Is there such a thing as..

Post » Tue May 17, 2011 6:19 am

Is there such a thing as a reliable, but not dominant gun? ive noticed recently that games are not puttin in any dominant guns or weapons (except for CoD).
i was wondering if yall have noticed that to. and if there is any hints of "over powered" guns or "reliable" guns/weapons in BRINK.
A vague subject i know, but bare with me and participate in conversation guys. :icecream:
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Markie Mark
 
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Post » Tue May 17, 2011 3:17 am

I'm not sure I get everything you're asking but, there is no best gun, with the customization you can do you can tailor your gun to whatever you need it for. When you unlock more weapons they don't have better stats, they are just different stats so you can pick a gun based on what you want to do with it.

Hope that helps.
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Anthony Diaz
 
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Post » Tue May 17, 2011 12:35 pm

They have been doing extensive testing into the power of the guns so none of them should be overpowered.
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Vivien
 
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Post » Tue May 17, 2011 6:37 am

I don't know. I think everything is going to be pretty even for Brink. Hopefully it won't be like COD with everyone gravitating towards the ACR/Intervention. I thought they were going to fix that, and then came the FAMAS...I think I might wait before I get MW3.
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Blessed DIVA
 
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Post » Mon May 16, 2011 11:27 pm

ARs are typically good, solid, all around decent guns.
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Angelina Mayo
 
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Post » Tue May 17, 2011 1:28 pm

I'm not sure I get everything you're asking but, there is no best gun, with the customization you can do you can tailor your gun to whatever you need it for. When you unlock more weapons they don't have better stats, they are just different stats so you can pick a gun based on what you want to do with it.

Hope that helps.


This.
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Vahpie
 
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Post » Tue May 17, 2011 12:44 pm

Is there such a thing as a reliable, but not dominant gun? ive noticed recently that games are not puttin in any dominant guns or weapons (except for CoD).
i was wondering if yall have noticed that to. and if there is any hints of "over powered" guns or "reliable" guns/weapons in BRINK.
A vague subject i know, but bare with me and participate in conversation guys. :icecream:


Not entirely sure what you're asking. Ideally (and what Splash Damage is going for) there won't be any overpowered weapons, so as to increase variety in the weapon loadouts of the playerbase. Reliability should be based on preference, not a dominating super-weapon.
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Tikarma Vodicka-McPherson
 
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Post » Tue May 17, 2011 3:00 am

i heard there is no overpowered gun, the guns decide on how you want to play (ie. smg with high rate of fire you would typically rush, light rifles support etc)
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brenden casey
 
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Post » Tue May 17, 2011 2:58 pm

The basic all round guns, which are often considered best, are said to be the starting guns. If you want a more niche specific gun, you need to unlock it.

The higher level unlocks sound to be, if anything, less powerful, but good for specific situations/roles.
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Kayla Keizer
 
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Post » Tue May 17, 2011 4:22 am

I'm sure I might get a flame or two for this but, the Grenade Launcher.
Sure, its a pump. But its still a noobtube.

I'm not complaining, but if you use one I'll end up going http://images.encyclopediadramatica.com/images/7/74/Locke.jpg on you.
Srs.




- :flame:
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Rob
 
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Post » Tue May 17, 2011 1:57 am

If any single gun in brink is clearly superior and ends up being used by just about everyone, I will be extremely surprised and disappointed.

A less serious answer would be "Whichever one I'm about to blow you away with." :disguise:
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Shelby Huffman
 
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Post » Tue May 17, 2011 1:26 pm

To quote the Brink Bible:

"The weapons you unlock through challenges aren't better or more powerful -- they just allow for more playstyles."

There won't be any overpowered guns in Brink. Even if there were such a weapon at launch, I'd bet lots of Monopoly money that Splash Damage would nerf it hard. They really don't want the game to devolve into that kind of stuff.
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matt
 
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Post » Tue May 17, 2011 2:53 am

I'm sure I might get a flame or two for this but, the Grenade Launcher.
Sure, its a pump. But its still a noobtube.

I'm not complaining, but if you use one I'll end up going http://images.encyclopediadramatica.com/images/7/74/Locke.jpg on you.
Srs.




- :flame:


Even though it's a form of CC/Support weapon and not a AoE of Massive Death??
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Thomas LEON
 
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Post » Tue May 17, 2011 9:21 am

Even though it's a form of CC/Support weapon and not a AoE of Massive Death??


Yes, because if you launch one grenade, and it ends up knocking opponents down, all you have to do is fire one or two more to kill them.
I can't exactly credit the weapon for being balanced enough when you will have people spamming their grenade launchers in multi-player matches.

Dying randomly and almost instantly is something I thought we were trying to get away from.




- :flame:
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Taylrea Teodor
 
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Post » Tue May 17, 2011 1:34 pm

Yes, because if you launch one grenade, and it ends up knocking opponents down, all you have to do is fire one or two more to kill them.
I can't exactly credit the weapon for being balanced enough when you will have people spamming their grenade launchers in multi-player matches.

Dying randomly and almost instantly is something I thought we were trying to get away from.




- :flame:


According to Splash Damage the grenades barely do any damage. So one or two more won't be enough to kill and the dying randomly and almost INSTANTLY is not true at all either.
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Eilidh Brian
 
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Post » Tue May 17, 2011 4:36 am

guys.... how fast do enemies drop? cuz in multiple videos that ive seen, they drop very fast. it almost feels like they drop faster than in cod.....

and i know theres an health bar, so the health bar vcouldve been low already. but when someone has fulll healthe, how fast would they drop?
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Glu Glu
 
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Post » Tue May 17, 2011 1:11 pm

I'm sure I might get a flame or two for this but, the Grenade Launcher.
Sure, its a pump. But its still a noobtube.

