Spellcasting and diminishing returns/effects

Post » Mon May 16, 2011 11:48 pm

As we've seen from the new article, Fire based spells will deal continuous damage as a side effect, and Frost based will slow. However, as Todd has stated, the issue is having the two work together through simultaneous spellcasting. I personally feel there's two ways of handling this.

1. Spell clashing. When two different conflicting spell types are used, the magnitude of the spell gets reduced. EG you cast a 60 damage fire spell and a 30 frost spell. The lesser spell then reduces the primary (higher magnitude) spell by a percentage, formula, or direct value. The primary spell's side effect is dominant, and so deals the previously mentioned burning damage.

2. Spell diminishing. You cast the same 60 damage fire spell and a 30 damage frost. The total spell damage for the initial cast is 90 damage, but the primary effect (burning in this case) is reduced in length/magnitude in accordance to the magnitude of the frost spell or canceled out altogether..

This would allow casting different spells to be possible without becoming overpowered, but with some sort of drawback for using two different types. If significantly underpowered through these penalties, you could integrate a method of ignored resistance. For example when dual casting frost and fire on a target that has a resistance (for this case we'll say fire), he'll be unable to reduce/ignore the fire damage due to being affected by frost and fire simultaneously.

There's obviously other ways to handle this, but I feel this method would be balanced so as to not draw too much attention to casting spells.
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Blaine
 
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Post » Tue May 17, 2011 7:15 am

Other. Frost would remove burning from an enemy, and burning would have its duration reduced on frosted enemies. Lightning stun would stack normally with either, and maybe increase the duration of subsequent burning (charred flesh catches flame easier because of less moisture content).
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Gracie Dugdale
 
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Post » Tue May 17, 2011 11:24 am

Fire + Frost = Steam, weaker but persistant and spread over a large area.

That steam then might be able to better conduct electricity for an area shock attack?
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Vincent Joe
 
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Post » Tue May 17, 2011 1:20 am

What I would do if I were them is if you have two different spells with different effects you fire both spells at the same time one spell at one target the other at anouther target. But if there is just one target you fire the spell on your right hand.
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Jennifer May
 
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Post » Tue May 17, 2011 7:46 am

Other. Frost would remove burning from an enemy, and burning would have its duration reduced on frosted enemies. Lightning stun would stack normally with either, and maybe increase the duration of subsequent burning (charred flesh catches flame easier because of less moisture content).


The only problem is then magic use would be too powerful (and lightning would definitely take high priority). It also complicates things unnecessarily.

Fire + Frost = Steam, weaker but persistant and spread over a large area.

That steam then might be able to better conduct electricity for an area shock attack?


A bit over complex don't you think?

What I would do if I were them is if you have two different spells with different effects you fire both spells at the same time one spell at one target the other at anouther target. But if there is just one target you fire the spell on your right hand.


Dual targetting while nice would be a bit pointless. Just cast the first spell at one target, and then direct your next cast to the other.
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Tikarma Vodicka-McPherson
 
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