How to add LOD to models?

Post » Tue May 17, 2011 4:33 am

Hi all, I have been trying to model some buildings for a large city, but want to use enough mesh and textural details without bringing down the performance by using LODs. I'm not too sure how they work in Oblivion as every search about LOD gives me some tutorial on how to enable distantLOD or how to increase viewing distance.

What I hope to do is to have a few number of LODs for a building, where it's detailed when viewed close and replaced by a medium quality model a little further away, and finally an even simpler model further than that. I've used that LOD system before perfectly in other game engines such as UDK and Cryengine, not sure if the same can be achieved in Oblivion. It'd really kick ass if someone could enlighten me on that.
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Euan
 
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