I'm busy hacking away at my first mod. Started with the 'my first dungeon' tutorial on the TES Construction Set wiki.
I have created a sprawling dungeon, the layout of which I am quite proud.
Being paranoid i backed up at the point where I had finished putting the rooms and such down, and created a new save.
I put a barrel in the dungeon, saved, reloaded and got the following error:
duplicate ID encountered in flie:
'dungeon1Cluttering1.esp'
continue playing?
Yes to all will disable warnings this session.
Yes No Yes to All
I have been playing with this error - dropping various items, clicking no (which simply quits), clicking "Yes" which brings up the error:
SetFormID bashing entry form ID map at 01000CE6.
Form basher: type REFR_ID
Bashed form: Cell Form 'DungeonTest'(01000CE6)
continue plcontinue playing?
Yes to all will disable warnings this session.
Yes No Yes to All
When i click yes to this, everything loads.
I then go and click on my dungeon, named "DungeonTest" in the cell view window.
Now there are various outcomes in this portion : They all include some number of items (generally rooms tiles etc...) being completely absent. They also all mean that most of the items have been removed. So if I have say 100 room tiles, 85 or more have simply gone missing.
The Barrel is still there. In my most current test the barrel was the only item listed within the DungeonTest sub window in cell view, and was the only item present in the rnder window (which makes sense given what was present in the cell view). None of the rest of the dungeon was present.
I do have a version of OOO installed, however I have never loaded any of its files in the CS (only Oblivon.esm) and whatever .esp i had saved my most recent changes to.
Just curious if there is any advice on how to handle this? I've looked through the wiki - and what I gather is that its the Form ID (big suprise given the error message) referencing items in multiple locations within the gameworld. Should I change each items form ID as I drop it? If so is there an easy way to do this far entire lists of objects? I am an expierienced dungeon designer (DnD pen and paper, as well as other far more simple engines) and don't really want to change each item I drop by hand as it would mean changing the forms on most of the items from large varieties of lists.
As a note: I have both reloaded without error the basic dungeon with no items, as well as 'playtested' it using settestcell etc.. in oblivon.ini so that I began as a default char in the dungeon. Ran all through the place and its just fine. Saw a few problems with placement of surfaces etc... but nothing that broke the game.
Note2: I have done these expieriments using the static item sets, under dungeons: misc: items with the DUN prefix. Just incase that should matter.
Thank you, and if there are topics covering this please provide a link so I can handle this.
The Music Man.
P.S. I am happy to load my work thus far, as well as the 'problem files' somwhere if that is helpful. As I have just registered I don't know where that would be so if it helps to have my files please let me know how to upload them and I will do so.