Campaign/Multiplayer Mix

Post » Tue May 17, 2011 4:00 am

So you can play campaign solo, co-op, and multiplayer. Sweet, huh? But so far it seems as if when it comes to playing competitevely, theres only competitive campaign. Going through campaign competitively and what not. So why cant you just do multiplayer by itself instead of only multiplayer campaign??
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Tue May 17, 2011 6:53 am

You can. It's called "Free Play" mode. Not 100% sure on all the details of how it works, but it's basically your non-campaign multiplayer. :thumbsup:
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Tue May 17, 2011 12:14 am

You can. It's called "Free Play" mode. Not 100% sure on all the details of how it works, but it's basically your non-campaign multiplayer. :thumbsup:


Oh, all right, I saw that, wondered whether that was what it was. Thanks!
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Tue May 17, 2011 6:27 am

It's all the same missions, but in free play it isn't in order so you just pick whichever and compete.

There's also some timed mode where you play as one side and try to make a certain time and then you switch with the other team and they try to beat your time.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Tue May 17, 2011 6:14 am

I'm kind of worried. I wish there was more to multiplayer than just competitive campaign. The experience might get stale after a while.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Tue May 17, 2011 5:21 am

It's all the same missions, but in free play it isn't in order so you just pick whichever and compete.

There's also some timed mode where you play as one side and try to make a certain time and then you switch with the other team and they try to beat your time.


I think that game modes going to be gansta. Each match is going to be super duper long
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Tue May 17, 2011 1:10 am

I'm kind of worried. I wish there was more to multiplayer than just competitive campaign. The experience might get stale after a while.


I don't really get this argument. Most fps are set up where you either, kill a bunch of people, or capture a flag, or hold a position, or disarm something. But they are all separate game modes that you have one goal in mind. Brink takes all of those game modes and puts it into a single match.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Mon May 16, 2011 11:26 pm

I don't really get this argument. Most fps are set up where you either, kill a bunch of people, or capture a flag, or hold a position, or disarm something. But they are all separate game modes that you have one goal in mind. Brink takes all of those game modes and puts it into a single match.


Right, but they will always be the same game mode on the same map. It's a campaign level being played repeatedly with the same objectives.

Brink is basically Map 1 has an ABC game, Map 2 is ACD, 3 is CDE, and has 8 maps total. It's always an ABC game on Map 1.

Most FPS games have game modes ABCDE, but it's any one of those on any one of 14 maps or so.

If I could play the ABC game on each of the 8 maps, but could also play the ACD, CDE, DEA, etc. game modes it would add to the natural replayability. As it is you can only play 2 sides to each map.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Tue May 17, 2011 2:12 pm

Right, but they will always be the same game mode on the same map. It's a campaign level being played repeatedly with the same objectives.

Brink is basically Map 1 has an ABC game, Map 2 is ACD, 3 is CDE, and has 8 maps total. It's always an ABC game on Map 1.

Most FPS games have game modes ABCDE, but it's any one of those on any one of 14 maps or so.

If I could play the ABC game on each of the 8 maps, but could also play the ACD, CDE, DEA, etc. game modes it would add to the natural replayability. As it is you can only play 2 sides to each map.


I guess, but they make it seem like there are a whole lot of different objectives but none of them are crucial for winning, like they don't have to be done at all. Like making short cuts. So maybe the game will change a lot based on how many side objectives the teams do.
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Tue May 17, 2011 1:12 am

We had a pretty long conversation similar to this one. The thread kinda died off a bit and im not trying to necro it, but if you wanna read more on people's opinion on the matter here is the thread.

http://www.gamesas.com/index.php?/topic/1176215-regarding-multiplayer-gameplay/page__p__17381342#entry17381342
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Tue May 17, 2011 7:50 am

I guess, but they make it seem like there are a whole lot of different objectives but none of them are crucial for winning, like they don't have to be done at all. Like making short cuts. So maybe the game will change a lot based on how many side objectives the teams do.


Yeah, but a lot of that comes down to the role you play. Things like healing, disguising, repairing, etc. which to me is more comparable to the simple actions than real objectives.