I'm not complaining, but if you use one I'll end up going http://images.encyclopediadramatica.com/images/7/74/Locke.jpg on you.
Srs.

- :flame:

You see I thought you meant the REAL http://obtuseobserver.com/wp-content/uploads/2010/11/John_Locke.jpg, so I was going to rebuttle with comparing me to http://www.thequoteblog.com/wp-content/uploads/2007/06/nietzsche.jpg

anywho...We've all made it clear that you weren't clear...But I think your question was answered.
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Janeth Valenzuela Castelo
 
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Post » Tue May 17, 2011 11:43 am

If any single gun in brink is clearly superior and ends up being used by just about everyone, I will be extremely surprised and disappointed.

I would be beyond ticked. I've had enough of that crap in my stint with COD. I left COD so that I would never have to see that again. Battlefield is somewhat more balanced, but vehicle dominance ticks me off as well.

guys.... how fast do enemies drop? cuz in multiple videos that ive seen, they drop very fast. it almost feels like they drop faster than in cod.....

and i know theres an health bar, so the health bar vcouldve been low already. but when someone has fulll healthe, how fast would they drop?

Depends on the gun. A Kross, for example, would probably at least take ten-fifteen shots to incapacitate someone, whereas a Barrett would take around two to three.
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Bonnie Clyde
 
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Post » Tue May 17, 2011 2:15 pm

Yes, because if you launch one grenade, and it ends up knocking opponents down, all you have to do is fire one or two more to kill them.
I can't exactly credit the weapon for being balanced enough when you will have people spamming their grenade launchers in multi-player matches.

Dying randomly and almost instantly is something I thought we were trying to get away from.




- :flame:


It also means you cannot be a light, which eliminates a third of the player base already. If you're a medium, it also means it will not only be the less powerful version, but it will occupy your primary weapon slot, meaning your secondary will limited to thing lights are able to use, lessening your versatility. Even if you are a heavy, you still have to contend with the fact the grenades do not blow up on impact like Call of Duty, but instead are on a timer (this one I'm not quite a sure about, but I'm pretty sure I heard it mentioned), not to mention you'll move slower due to being a heavy.

If Call of Duty had these tradeoffs, instead of simply giving up an attachment slot on an assault rifle (ACR, FAMAS - two overpowering guns to begin with) I doubt they would be as highly represented. Because honestly, in Modern Warfare 2 I would use the F2000 with the grenade launcher simply because there was nothing else I wanted in its place (had a OMA class with a silenced weapon when I needed it).
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James Hate
 
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Post » Tue May 17, 2011 9:50 am

It also means you cannot be a light, which eliminates a third of the player base already. If you're a medium, it also means it will not only be the less powerful version, but it will occupy your primary weapon slot, meaning your secondary will limited to thing lights are able to use, lessening your versatility. Even if you are a heavy, you still have to contend with the fact the grenades do not blow up on impact like Call of Duty, but instead are on a timer (this one I'm not quite a sure about, but I'm pretty sure I heard it mentioned), not to mention you'll move slower due to being a heavy.

If Call of Duty had these tradeoffs, instead of simply giving up an attachment slot on an assault rifle (ACR, FAMAS - two overpowering guns to begin with) I doubt they would be as highly represented. Because honestly, in Modern Warfare 2 I would use the F2000 with the grenade launcher simply because there was nothing else I wanted in its place (had a OMA class with a silenced weapon when I needed it).


Wow, totally slipped my mind. Thank you kind sir for refreshing my memory.

Okay so I take back what I said about nade-spamming all over my multi-player.
Also, for the dmg, I do think what I was watching might have been either SP or a Godmode for the purpose of showing the game off.

Totally off my game Brink today. (edit)




- :flame:
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Steeeph
 
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Post » Tue May 17, 2011 12:34 pm

Wow, totally slipped my mind. Thank you kind sir for refreshing my memory.


Happy to help. :thumbsup: Honestly with all the hype surrounding the light bodytype, I expect to see very few 'nade launchers until at least a month after the game's release. And even then, I'm sure it won't frequent enough to leave people furious with them.

Okay so I take back what I said about nade-spamming all over my multi-player.
Also, for the dmg, I do think what I was watching might have been either SP or a Godmode for the purpose of showing the game off.

Totally off my game Brink today. (edit)




- :flame:


If you were watching Container City Preview [Part 3] (Identifiable by it having no HUD whatsoever and Locki's voice narrating it), then yes, he was playing with Godmode on. As for Singeplayer, I believe the enemies will have as much health as players will in multiplayer, with the differing difficulty levels making the AI more or less intelligent. I'm not 100% on that last part however, so if anyone knows I'm mistaken, feel free to correct me.
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Jason White
 
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Post » Tue May 17, 2011 11:29 am

If you were watching Container City Preview [Part 3] (Identifiable by it having no HUD whatsoever and Locki's voice narrating it), then yes, he was playing with Godmode on. As for Singeplayer, I believe the enemies will have as much health as players will in multiplayer, with the differing difficulty levels making the AI more or less intelligent. I'm not 100% on that last part however, so if anyone knows I'm mistaken, feel free to correct me.


Can't remember where I read it, but I think thats a yes. I'll go look for the interview with it.
Can't hurt, watching the videos over again gets me by my boredom. Plus, I get to listen to Paul talk some more.
:hubbahubba:




- :flame:


Edit: They are the same. The only difference is the difficulty level of said opposition.
Now my mind is working again.
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Emmanuel Morales
 
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