very well done. have you ever given thought to making all the wooden door in the game use different sounds for opening and closing? like i kinda figure a shack door would rattle. an imperial door thud home. and redoran doors close with a boom, as the door would hit solid against the jambs to keep out the ash. thought i would throw out that idea. looking foward to yet more improved sounds from you. :celebration: :foodndrink:
Does delay between lightning and thunder vary or is it a fixed value?
Thanks for the interest guys, but there's no coding involved in this mod. It simply replaces four sounds and the delay is manually inserted into the sounds, so four different fixed values depending on whether it sounds close or far away. Even though I know how to code HTML, CSS, basic ASM and extremely basic C++ and have done somewhat of text based modification to games and other stuff, TES Construction Set makes NO sense to me. I couldn't even find out how to browse the contents of an .esp! :pinch:
If someone else handles the code, I could probably supply the sounds.
I guess I could go watch some YT videos on how to use TES Construction Set, but.... it's a rather big slice for me to eat right now and I really just don't like the layout/setup of it.