Breaking a Master File releationship

Post » Tue May 17, 2011 4:47 am

I had a question regarding breaking a Master File relationship with a mod. A while back I created a custom race and inadvertantly made a master file relationship with a mod esp that is now outdated.

Is there a way I can break this relationship?

Thanks,
David
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W E I R D
 
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Post » Mon May 16, 2011 11:06 pm

Open the GECK, select your mod, click on unwanted master in master list, press delete.
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Red Bevinz
 
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Post » Tue May 17, 2011 7:12 am

Alternatively, open it up in FO3Edit, right click on your mod and select "Clean Masters". If "Clean Masters" doesn't work, there's a dependency somewhere and you'll need to click through your mod's records to find it. You can also delete the file from the masters list in the header manually, but I've run in to problems with that in the past.
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Terry
 
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Post » Tue May 17, 2011 7:42 am

Be aware however that breaking the relationship will result in your objects getting renumbered (the leading index will change from 03 to 04 for example). In many cases this is not a problem, but it is exactly this reason why Fo3Edit is the right tool for the job. Specifically, Fo3Edit will check the mod file for any references to the master(s) and will change those references correctly to match the new number scheme when you break the master file relationship. Once you save the mod file in Fo3Edit, it will work well in-game.

Cheers,

Miax
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Louise Andrew
 
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