Tears of the Fiend

Post » Tue May 17, 2011 2:37 pm

Is there no Tears of the Fiend thread here? I wanted to post there but there doesn't seem to be one.

I've been playing through Tears of the Fiend and it locates the Ehothorn Estate in a place that conflicts with Better Cities. I've searched around here and on TES to see if there was anything about this, and found nothing.

Does anyone know if there is a compatability patch or a way of fixing this so I can enjoy this mod? (short of just turning off collisions, which still leaves a floating mansion in Cheydinhal)
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Vicky Keeler
 
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Post » Mon May 16, 2011 11:31 pm

Post in the Better Cities thread about compatibility issues with Better Cities. You can definitely find its thread. I will be surprised if there is not already a compatibility patch for BC and TOTF if one is really necessary because TOTF is not exactly new or unknown around here. Someone should have reported that by now, but things like this happen...

Edit: If you want to find the BC thread, search "Bananasplit." http://www.gamesas.com/index.php?showtopic=1084621
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Monika Fiolek
 
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Post » Tue May 17, 2011 11:50 am

Is there no Tears of the Fiend thread here? I wanted to post there but there doesn't seem to be one.

I've been playing through Tears of the Fiend and it locates the Ehothorn Estate in a place that conflicts with Better Cities. I've searched around here and on TES to see if there was anything about this, and found nothing.

Does anyone know if there is a compatability patch or a way of fixing this so I can enjoy this mod? (short of just turning off collisions, which still leaves a floating mansion in Cheydinhal)


I recently took BC out of my build, but I still have TOTF in there, and I do recall that there was a patch (included with the BC download) for TOTF (I think it was called Better Cities - Tears of the Fiend.esp, but that's probably only because that seems to be their naming conevention). Look in the Readme as well for BC... I am almost certain what you're looking for is in there.
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Ashley Clifft
 
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Post » Mon May 16, 2011 11:00 pm

That patch is in http://sites.google.com/site/oblivionpoinfo/lists/myloadorder, and it should be installed by BC. If you use OBMM and installed TOTF after installing BC, and the process is automated, the installer did not see a TOTF to patch at the time it was run.
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Hayley O'Gara
 
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Post » Tue May 17, 2011 12:04 am

Mk, I do remember a set of compatability patches but didn't recall one for TOTF. I assume simply de-activating and re-activating it in OBMM would work to install the proper patch?
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Add Meeh
 
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Post » Tue May 17, 2011 12:26 pm

That should do it.
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Taylor Tifany
 
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Post » Tue May 17, 2011 8:29 am

Or just manually copy it from the Better Cities package, its only one plugin.
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Brian Newman
 
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Post » Tue May 17, 2011 2:17 am

Or just manually copy it from the Better Cities package, its only one plugin.

I strongly recommend not mixing manual installation with OBMM installation. That is just a recipe for unnecessary headache. If you have tried overwriting plugins that OBMM did not install itself, you would understand what I mean. Don't do that. Reinstall the mod properly through OBMM.
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No Name
 
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Post » Mon May 16, 2011 11:34 pm

I strongly recommend not mixing manual installation with OBMM installation. That is just a recipe for unnecessary headache. If you have tried overwriting plugins that OBMM did not install itself, you would understand what I mean. Don't do that. Reinstall the mod properly through OBMM.


Yea I learned my lesson when my game exploded the first time. I have EVERYTHING installed with OBMM even if I have to extract it and manually turn it into an omod.

I reinstalled with obmm and see the esp, so hopefully all is well. Thanks for the help.
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Red Bevinz
 
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Post » Tue May 17, 2011 2:24 pm

I strongly recommend not mixing manual installation with OBMM installation. That is just a recipe for unnecessary headache. If you have tried overwriting plugins that OBMM did not install itself, you would understand what I mean. Don't do that. Reinstall the mod properly through OBMM.


Or use BAIN to install mods. It doesn't care if you manually add a plugin :)
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Rex Help
 
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Post » Tue May 17, 2011 2:31 am

Or use BAIN to install mods. It doesn't care if you manually add a plugin :)

You know I was thinking just that...
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Rinceoir
 
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Post » Tue May 17, 2011 11:17 am

I strongly recommend not mixing manual installation with OBMM installation. That is just a recipe for unnecessary headache. If you have tried overwriting plugins that OBMM did not install itself, you would understand what I mean. Don't do that. Reinstall the mod properly through OBMM.


If you know what is in you load order and you keep it organized there is no reason you can't manage using manual installations and OBMM. What is the problem with OBMM overwriting something it did not install itself? It asks you if you want to view the conflicts and asks you if yo want to overwrite.
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anna ley
 
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Post » Tue May 17, 2011 1:08 pm

Try installing an OMOD when you see the black box. OBMM also complains when you delete plugins outside of it as well. You are new to using these applications, but I guess it is good that you have not been using them long enough to run into all of the quirks... I have lost many, many hours of installation effort while using OBMM. I have been using it for at least three years...
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Lynne Hinton
 
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