The thing about the default control scheme for Daggerfall is that it's very cumbersome. Now, keeping things in perspective, most complicated games of that era had cumbersome control schemes so there is no strike against Daggerfall or Bethesda.
Now an interesting feature that Daggerfall offered was the mouse free-look view. This was still "catching on" for many games in 1996; doubly so for RPGs. Daggerfall's default scheme is similar to most other 3D (or pseudo-3D) games of the same era, like the Eye of the Beholder series. With a little reconfiguring, you can setup Daggerfall's controls to work about 95% like Morrowind.
However, in keeping with the nostalgia, I've just opted to relearn the old default control scheme, crazy cross-fingered buttons and all.