Ok this is getting irritating...

Post » Tue May 17, 2011 5:35 am

Ok thanks that fixed it i removed the tag thanks for clearing it up for me
Do you have any deeper knowledge about the bashed patch because i don't know what should I keep active and what should i merge or not what BOSS suggests
Should i like hmm example Import Stats: i get like MMM and OOO and FCOM suggested i activate all of them to merge?
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Juliet
 
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Post » Tue May 17, 2011 2:43 pm

http://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch
http://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch/fcombashedpatch
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kristy dunn
 
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Post » Mon May 16, 2011 11:36 pm

For future reference, this Exnem texture on Robert's Female Body meshes happens because Slof's Better Beasts, though intended for Robert's Male and Robert's Female, incorporates different texture paths for Khajiit than Robert's Male and Female do, namely the ones from TFF. You removed the "Body-F"-tag and it worked, because now the original Robert's Female plugin is in control of the texture paths for Khajiit again. The Exnem texture itself, if I recall correctly from your last post, came from installing the EVE Fix you were using earlier.

Importing something into the bashed patch, as far as I remember, requires it to also be activated. While what is imported into the patch will of course stay used all the time (unless there's something with the same tag loading later of course), also load order will play a significant role to decide if everything else in the plugin will stay used as well.
That's why Slof's BB overwrote your racial settings then.
"Merging" plugins though is not the same as importing because, as far as I remember, bash tags will have no use then, thus the tagged features won't survive another "merged" plugin loading later changing the same.

Please somebody correct me, if anything's wrong with my assumptions.
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Cameron Garrod
 
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Post » Tue May 17, 2011 1:52 pm

Only importing race changes requires a plugin to be active or merged. All other imports work...normally? Merging and importing does not follow the same rules, and race imports have whole mess of rules of their own. Someone recently posted an explanation in the latest WB thread if anyone is interested.
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lydia nekongo
 
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Post » Tue May 17, 2011 2:51 am

"Merging" plugins though is not the same as importing because, as far as I remember, bash tags will have no use then, thus the tagged features won't survive another "merged" plugin loading later changing the same.

Please somebody correct me, if anything's wrong with my assumptions.
Partly right. Only merging the plugin is the same as leaving it active in the load order, and at the same place in the load order. Later loading mods can overwrite the data.

However, you can merge a plugin, AND select it in the Import options. This will cause the items selected under the import options to have priority over later loading mods. Unless those later loading mods are also selected under the same import options.

Does that explain it?
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Calum Campbell
 
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Post » Tue May 17, 2011 3:31 am

Partly right. Only merging the plugin is the same as leaving it active in the load order, and at the same place in the load order. Later loading mods can overwrite the data.

However, you can merge a plugin, AND select it in the Import options. This will cause the items selected under the import options to have priority over later loading mods. Unless those later loading mods are also selected under the same import options.

Does that explain it?

Yes that explains it
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Trista Jim
 
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Post » Tue May 17, 2011 11:11 am

