Any way to set training costs by skill level, not multiplied

Post » Tue May 17, 2011 2:52 am

e.g. have training costs go up per skill level in a non-linear way. The number of uses required to increase skills goes up geometrically, so I figure training costs should too!
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Jack
 
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Post » Tue May 17, 2011 2:13 am

I believe this should go into the "construction set" area.
anyways, I am not entirely sure, I would just say play around in the CS a little, see if you can locate what allows training...but this wasn't to tell you what to do, just a friendly bump
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He got the
 
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Post » Tue May 17, 2011 10:14 am

I am pretty sure that this is impossible without a scripted, OBSE-dependant mod, but the mod needs only be a few lines.

I might consider adding it to Enhanced Economy...
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Paul Rice
 
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