» Tue May 17, 2011 7:25 am
I'm of two minds on this.
On the one hand, I like for there to be lots of varied content and interesting locations to discover. On the other though, I like huge expanses with very little in them, so that finding interesting locations is like finding a needle in a hay stack, too. A good example of what I mean would be the Grazelands in Morrowind. (Of course, Morrowind was smaller, so once we leveled up Athletics and Speed a bit, we could traverse all that empty space more readily.)
I think the important key to balancing the two is creative and appropriate design of regions. Certain regions should be dense, while others should be sparsely populated in my opinion. But only where the context and atmosphere of the region calls for it. That way even the sparse regions are still interesting. The Grazelands had a lot of rolling hills, little alcoves, and hidden caves that made the open spaces make sense to me. There was even a vampire lair hiding out there.