[RELz / WIPz] Mercarryn's New Cities (MNC)

Post » Tue May 17, 2011 6:29 am

Just a little update for the WIP on MNC:Ebonheart (German version):

Exterior cells: 99,9% done
Interior cells: 99,9% done
NPC and dialogues: About 75 NPCs have been added right now, the amount should stay at this level. Most work will be the dialogues right now, as I haven't done anything.

Due to some Alpha testing I could repair some compatibility issues, but not all.
There aren't any new screenshots for you, showing you more interior cells would destroy any interest in discovering them later on, wouldn't it? ;)

I will try to translate my mod into English as soon as I become familiar with the necessary tools for this. So it may take some time.
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Harinder Ghag
 
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Post » Tue May 17, 2011 1:30 am

Just a little update on MNC:Ebonheart:

German version:

Exterior cells: 99,9% done
Interior cells: 99,9% done
NPC: 100% (if I have to add more to my mod, I wil go nuts)
dialogue: 90%

Furthermore I have finished translating the WIP-version of MNC:Ebonheart into English


English version:
Exterior cells: 99,9% done
Interior cells: 99,9% done
NPC: 100%
Dialogue: 30 %

After finishing the dialogues there will be a beta-test for both Versions.
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REVLUTIN
 
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Post » Tue May 17, 2011 8:59 am

So at last the WIP on MNC: Ebonheart has come to betatesting. I have already found 2 volunteers for that but more are welcome. Just pn me here on the forums if you are willing to test the mod. :)
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Vahpie
 
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Post » Tue May 17, 2011 3:25 am

I would love to try it, but time is limited these days.. I find it pretty inspirational to take a look at other mods. I will definitely try it when it's done.
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Maeva
 
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Post » Tue May 17, 2011 12:56 am

So, just a little update from my site:

MNC:Ebonheart is still in betatest, especially the English version of my mod. Thanks to my testcrew ( ^_^) many problems ingame have already been corrected and problems with mod compability have been detected and are mentioned in the readme. When betatest on the English version has ended I will translate it back again for the German version with its dialogues (how I love this work :facepalm: )

So MNC:Ebonheart will still take a bit of time until release.
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Adam
 
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Post » Tue May 17, 2011 9:22 am

MNC:Ebonheart

Finally it's done! The second mod of my little series, MNC: Ebonheart is finished. Below are some information for you all

*********************************************************************************                                                                              **                            The Elder Scrolls III                             **                                  MORROWIND                                   **                     Mercarryn's New Cities: Ebonheart 1.0                    **                                                                              **                               Mar. 08, 2011                                  *********************************************************************************Author: MercarrynType:   City ExtensionRequirements: Morrowind, TribunalTable of Contents:1.  Introduction2.  Installation3.  Uninstallation4.  Compatibility5.  Savegames6.  Version History7.  Credits8.  Usage9.  Contact********************************************************************************1.  Introduction********************************************************************************MNC: Ebonheart extends the castle Ebonheart and its surrounding area withseveral buildings and NPCs with their own dialogue.This mod is the second of a little series of city expansions. I tried to be as lore-friendly as possible, i.e. the new additions have gottheir own little background stories. I leave it to your judgment if I succeeded.Furthermore, this mod doesn't contain any quests, armor, or weapons. Okay, thereis one or two of them but they are used by NPCs and not intended to be used bythe player.This mod has been thoroughly cleaned with tes3cmd, TESPCD, tesame andEnchanted Editor by bhl and me.



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9051

So the English version of MNC: Ebonheart is finished and the German version of it should be ready for release until weekend. :celebration:

Have fun with it.
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Flesh Tunnel
 
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Post » Tue May 17, 2011 11:31 am

I'm receiving a "file not found"-kind of error while trying to download it from fileplanet.
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Je suis
 
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Post » Tue May 17, 2011 3:11 pm

Hmm, I'll see after that. By some error there had been two downloadable files at first, of which I have removed one. Seems like that the deletion of the redundant files has caused a problem with the other one. I will try to fix it.


*EDIT*

Okay, don't know why but it still does not work. I will contact PES for this as I am not sure what else to do.

*EDIT the 2nd*

Apy is already informed about this and has received the data files. He wants to add the file manually so just give him some time, then it should work again.
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Flesh Tunnel
 
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Post » Tue May 17, 2011 3:12 am

Now it's working fine.
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Enie van Bied
 
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Post » Tue May 17, 2011 12:03 am

Well not really. Apy has reuploaded it again but he still receives an error and so do I. He will try again in a few hours, else he will contact hi socalled "tech guys". :brokencomputer:
So it may still take some time.
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Susan Elizabeth
 
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Post » Tue May 17, 2011 5:11 am

Strange, the link is still working for me.

Also, are there conflicts with Princess Stomper's Ebonheart Interior Expansion? I suppose the Ebonheart Expanded you mention in the readme is another mod...
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Vivien
 
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Post » Tue May 17, 2011 9:47 am

I just got word from APY that it seems to work again, so you can download the files again at PES. Seemed to be a little sync problem with the servers.

@samtam99: Interior Expansion by Princess Stomper? Hmm, the only interior that has been altered a little bit is the council hall as it has received at two of its stairs doors leading to a new cell beneath the council hall and there is a new door leading to another cell at Vedam Dren's position. So there might only be minor conflicts.
I don't know princess' mod myself but the conflict could be avoided with a proper loadorder.

The mod that I mentioned in my readme is one for the exterior.
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Rebecca Clare Smith
 
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Post » Tue May 17, 2011 1:17 pm

Hi, nice work on Ebonheart.

A couple of issues I didn't want to paste on your PES feed..

- A texture might be missing. Model "Meshes\MNC\md_imp_fountain_03.nif" tex not found
"water\water00.tga"! (This could just be my setup, because I don't use Bloodmoon or just some other weird anomally. See if anyone else has encountered an issue, if not, don't worry about it.)
- The imperial in the boat. The water is showing through the hull during the boats animation. (Maybe you could just
drop the animation)

Very minor.

I just deleted the fountain, and the boat I can live with or edit myself later.

Cheers!
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emma sweeney
 
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Post » Tue May 17, 2011 6:53 am

@Crankgorilla:
About the water texture: Yes I noticed that, too. This seems to be a texture error with the fountain mesh, that I used from a ressource at PES, but I am not skilled enough to solve this problem. You can fix this if you copy the water00.nif from your morrowond-cd directly into the texture-folder, that solves the problem. Sorry, I really had forgotten this minor problem.
If anybody with enough skills could handle this, I would be thankful. Otherwise I should use another fountain mesh.

About the boat: I'll have a look at it.
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Ashley Tamen
 
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Post » Tue May 17, 2011 6:41 am

Just a little quick note:

For those who are perhaps interested in a German version of MNC: Ebonheart, you can find it at scharesoft.de

http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=27&func=fileinfo&id=2202
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Connie Thomas
 
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