» Tue May 17, 2011 8:30 am
To expand a little further, if by decrypt you mean understand what it is, the coords simply define the number value of where the object is either in interior values (for interior cells) or world values (for exterior). BTW if I am wrong about any of this someone correct me. The coords you posted look like world coords because they are high numbers. World coords are an absolute value representing anywhere in the entire MW world and cross cell boundaries - thats why you have numbers exceeding the hundred thousands. Interior coords are usually much smaller because each interior cell has its own independent coord set. Also, all interior cells are not related geographically to the exterior world. They exist outside the exterior world completely and you create the illusion that they are geographically related by placing 'teleport' links via doors and such - mentioning this because it took me a while to understand this concept.
I have found that the specific coord values are not really important in terms of figuring where your own objects and actors will go. If you are struggling to place things in exact spots, here's what I do: first familiarize yourself with the local (interior) coord layout (or exterior) by zooming in to your area of interest and click on various objects to look at their coord values in the display window. If you compare 2 objects nearby each other, you can determine which direction +x and +y are, and of course z is just up and down. Another tip is to just drag your object into the render window, then (double) click on it to view the reported coord values. Now change your y (or x, or z) value by clicking on the value and typing in a new one thats about 50 units different and watch how your object moves. At this point you can keep typing in small changes until your object is right where you want it, and dont worry about the decimal - you really dont need accuracy to 5+ decimal places, 1 or even none in plenty. Note that you can also type in rotation values to get your objects to line up with the environment, or lay flat, not clip, etc. in much the same way, just type in small changes and watch how it rotates - adjusting until its how you like it.