Oblivion crashes if I edit a mod...

Post » Tue May 17, 2011 12:17 pm

Hi... new to the forum, also (relatively) new to the game and the TESCK. And of course I seem to hit a problem...

Please advise if I'm missing something really obvious (or doing something really stupid) but all I want to do is to make a tiny adjustment to an already existing mod done by the very clever fellows out there in modland.

So, I load up the TESCK, and double click the .esp plugin within the selectable list, to place the red X by it, and set it to be the active file. Then I click OK. Goes off and spends a little time loading in data.

Once completed, even without doing anything to the values, or even clicking anywhere in the windows, I select File then Save. That should, in theory, simply save off the file with no edits, or any changes to the original, right?

So why would it be when I load the game, and on selecting a presaved game to load, I get the dreaded "Oblivion has encountered a problem and needs to close" crash notice.

I re-paste the .esp file back into the Data folder, and voila... the game loads normally with no issues.

Does TESCK do anything to the file headers to make it incompatible with something? I have the GOTY Oblivion/Shivering Isles (version 1.2.0416) set.

TIA.
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latrina
 
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Post » Tue May 17, 2011 2:50 am

Do you have your 'CS' patched to v1.2.404?
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Zoe Ratcliffe
 
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Post » Tue May 17, 2011 1:24 pm

Do you have your 'CS' patched to v1.2.404?

Indeed I have... the version number on the Help tab tells me it's 1.2.404.
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Svenja Hedrich
 
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Post » Tue May 17, 2011 5:57 am

Probably depends on the mod you are editing then. Some mods change the 'date' on it so it load earlier in the load order. Your saving it would change that.
Could be lots of things.
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FoReVeR_Me_N
 
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Post » Tue May 17, 2011 12:49 am

Thanks for your responses... I appreciate your assistance.

Strange thing is, if I make modifications (add, edit etc) using the TES4Edit program, it works fine and also shows the modifications I've done. I can continue to use this, but without a CAD/GU type interface it's a real pain trying to get the X,Y,Z coords of the item(s) I'm trying to place.

Just another FYI if it helps... if I edit the mod using TES-CS (construction set rather than kit... sorry hehe) then load it immediately into TES4Edit, I notice no difference in the header information but, if I make a slight change in the TES4Edit and save it, it still crashes Oblivion. Basically, if I do anything in TESCS and save, no matter what I use after, the mod looks corrupted in some way.

Weird, or me doing something really silly?

[edited to add] Oh... I'm also using OBMM if that makes a difference...
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Iain Lamb
 
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Post » Tue May 17, 2011 9:59 am

Does this happen if you make a new mod and enable it ingame?
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Nicole M
 
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Post » Tue May 17, 2011 3:45 am

Do you have Vista or Windows7 AND install the game in the default program files folder?
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~Sylvia~
 
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Post » Tue May 17, 2011 10:46 am

Does this happen if you make a new mod and enable it ingame?

Going to try that shortly... I'll post the results. Good suggestion tho... thanks :)

Do you have Vista or Windows7 AND install the game in the default program files folder?

Running on XP (SP3) and the game was installed in its default directories.

I appreciate the assistance... thanks :)
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Robert
 
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