Thanks for everything until now
Can you please help me with a few more things
I posted my load order and posted the stuff you get after the bashed patch is done rebuilding
I hope i can clean up my errors and to have a good game
Spoiler
Active Mod Files:
00 Oblivion.esm
01 ScreenEffects.esm
02 You Are Here.esm
03 All Natural Base.esm [Version 0.9.9]
04 Francesco's Leveled Creatures-Items Mod.esm
05 Francesco's Optional New Items Add-On.esm
06 Cobl Main.esm [Version 1.71]
07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
08 Mart's Monster Mod.esm [Version 3.7b3p3]
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]
0C Toaster Says Share v3.esm
0D HorseCombatMaster.esm
++ HrmnsOblivionScriptOptimizationv1.0.esp
0E Unofficial Oblivion Patch.esp [Version 3.2.0]
0F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
10 DLCShiveringIsles.esp
** Unofficial Shivering Isles Patch.esp [Version 1.4.0]
11 Francesco's Optional Chance of Stronger Bosses.esp
12 Francesco's Optional Chance of Stronger Enemies.esp
13 Francesco's Optional Chance of More Enemies.esp
14 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
16 Fran Armor Add-on.esp
17 Fran_Lv30Item_Maltz.esp
18 All Natural - Real Lights.esp [Version 0.9.9]
19 All Natural.esp [Version 0.9.9]
1A All Natural - SI.esp [Version 0.9.9]
++ All Natural - Enhanced Weather.esp [Version Final]
1B Enhanced Water v2.0 HD.esp
1C MIS Low Wind.esp
1D AmbientDungeons.esp [Version 1.3]
** Book Jackets Oblivion.esp
++ Item interchange - Extraction.esp [Version 0.74]
1E Oblivion Collectible Cards.esp
1F Enhanced Economy.esp [Version 3.4.3]
20 C&C - The Blackwood Company.esp
21 Expanded Hotkeys and Spell Delete v1.0.esp
22 DLCHorseArmor.esp
23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
24 DLCOrrery.esp
25 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
26 DLCVileLair.esp
27 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
28 DLCMehrunesRazor.esp
29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
2A DLCSpellTomes.esp
2B DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** MaleBodyReplacerV4.esp
** RTFemaleReplacerV12.esp
2C Slof's Horses Base.esp
2D DLCThievesDen.esp
2E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
2F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
30 ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
31 Cobl Glue.esp [Version 1.69]
32 Cobl Si.esp [Version 1.63]
++ FCOM_Cobl.esp [Version 0.9.9]
33 Bob's Armory Oblivion.esp
34 FCOM_BobsArmory.esp [Version 0.9.9]
35 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
36 Oblivion WarCry EV.esp
37 FCOM_WarCry.esp [Version 0.9.9MB3]
38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
39 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
3A FCOM_RealSwords.esp [Version 0.9.9]
3B Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
3C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
3D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
3E FCOM_MoreRandomSpawns.esp [Version 0.9.9]
3F FCOM_MoreRandomItems.esp [Version 0.9.9]
40 TIE In.esp [Version 1.2b]
++ TIE In - ExnemRuneskulls.esp [Version 1.2b]
++ TIE In - Cobl.esp [Version 1.2b]
41 TIE In - FCOM Convergence.esp [Version 1.2b]
++ TIE In - RealSwords.esp [Version 1.2b]
++ TIE In - MMM Craft.esp [Version 1.2b]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
** C&C - The Blackwood Company - OOO.esp
42 Enhanced Quest Roleplaying.esp
43 Cyrodiil transportation network 1.3.esp
44 AlchemistsCave.esp
45 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
46 JSRandomTasks.esp [Version 1.1a]
47 Snow Dragon Temple v1.0.esp [Version 1.1]
48 The Ayleid Steps.esp [Version 3.1]
49 DLCFrostcrag.esp
4A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
4B Knights.esp
4C Knights - Unofficial Patch.esp [Version 1.0.9]
++ TIE In - Knights.esp [Version 1.2b]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
4D xulStendarrValley.esp [Version 1.2.1]
4E xulTheHeath.esp
4F XulEntiusGorge.esp
50 xulFallenleafEverglade.esp [Version 1.3.1]
51 xulColovianHighlands_EV.esp [Version 1.2.1]
52 xulChorrolHinterland.esp [Version 1.2.2]
53 xulBeachesOfCyrodiilLostCoast.esp
54 xulBravilBarrowfields.esp [Version 1.3.2]
55 xulLushWoodlands.esp [Version 1.3]
56 xulAncientYews.esp [Version 1.4.2]
57 xulAncientRedwoods.esp [Version 1.6]
58 xulCloudtopMountains.esp [Version 1.0.1]
59 xulArriusCreek.esp [Version 1.1.2]
5A xulPatch_AY_AC.esp [Version 1.1]
5B xulPantherRiver.esp
5C xulRiverEthe.esp [Version 1.0.2]
5D xulBrenaRiverRavine.esp [Version 1.0.2]
5E xulImperialIsle.esp [Version 1.6.3]
5F xulBlackwoodForest.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
60 Dungeon Actors Have Torches 1.6 DT.esp
61 gardening.esp
62 PersuasionOverhaul.esp
63 Roleplaying Dialogues.esp
64 Quest Award Leveller.esp [Version 2.0.1]
65 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
66 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
++ TIE In - DLCOrrery.esp [Version 1.2b]
++ TIE In - DLCThievesDen.esp [Version 1.2b]
++ TIE In - DLCFrostcrag.esp [Version 1.2b]
67 Alternative Start by Robert Evrae.esp
68 RealisticFatigue.esp
69 RealisticHealth.esp
6A RealSleep.esp
6B SupremeMagicka.esp [Version 0.89]
6C SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp
++ SM_Scrolls.esp [Version 0.84]
6D MidasSpells.esp
6E Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
6F DeadlyReflex 5 - Combat Moves.esp
++ SM_DeadlyReflex.esp [Version 0.86]
70 Seph's new animations.esp
** _darker_dungeons.esp
++ Item interchange - Placement for FCOM.esp [Version 0.74]
** Atmospheric Loading Screens - No Text.esp
++ Slof's Oblivion Better Beasts.esp
71 Slof's Clouded Leopard.esp
72 Toaster Says Share Faction Recruitment.esp
73 Cobl Races.esp [Version 1.52]
++ Cobl Races - Balanced.esp [Version 1.52]
74 _burning_kvatch.esp
75 Real Hunger, Cobl.esp [Version 1.6.1]
76 Bashed Patch, 0.esp
77 Streamline 3.1.esp
78 The_Eagles_Nest_Returned.esp

