You're telling me that when you played Fallout 3 you always had stimpacks and ammo.. I find that hard to believe but I won't deny that it's impossible as I play with fast travel as little as possible. The game becomes extremely challenging when you walk everywhere and after awhile I get totally immersed in this world.
I challenge you to try playing FO3 or New Vegas for a few hours 2-3 from the beginning with no fast travel what so ever. If you are not completely immersed in your character and the world around you after that then... well I don't know what to tell you then to be honest. Maybe I just really enjoy the tedium. To each his own I guess. :fallout:
Walking everywhere and exploring becomes unchallenging after the first couple (1-7 or so) of levels in Fallout 3. The game tries, that can be said, but it just doesn't succeed. It being done right in the beginning isn't forgivable for the rest of the game though. In Fallout 3, stims and other supplies were literally everywhere. It didn't feel like a "post apoc wasteland" which I believe they were striving for, it felt like an average, and remarkably easy, game structured for the players convenience. An average themepark ride would be an adequate adjective, Fallout would be a gross overestimation.
Fallout New Vegas is also to blame of the same symptoms up to a degree, though it does try harder and succeeds
a bit better - even more so, due to the writing department (not because the story's exceptionally good, but the way it is structured). Though, only a bit.
I did a "without fast travel" run on as my first run on both, because I hate the fast travel they've implemented and I hate how it trivialises the challenge those games "should have" but which they decide to ignore (even on harder difficulties).
On both accounts, it is - imo - unforgivable to leave the games as easy as they are, as that really hurts the overall feel of the games.
Do you really think Bethesda is going to shy away from what they do best?
They should. It
is a different francise from what they've done before. What they are showing now is a "one trick pony" act that really does trump a good portion of the creativity they have. I mean they're professionals (at least they should be), they can do better than copying themselves. Right?