I'm new to the forum and new to GECK.
I've been trying to make my own Perception mod (like the one from 'Mart Mutants' only without the other 133MB). The idea is to create global effect that would affect all NPCs not wearing power armor between certain hours. Unfortunately I'm not very good at scripting at all and even getting past the beginner's guide does my head in. Anyway, my idea of the structure of this mod is that I need a single spell and a script to activate it. Perhaps there is more to is but as I said I don't really understand scripts.
I came up with something like that:
scn PerceptionReductionScript
begin GameMode
if (object is an NPC)
_if (time is between 2200 and 0800)
__if (NPC is wearing power helmet)
___addspell PerceptionReductionSpell
__endif
_else
__removespell PerceptionReductionSpell
_endif
endif
end
Well, I'm not sure how to activate the script in the game. What would trigger this script if it's GameMode? Should it be GameMode?
I'd appreciate any help.
Thanks
Kris