Sword perk crit?! Swing and miss for "new" system

Post » Mon May 16, 2011 11:24 pm

So in the GI article there is this description of melee combat that seems involved so I was excited to read it..

But then in the next paragraph the sword perk is said to be chance of a critical hit..
So where is the complexity of the system if we rely on passive chance of a bigger hit?!

I don't want passive big hit.. I want to EARN it!!
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GRAEME
 
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Post » Tue May 17, 2011 8:15 am

Because of the way RPGs were originally designed to work. Its all background rooling of a thoretical dice. Thuse, a "chance" to get a crit, not something like an attack combo you can just repeat over and over.
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Elizabeth Lysons
 
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Post » Tue May 17, 2011 11:12 am

Because of the way RPGs were originally designed to work. Its all background rooling of a thoretical dice. Thuse, a "chance" to get a crit, not something like an attack combo you can just repeat over and over.

Pretty much this reason.

Action RPG it is.

A little action,.....some RPG?

We need a bit more RPG to the formula I think.
Wish we could have magic failures again.

RPGs are dependent on "character's" skills not the player. Hence dice roll. And lots of numbers and character sheets....and stuff.
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lydia nekongo
 
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Post » Tue May 17, 2011 5:39 am

Pretty much this reason.

Action RPG it is.

A little action,.....some RPG?

We need a bit more RPG to the formula I think.
Wish we could have magic failures again.

RPGs are dependent on "character's" skills not the player. Hence dice roll. And lots of numbers and character sheets....and stuff.

Yeah, gotta agree here. RPG without crit chance is more action-RPG than RPG, if that made sense outside my head.
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josh evans
 
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Post » Tue May 17, 2011 2:01 pm

Pretty much this reason.

Action RPG it is.

A little action,.....some RPG?

We need a bit more RPG to the formula I think.
Wish we could have magic failures again.

RPGs are dependent on "character's" skills not the player. Hence dice roll. And lots of numbers and character sheets....and stuff.

You're completely right.

I need to start going to Sunday night DnD.
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Nathan Barker
 
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