Armor?

Post » Tue May 17, 2011 1:20 pm

Maybe the game will offer a compromise between MW and OB to keep both sides happy: only ONE pauldron will be permanently attached to the cuirass......
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Jenna Fields
 
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Post » Tue May 17, 2011 12:02 am

I hope the armors like Oblivion but I wouldn't mind the return of Medium Armor. Although I don't see that happening with 18 skills.
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xemmybx
 
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Post » Tue May 17, 2011 10:01 am

I'm actually expecting it to work like oblivion, which svcks. Really hoping for improvements though
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BlackaneseB
 
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Post » Tue May 17, 2011 7:20 am

They took it out because it was an enchanting exploit and if they had left it in and just said you couldn't enchant them well you can just imagine the sht storm from that so they are damned either way. Might as well go the route that equals less development time.

Is that the confimed reason? It seems just as likely that the time to create, belts,paldrons,etc is what got them hacked.
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Laura Ellaby
 
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Post » Tue May 17, 2011 2:23 pm

What does it matter if it's balanced or not? There's no multiplayer that can be affected, why not let everyone be happy and let the people who crave balance excersise some self control? It'll be good for them, that's the only way everybody actually wins.

Also it much easier to mod for balancing, than to mod to bring the extra equipment slots back.
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carly mcdonough
 
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Post » Tue May 17, 2011 11:54 am

Easy solution - if you equip more than three enchanted items, it all becomes too much and your head explodes. Sorted.

We have no official word on how it will work. However, I would like to point out that the Dunmer on page 50 of the Game Informer article is only wearing one pauldron. The Nord with the claymore on his back on page 52 (bottom left) is also only wearing one pauldron. So, I'd say it's "confirmed" that pauldons are separate from your cuirass.


I think that's a bit of a wild assumption. I'd like to agree but I'm still sceptical. It's entirely possible that they've merely designed asymmetrical armour pieces, a la http://images.wikia.com/fallout/images/d/de/LegionCenturionArmor.png
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Angela
 
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Post » Tue May 17, 2011 5:37 am

After looking at some screenshots, it appears to me that it'll work like in Oblivion and Fallout 3, Body armor including boots, gloves, shoulders etc. and helmets, so two types. One armor set for your body, and optional helmets (because why would I hide the face I spent an hours making under a tin can? :P ). I'm hoping I'm wrong and it works like it did in Morrowind, but I doubt it.

I could not possibly disagree more. This is a single player game, how the hell does imbalance matter in any way? Don't want to be overpowered? Then don't enchant all your armor, it's as simple as that. Show some reastraint and the problem goes away, while people who like being overpowered can be, everybody wins.

Its already been confirmed that the game will have more than the 3.5 slots that Fallout had for equipment. How many more I don't know, but 10 slots like Oblivion is what I am expecting, having 17 like MW would be nice, but unlikely.
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Daniel Lozano
 
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Post » Tue May 17, 2011 9:35 am

Why does it have to be left/right pauldron? Can't it just be pauldrons. Same with gloves.
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Arnold Wet
 
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Post » Tue May 17, 2011 12:51 pm

I think that's a bit of a wild assumption. I'd like to agree but I'm still sceptical. It's entirely possible that they've merely designed asymmetrical armour pieces, a la http://images.wikia.com/fallout/images/d/de/LegionCenturionArmor.png

It seems Outlander already posted exactly what I came here to say. I wouldn't say it's a wild assumption in the least bit. And here's why: The Nord character on page 52 is essentially wearing 0 chest protection but still has a shoulder piece. The Dunmer on page 50 has chest protection AND a similar looking shoulder piece. What do the two pictures have in common? The cross-straps that hold the pauldron in place. It seems like a waste to use the entire chest slot for a tiny piece of armor that protects only one shoulder. This tells me there's a very likely chance of having pauldrons in the game. Not confirmed or anything, but very possible.

You can see another pauldron on page 51 on the guy falling on his left shoulder. As well as symmetrical pauldrons on the guard in town, and on the Elven looking armor.

Assuming they're in, do pauldrons use two slots or only a single slot like gloves do now? I having a feeling it'll be a single slot like gloves and as a result some pauldron sets will have two shoulders and some only a single shoulder. My next question would be, are the single shoulder sets always on the left side of the person(pg 50,51,52)
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Laura Hicks
 
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Post » Tue May 17, 2011 12:51 pm

Its already been confirmed that the game will have more than the 3.5 slots that Fallout had for equipment. How many more I don't know, but 10 slots like Oblivion is what I am expecting, having 17 like MW would be nice, but unlikely.

Actually Fallout had more slots than Oblivion if I remember correctly, but most were never used. That's why mods such as Tailor Maid were so popular, the mod basically added tons of equipment based on cutting off parts of various armors and making them separate items to let you mix and match different pieces. The vanilla game didn't take advantage of all the slots though.
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Mel E
 
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Post » Mon May 16, 2011 10:36 pm

I hope it's set up like morrowind. It's really funny and a bit weird that if there is some sort of exploit, people who think it's a negative use it. I can imagine them sitting there, enchanting all their gear, shaking their heads and complaining as they enchant. It's bizarre.


Hahaha so true. And I agree 100%.
Bring back fully customizable armour suits, including pauldrons AND BRING BACK MEDIUM, FOR THE LOVE OF THE NINE!

I miss Bonemold :(
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jessica Villacis
 
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Post » Tue May 17, 2011 12:53 am

Is it going to be like Oblivion's armor settings where you can only pick body, boots, legs, helmet, and hands? Or is it going to be like morrowind's where you can pick the shoulders, body, legs, helmet, boots, and hands?

Or is it going to be totally different?

Also, Is the rating going to be the same as Oblivion's or Morrowind's?


I have read nothing on armour but I think after Oblivions criticism it will be like a super Supped up Morrowind but in Skyrim. I read every artical by the way.
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Alex Vincent
 
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Post » Tue May 17, 2011 8:43 am

Why does it have to be left/right pauldron? Can't it just be pauldrons. Same with gloves.


If pauldrons are in it'll probably be that way. I don't think we'll ever get the depth of morrowind armor again... Well maybe in like 20 years...
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cosmo valerga
 
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Post » Tue May 17, 2011 2:50 am

well then you'd have the same problem with enchanting exploitation. I say add layered clothing and pauldrons and let gamers play their own way. If they wanna cheat the game, let them.

I like this idea but I bet armor is just going to be Helmet and Body. Now we can all cry. :P
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Jynx Anthropic
 
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Post » Tue May 17, 2011 5:40 am

I bet armor is just going to be Helmet and Body. Now we can all cry. :P


The whiplash this would create would be strong enough to whip the tart from todd howards lips.
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Invasion's
 
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