» Tue May 17, 2011 11:16 am
in_moldcave_doorway00.nif is indeed a vanilla mesh, but as you surmised, that message is usually due to the game not being able to find the proper texture. The textures the vanilla game is looking for are:
tx_natural_cavern_wall20.tga
tx_wood_weathered10.tga
tx_natural_cave_beam01.tga
In a default install, this mesh and the associated textures are found in the BSA, not in the actual meshes or textures folders. If any mod or pluin-less texture replacer replaces any of these textures, you may see the nif in Meshes\i folder and/or files of the same names as the three above in the texture folder with any of the following extensions: .bmp, .dds, or .tga.
If any of those files exist, one or more texture files may be missing, corrupted, or the path isn't correct.
The fastest and easiest way to fix this is to change the extension of the offending files to .OLD and go on about your business. This will force the game to get the default mesh and textures from the BSA.
If you are up for some detective work, you can search for those files in any replacers you may have and see if you can find a missing texture or wrong file path in the nif.
Good luck!