I don't know how it's going to turn out, but I totally see the appeal for opening the maps to new game modes, or adding new maps, just to give variety. It may seem like a lot of variety, but if a player just doesn't get good at using a lightweight or using an Operative, that's a whole lot less there's going to be for that player to do.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Tue May 17, 2011 6:30 am

yeah i was kinda worried about this but its nothin different from me playin cod hc mode or bfbc2 rush over and over. i jus wish that SD had taken it a step forward and gave different ways to complete the objectives, like say the objective is to infiltrate a building u have 3 ways of gettin in: 1) escort a tank to blow up the wall, 2) blow the back door open with explosives, 3) hack open a side door. to me that wouldve added alot more replay value, since right now from what weve seen its mainly one objective with little side missions to help boost ur team to completing the main objective.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Tue May 17, 2011 11:14 am

I've played a lot of MNC and the only point of any of the maps is to destroy the other teams money ball, and I have yet to get sick of it. So I guess map repetition isn't a big deal for me. Hopefully if people start getting sick of the game SD will do some DLC or something for it.
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Tue May 17, 2011 11:08 am

I'm kind of worried. I wish there was more to multiplayer than just competitive campaign. The experience might get stale after a while.


Most multiplayer maps are nothing more than a deathmatch setting, or incorporate one objective, such as control points, Capture the Flag, and all that good stuff. No one gets bored of that. Just look at Quake, Call of Duty, Team Fortress 2, and Wolfenstien Enemy Territory. They've had just about the same objectives - a few update here and there, yeah - but no one gets bored of them once they're hooked.

Brink's just the same, it just so happens that Brink's multiplayer maps incorporate around 4 objectives and deep storyline.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Tue May 17, 2011 3:34 am

I've played a lot of MNC and the only point of any of the maps is to destroy the other teams money ball, and I have yet to get sick of it. So I guess map repetition isn't a big deal for me. Hopefully if people start getting sick of the game SD will do some DLC or something for it.



Most multiplayer maps are nothing more than a deathmatch setting, or incorporate one objective, such as control points, Capture the Flag, and all that good stuff. No one gets bored of that. Just look at Quake, Call of Duty, Team Fortress 2, and Wolfenstien Enemy Territory. They've had just about the same objectives - a few update here and there, yeah - but no one gets bored of them once they're hooked.

Brink's just the same, it just so happens that Brink's multiplayer maps incorporate around 4 objectives and deep storyline.


Simplicity is easier to maintain. The single objectives (TDM, CTF, etc.) function differently than a layered objective like we see in Brink for your average gamer. Brink has a more strict directive, complete with timers, that tells you "do this, do this, do this" and that's the same every time you play that map. It's very much like playing the same level of a campaign over and over again, which is part of it's charm for many but could be part of the problem for others.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Tue May 17, 2011 10:57 am

Simplicity is easier to maintain. The single objectives (TDM, CTF, etc.) function differently than a layered objective like we see in Brink for your average gamer. Brink has a more strict directive, complete with timers, that tells you "do this, do this, do this" and that's the same every time you play that map. It's very much like playing the same level of a campaign over and over again, which is part of it's charm for many but could be part of the problem for others.


Good point. Brink pushes players to attack objectives, it might force them to do so in the same manner over and over again.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Tue May 17, 2011 2:00 pm

I guess it just matters on how you play, I like MNC because I can play one of six different classes each of with I play completely different and it also matters what map i'm on how I play too. vs. BO (which I sold to help pay for Brink) where all i did was shoot at stuff and die over and over without feeling like any of the people in my "classes" were any different. Everyone keeps asking what class you'll be and i'm going to play as all of them. same thing with the weight types. Its only fun if you make it fun.

As for getting repetitive because its just the campaign. Most campaigns you follow a specific path from one point to another shooting anything in your way. Brink doesn't feel like that, it doesn't even feel like your character is the main character.

I don't know....i'm going to have fun with the game though
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Tue May 17, 2011 1:47 am

Good point. Brink pushes players to attack objectives, it might force them to do so in the same manner over and over again.


Precisely. Maybe it won't, but we have to wait and see about that, and even if it does many of us may be fine playing it repeatedly, but some might not.
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Tue May 17, 2011 5:01 am

The interesting thing about multiplayer games like this is that even if you're playing the same map and same mode with the same number of people, the actual unfolding of the match is never the same.

The players themselves make and break much of the experience for me, and I think Brink will play into this even more.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm


Return to Othor Games