I was playing Fallout New Vegas the other day, and was thinking of the factions that were addded to the game.
I know it's nothing new, but for new players it is, such as myslef with being introduced to the series from Fallout 3.
[(Off Topic) One of the things I don't get was Rex, or ED-E would not store faction armor, because it was of a faction. But Rex was at one time
a Legion Dog, based on the markings it has, and the comments it gets around Legion. I only bring this up because I could reverse pick pocket
faction armor on NPC's, and they will wear it without consequence.]
(On Topic) Maybe in the next Fallout game you could have a new faction based on the player (Lone wander, Couier, Etc.) itself. Where we had the option of
helping other factions, or we could go independent (not Yes man independent). The player could start recruting NPC's to our side, and can claim territory for our own.
The thing is other factions will take notice, and will press you by killing people who support you (In your towns of course), and if you are not there to defend you have a chance
you can lose that territory for not defending it when attacked. You have to run the town, city (not micro manging) by supply weapons, armor, money (caps) to help in the defence, and
offensive aspect. I am not saying you have to be there everytime it gets attacked, but if you are there your chance of holding on the area are improved, and you have a perk that helps
out the NPC's in fighting by being there. I would also like to see these town/city/territoires have benifits, such as overtaking a town that does well in science gives you a bonus to science, but the town
lacks military might, so you would have to be there to protect them more often, then a town that deals with explosives. If you claim an explosive (grenades, landmines) they give a bonus to explosives, and they
can pretty much defend themsleves when attacked, but claming the town might not be easy to claim it in the first place. Now while you can do all this, your not forced to claim any towns, and you could always help another
faction that has your ideals, maybe even if you did go your own route, you could still win the support of other factions by helping them, and in turn they leave your towns alone. I know it will
require more thought to get the mechanics of it to work right, and mainly the people attacking will be raiders, or fiends, etc.. But I think it would add a new eganing feature aspect to the game.
While I very much enjoyed the story of Fallout 3, being raised in the vault, leaving the vault to find your dad, there was a sence of being the character at hand, you got some of the back story of being born Rivet City, left the area
being escorted by the Brotherhood, to Megaton, and from there entered the vault. We got a little back drop on the character, being able to play a little of the teen years, before we had to go out into the world, and see what the world has
become. I think that was what made me love Fallout 3 so much. While Fallout New Vegas is still entertaing, and fun to play, I feel it's missing something, and I think it has to do with not knowing the past of my character. You pretty much
just pick up after he gets shot in the head, and gets fixed up, to find who it was that did it, yes I know that I am or was a couier, but that about it, was he always a couier, or maybe a bounty hunter. I know it's not the most important part of the game, but
that were I feel Fallout 3 out does Fallout:NV. Another thing is why are the vast majority of the people of the waste pretty dumb. I know the war destroyed a lot of our tech, and books have been burned, but you never see a city of realy smart people (Other then the Common Wealth as mentioned in Fallout 3 by Dr. Zimmer)
Will we ever get to see places like this? I was always intriuged by the mention of the common wealth, or anyother place that is just there for purely science. I know there are NPC's out in the world that are smart, but they are always alone, instead of putting all there collective resources together
for the common good of man, or their society (Botherhood/Enclave).
Other then that, I hope you guys bring back the perk at every level, not ever even level like in Falout:NV.
I know it was pretty easy in Fallout 3 to raise all your skills to 100 with out using a perk that raises any skill, but I thought that it was cool. It's not like you got to that state with in the first hour of game play, it was
pretty much towards the end, if you stayed on course doing the quest. WHile I will say maybe tone down the experience points to make it a little harder to level up so fast. I guess
if someone from the development team reads this, you take my idea of a custom faction and somehow implement it into the next game. The more I think of it the more ideas I get. Such as creating a custom faction
is like an extra trait, in which your new faction adds a bonus to a skill such as if your faction wants to deal in trading (Gun Runners, Van Graffs, Caravan Mechants) you get a bonus in Barter, or if you want your faction to
specialize in be sneaking, you get a bonus in Sneak, etc. Or just like the traits, you don't have to tie your faction down to anything, and can go as your built character.
Well no lets see what others have to say about my idea, likes, dislikes, or improvements it all good.