Duplicate Form Id Error

Post » Tue May 17, 2011 6:37 am

Hi Everyone,

I'm busy hacking away at my first mod. Started with the 'my first dungeon' tutorial on the TES Construction Set wiki.

I have created a sprawling dungeon, the layout of which I am quite proud.

Being paranoid i backed up at the point where I had finished putting the rooms and such down, and created a new save.

I put a barrel in the dungeon, saved, reloaded and got the following error:

duplicate ID encountered in flie:
'dungeon1Cluttering1.esp'

continue playing?
Yes to all will disable warnings this session.

Yes No Yes to All

I have been playing with this error - dropping various items, clicking no (which simply quits), clicking "Yes" which brings up the error:

SetFormID bashing entry form ID map at 01000CE6.

Form basher: type REFR_ID

Bashed form: Cell Form 'DungeonTest'(01000CE6)

continue plcontinue playing?
Yes to all will disable warnings this session.

Yes No Yes to All


When i click yes to this, everything loads.

I then go and click on my dungeon, named "DungeonTest" in the cell view window.

Now there are various outcomes in this portion : They all include some number of items (generally rooms tiles etc...) being completely absent. They also all mean that most of the items have been removed. So if I have say 100 room tiles, 85 or more have simply gone missing.

The Barrel is still there. In my most current test the barrel was the only item listed within the DungeonTest sub window in cell view, and was the only item present in the rnder window (which makes sense given what was present in the cell view). None of the rest of the dungeon was present.

I do have a version of OOO installed, however I have never loaded any of its files in the CS (only Oblivon.esm) and whatever .esp i had saved my most recent changes to.

Just curious if there is any advice on how to handle this? I've looked through the wiki - and what I gather is that its the Form ID (big suprise given the error message) referencing items in multiple locations within the gameworld. Should I change each items form ID as I drop it? If so is there an easy way to do this far entire lists of objects? I am an expierienced dungeon designer (DnD pen and paper, as well as other far more simple engines) and don't really want to change each item I drop by hand as it would mean changing the forms on most of the items from large varieties of lists.

As a note: I have both reloaded without error the basic dungeon with no items, as well as 'playtested' it using settestcell etc.. in oblivon.ini so that I began as a default char in the dungeon. Ran all through the place and its just fine. Saw a few problems with placement of surfaces etc... but nothing that broke the game.

Note2: I have done these expieriments using the static item sets, under dungeons: misc: items with the DUN prefix. Just incase that should matter.

Thank you, and if there are topics covering this please provide a link so I can handle this.

The Music Man.

P.S. I am happy to load my work thus far, as well as the 'problem files' somwhere if that is helpful. As I have just registered I don't know where that would be so if it helps to have my files please let me know how to upload them and I will do so.
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Marine x
 
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Post » Tue May 17, 2011 12:32 pm

If you are worikng on single plugin then load this plugin as the active file, otherwise there will be duplicate forms and youll be making not one but two plugins. http://cs.elderscrolls.com/constwiki/index.php/First_Steps
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neen
 
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Joined: Sun Nov 26, 2006 1:19 pm

Post » Mon May 16, 2011 11:01 pm

If you are worikng on single plugin then load this plugin as the active file, otherwise there will be duplicate forms and youll be making not one but two plugins. http://cs.elderscrolls.com/constwiki/index.php/First_Steps



Hey,

Thanks for the reply. Just tried that and It still had the same error pop up. Those directions are the ones I was following as a matter of fact. Everything worked perfectly until the 'Developing your dungeon, and clutter' section (page 3). Thats when this error popped up. I've tried using a variety of different items.

Thanks again for the suggestion. Any other ideas?
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CHANONE
 
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Post » Tue May 17, 2011 1:27 pm

The problem is that once a name has been used for an item, you can't re-use it even after deleting the first one. That's to allow an undo function to restore the delete.

For permanent removal of mistakes, look up "Cleaning" on the wiki. After you permanently remove the dead wood, those names will be available again.
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Chloe Lou
 
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Post » Tue May 17, 2011 11:36 am

The problem is that once a name has been used for an item, you can't re-use it even after deleting the first one. That's to allow an undo function to restore the delete.

For permanent removal of mistakes, look up "Cleaning" on the wiki. After you permanently remove the dead wood, those names will be available again.



Hi Ghastly,

Thanks so much for the reply. I'm wondering - is that within a given cell, or within all cells? I.E. if a barrel is used somplace and I try and place one it will be a problem? I'll look at the cleaning section, but I didn't think I'd used an item more than once.

Thanks for the responses guys!
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Ashley Campos
 
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Post » Tue May 17, 2011 7:29 am

You can use items as much as you want in the Render Window.

The problem come in with you make a new or copy of an object in the 'Object Window'. You can only have one of any obect in these windows with a specific name.

This can also happen if you have not made your mod active at any time, you get duplicate records, especially if you combine the two mods together.
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xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Tue May 17, 2011 6:51 am

You can use items as much as you want in the Render Window.

The problem come in with you make a new or copy of an object in the 'Object Window'. You can only have one of any obect in these windows with a specific name.

This can also happen if you have not made your mod active at any time, you get duplicate records, especially if you combine the two mods together.


Thanks Willie!

I havent made any copies n the 'Object Window' but i don't believe I had set the plugin as active yet.. If i haven't done that until now is it to late to do? I don't really want to start over - but the duplicate records thing sounds a bit troublesome. If I delete the records (not sure offhand where to find them) will that work? I havent had a chance to look at the clean mod section so i'll go through that over the weekend, but would these steps be inside that info sheet?

Thanks again everyone!
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Amy Cooper
 
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Post » Tue May 17, 2011 7:06 am

You can probably use TES4GECKO to do it. I am not that familiar with that program, but many people use it to merge mods together.
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Tai Scott
 
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Post » Tue May 17, 2011 1:58 pm

Awesome,

Thanks alot for the responses guys, i'll take a smack at this stuff this weekend and see what I get.
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Mari martnez Martinez
 
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