less enemy encounters in the wild?

Post » Tue May 17, 2011 2:49 pm

[if this is a repost them obviously feel free to merge or lock or whatever]



who else would like less frequent enemy encounters in the wild?

Personally I would like to see a whole host of wildlife that is perhaps only rarely aggressive, or only aggressive when approached. Also I think it would be nicer to have less frequent enemy encounters in the wild in general, in Oblivion and Morrowind I felt it was slightly over the top. Of course this is largely down to preference.
My feelings are that it would enrich the immersion and believability of the enviroment, and make suprise encounters that much more special and rewarding.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue May 17, 2011 8:08 am

Rarely aggressive, yup.

I don't mind a lot of animals. There should be a lot of animals. But definitely not all aggressive. More passive ones please.

Also, not all mudcrabs, rats, wolves or wild boars should run after to kill you as soon as they see you. :confused:
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Tue May 17, 2011 7:24 am

They did say some animals would be passive unless harassed and other stuff like that. However I want there to be more creatures, or at least put them farther apart but group some together. Why would wolves that are suppose to travel in packs attack me one at a time every 100 feet?
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Mon May 16, 2011 11:36 pm

i say more wildlife encounters, but less hostile encounters.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Tue May 17, 2011 1:23 pm

I would rather have enemy encounters in the city...just not as many as in the wilderness.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue May 17, 2011 2:24 am

They did say some animals would be passive unless harassed and other stuff like that. However I want there to be more creatures, or at least put them farther apart but group some together. Why would wolves that are suppose to travel in packs attack me one at a time every 100 feet?

GI pic shows the PC engaging with 3 wolves. It's a good bet that they will travel in packs now, which is great.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Tue May 17, 2011 11:57 am

Agreed. I want more passive creatures for hunting. And by that I don't mean the ability to shoot deer with bows and arrows which take 5 seconds to travel 100 yards (thank-god they announced they've fixed the archery.) I mean having an optional hardcoe mode which means the player has to eat. Tracking and shooting deer. Then taking the meat, maybe skinning it and cooking it in a fire that I build from a small tree I cut down.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Tue May 17, 2011 12:21 pm

Yes, the way it as in Oblivion was just tedious, repetitive and completely unrealistic.

Something I missed in past games are realistic eco systems that include prey. It seems the only prey in Vvardenfell and Cyrodiil are kwama, guars, mudcrabs, deer, horses and a few more. And the predators only hunt down humans for some reason... There should be so many more, like squirrels, birds, a few fish species that DON'T kill you and maybe even insects if Beth are willing to go that far. But that's not important, the main thing is that there can't possibly exist 10 different predators every hundred meter. It makes the game feel somewhat cheap. Make the encounters a little less common and more exciting, while you can still see prey animals roaming around. Imagine you're wandering in the snowy pine forest. You see a squirrel running up a tree as you walk the trail. Later on (maybe 100 meters down the road) you can see a group of elks walk around among the trees. All of a sudden, one of those elks gets attacked by a troll, and another fight unveils. There can be dense monster zones as well, but they shouldn't be evenly scattered. Hunting grounds for different predators would be great. If you want to level up, go into a cave or to a place where the trolls (if ou want to hunt trolls, that is) usually hunt.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Mon May 16, 2011 10:55 pm

An unfinished mod for oblivion called B.R.A.I.N.S tried to do all this and more with the AI. If someone can pretty much code this on their own free time, then I see no reason or excuse for Bethesda not to do even more. (what the mod did is essentially what the op and the last few posts want and more through enemy AI alterations to npc humanoids as well)
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Tue May 17, 2011 8:38 am

Yes, the way it as in Oblivion was just tedious, repetitive and completely unrealistic.

Something I missed in past games are realistic eco systems that include prey. It seems the only prey in Vvardenfell and Cyrodiil are kwama, guars, mudcrabs, deer, horses and a few more. And the predators only hunt down humans for some reason... There should be so many more, like squirrels, birds, a few fish species that DON'T kill you and maybe even insects if Beth are willing to go that far. But that's not important, the main thing is that there can't possibly exist 10 different predators every hundred meter. It makes the game feel somewhat cheap. Make the encounters a little less common and more exciting, while you can still see prey animals roaming around. Imagine you're wandering in the snowy pine forest. You see a squirrel running up a tree as you walk the trail. Later on (maybe 100 meters down the road) you can see a group of elks walk around among the trees. All of a sudden, one of those elks gets attacked by a troll, and another fight unveils. There can be dense monster zones as well, but they shouldn't be evenly scattered. Hunting grounds for different predators would be great. If you want to level up, go into a cave or to a place where the trolls (if ou want to hunt trolls, that is) usually hunt.


yeah that's the way it should be implemented actuallly - known areas where certain hostile monsters roam, with known safe routes and areas in which you would encounter enemies at a much lower frequency.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Tue May 17, 2011 3:29 am

yeah that's the way it should be implemented actuallly - known areas where certain hostile monsters roam, with known safe routes and areas in which you would encounter enemies at a much lower frequency.

