Is it possible to restore a broken mod?

Post » Tue May 17, 2011 8:16 am

I've made some editing to a mod and saved it. After that, when I try to load that mod into CS again, I get an error: "Duplicate form ID (XXXXXXXXX) encountered in file xxxxxx.esp. Continue playing?" When I click Yes, the CS crashes. Is it possible to edit the mod to erase that faulty item and keep editing the mod? I tried to call for "Details" in the load window, but couldn't locate that particular ID - perhaps it's one of those elements that shows by name or dialogue line. Is there any other way to select a record by its ID?

Thanks.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Tue May 17, 2011 7:40 am

Open your mod in TES4Edit, search for the duplicate form id in question. I usually just remove the reference and then re-add it in the CS again as needed.
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Tue May 17, 2011 12:08 am

I tried that, but by default it loads all mods in my load list and finds the ID in a completely different mod, which I never tried to edit and that certainly couldn't try to load into CS even by dependence chain (and the entry doesn't look to be conflicted anyway). When I only check the mod I *did* edit (and those it depends on), I couldn't find an ID in question.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Mon May 16, 2011 11:44 pm

I tried that, but by default it loads all mods in my load list and finds the ID in a completely different mod, which I never tried to edit and that certainly couldn't try to load into CS even by dependence chain (and the entry doesn't look to be conflicted anyway). When I only check the mod I *did* edit (and those it depends on), I couldn't find an ID in question.

When you first open TES4Edit, right click in the list of mods it displays and click "Select None". Then scroll down until you find the broken mod, select it then click "Okay". Then, only the broken mod will be loaded.
User avatar
jasminĪµ
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Tue May 17, 2011 12:12 pm

When I only check the mod I *did* edit (and those it depends on), I couldn't find an ID in question.

User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Tue May 17, 2011 1:35 am

When you open up the CS; in that window where you pick your mod, highlight the mod in question and (I believe toward the bottom of that window) there is a button that says "details". It will bring up a list of everything that is in your mod. You have the capability of deleting objects, cells etc in there so they will not load. Hope this helps.

Elora Q

P.S. Make a copy of your .esp file before you do this. I learned the hard way when what I did made things worse than the original problem.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue May 17, 2011 6:56 am

I tried to call for "Details" in the load window, but couldn't locate that particular ID - perhaps it's one of those elements that shows by name or dialogue line. Is there any other way to select a record by its ID?

User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm


Return to IV - Oblivion