How do you want me to post the stuff i get after rebuilding the bashed patch if thats what you asked for?
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Jonathan Windmon
 
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Post » Tue May 17, 2011 12:49 pm

If you use Wrye Bash, that is the list I want to see. I only have a few (strong) recommendations.

Remove ++ HrmnsOblivionScriptOptimizationv1.0.esp. It is outdated, buggy and unhelpful.
Use ctrl+up to move 78 The_Eagles_Nest_Returned.esp up to load right after the last of the UL plugins. Why is xulDarkForest loaded there? Did you move that. I was pretty sure that BOSS put it earlier in a load order with OOO or FCOM, but maybe things have changed since I last paid attention to that.
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Big Homie
 
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Joined: Sun Sep 16, 2007 3:31 pm

Post » Tue May 17, 2011 3:45 am

If you use Wrye Bash, that is the list I want to see. I only have a few (strong) recommendations.

Remove ++ HrmnsOblivionScriptOptimizationv1.0.esp. It is outdated, buggy and unhelpful.
Use ctrl+up to move 78 The_Eagles_Nest_Returned.esp up to load right after the last of the UL plugins. Why is xulDarkForest loaded there? Did you move that. I was pretty sure that BOSS put it earlier in a load order with OOO or FCOM, but maybe things have changed since I last paid attention to that.

its loaded there because of BOSS and what UL plugins ? What are you talking about give me the full name damn it! :lmao:

You mind taking a look at this? [img]http://img517.imageshack.us/img517/894/42366029.png[/img]
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Robert Garcia
 
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Post » Tue May 17, 2011 4:17 am

That list looks fine to me. The (Unique Landscapes) UL plugins start with xul. I thought you would recognize the acronym as you have quite a few of them, excuse me. If BOSS put it there, fine....oops, Blackwood Forest, not Dark Forest...You're good. ;)
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Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Tue May 17, 2011 9:44 am

Bad news... it has something to do with All Natural
Almost all of my interiors with windows are too bright too lighted i will show you a screenshot
http://img638.imageshack.us/img638/4076/screenshot19b.png
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Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Tue May 17, 2011 7:05 am

Bad news... it has something to do with All Natural
Almost all of my interiors with windows are too bright too lighted i will show you a screenshot
http://img638.imageshack.us/img638/4076/screenshot19b.png


If you post that report in the All Natural thread (link in sig), then I'm sure Our Overlord Brumbek will eventually get around to having a look at it.
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Kerri Lee
 
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