Interrupting Limb Healing

Post » Tue May 17, 2011 8:55 am

I've been playing around with some scripts to to make crippled limbs mean a bit more. What I'd like to add is to have a threshhold of damage that has to be repaired before hitpoints start being added to the health of the individual limb. My first instinct was to create a script to check if the limb health was not equal zero to damage it by whatever number that is and add that number to a global to keep a running total of hitpoints healed, then when that global hits say 50 all health points regained get added to the limb as usual. It works but it's kinda klumsy and I'm not convinced that it works 100% for situations where you heal over time. Also everytime I damage the limb I get that "Ungh! I'm now crippled!" sound. (which ties back to the healing-over-time issue as well) I was wondering if some smart people here might have some ideas for a cleaner way of doing this.
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Darian Ennels
 
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