It'd make sense since most creatures stick together in packs like wolves, or at least with their family, so they have different territories. I hate it in Oblivion when you just want to enjoy the scenery and explore a bit, and tis bloody war music starts for a freaking mudcrab... It really breaks the immersion.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Tue May 17, 2011 3:45 am

When I was playing Oblivion I wandered off the beaten track collecting alchemy ingredients. Attacked by an unexpected mountain lion, I turned tail and ran for it (hint - don't practice lots of non-combat skills in Oblivion, or you'll be up against monsters that can kill you just by sneezing at you :D).

So, I'm running away, summoning zombies and skeletons to try and slow down the mountain lion... when I run slap-bang into a minotaur. Crap. Ok, more running, more summoning, more whimpering "oh [censored] oh [censored] oh [censored] I'm gonna die!" Before long the nearest town is the unhappy host to a shrieking, gibbering maniac being hotly pursued by a mountain lion, two minotaurs, and a wisp - with a troll gamely panting along in the rear.

Poor town guards. They never stood a chance :(.

I think it should be possible for a fast character to actually outrun hostile creatures without tripping over three or four more trying to do so - despite the comedy value of doing it the other way :).
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Tue May 17, 2011 4:46 am

Less enemy encounters would make t utterly pointless not using fast travel
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Tue May 17, 2011 10:11 am

I don't necessarily want less encounters in the wild, but at least less on roads. The guards always said "stay on the roads" in oblivion, but that's where most enemies were, and also where the most difficult enemies were (highwaymen). Move those spawnpoints to the wilderness and I'm happy. There should still be some, for example a few bandits behind some rock ready to ambush someone, but encountering a wolf every 50 metres while finding none in the wilderness is excessive.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Tue May 17, 2011 3:19 pm

Less enemy encounters would make t utterly pointless not using fast travel


to enjoy the amazing world bethesda has created, to pick ingredients, to find cool sidequests and ancient ruins and little villages and everything inbetween?? That's what I like about these games, not just fast-travelling to a quest, or running through the wild directly to a quest marker and fighting an enemy every couple of minutes along the way...
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Tue May 17, 2011 7:08 am

Oh-EM-GEEEEEEEEEEEEEEEEEEEEEE it would be rad if you could stumble across a pair of Sabre tooth cats taking down a woolly mammoth. Eco-systems are a great idea and I'd be thoroughly disappointed if there's no such thing. Unfortunately I seem to have built my expectations of this game unreasonably high...
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Tue May 17, 2011 2:16 pm

I don't know about less, just more interesting (and more passive creature behaviour as well). If there were just as many enemy encounters, but they included pack hunts (where you are prey), ambushes and that sort of thing, I'd be happy. Just no more lone animal (like a mudcrab) spotting me a mile off and charging for no reason. :thumbsup:
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Tue May 17, 2011 7:04 am

Rarely aggressive, yup.

I don't mind a lot of animals. There should be a lot of animals. But definitely not all aggressive. More passive ones please.

Also, not all mudcrabs, rats, wolves or wild boars should run after to kill you as soon as they see you. :confused:


Exactly. RDR did this brilliantly since it had amazing animal AI...

For example, wolves would rarely attack me unless:
1. I was too close;
2. I attacked them, and even then sometimes they would just run away;
3. They are in groups larger than 2;

Also I loved (due to it's realism) the cougar's stealthy behaviour but GOD was it frustating having my horse slaughtered by one cougar!

So please Beth, add this to Skyrim !
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Tue May 17, 2011 2:08 pm

Exactly. RDR did this brilliantly since it had amazing animal AI...

For example, wolves would rarely attack me unless:
1. I was too close;
2. I attacked them, and even then sometimes they would just run away;
3. They are in groups larger than 2;

Also I loved (due to it's realism) the cougar's stealthy behaviour but GOD was it frustating having my horse slaughtered by one cougar!

So please Beth, add this to Skyrim !


I ordered my PS3 today with the sole intention of buying RDR. Still getting Skyrim for PC though. From what I've seen the animals in RDR look great. Do they attack each other in like a food chain or are they spread too sparsely?
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Tue May 17, 2011 5:49 am

I ordered my PS3 today with the sole intention of buying RDR. Still getting Skyrim for PC though. From what I've seen the animals in RDR look great. Do they attack each other in like a food chain or are they spread too sparsely?


As far as I know they do not attack each but liek I said the AI really is amazing...it's probably the most realistic game I own and that from a Rockstar game!.

Just to name one cool thing: vultures appeare in the area after killing large groups of people :)
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Tue May 17, 2011 10:45 am

Suhweet :D Can't wait until delivery...
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm


Return to V - Skyrim