[RELZ] Balmora Clutter Compilation

Post » Tue May 17, 2011 5:27 am

This is my personal Compilation of:

Atmospheric Balmora by LucienFairfax.
Another Balmora by Basswalker
Better Balmora River by Fishcake
Vitiated Balmora by Zif

I've made these Mods compatible and added some stuff and removed some etc. 98% of the work goes to them.
Really makes Balmora feel like a City. However, this mod adds a LOT of clutter So you should test this mod first because it may destroy your FPS. I get an average of 15 or 12 FPS on my 2,4 ghz core. At the river it gets worse sometimes -.-

Conflicts: Will possibly conflict with any mod that alters Balmora . Try it out! Is compatible with NOM and the Southwall mod and MDP (I think) however.

If you find any floating stuff, Clipping stuff, ugly placements or have any criticism or just want to thank me, leave a comment.
I will release some addons and patches in the future =)

Note: I have asked for permission to use the mods but didnt get an answer yet, so this will put down if any of the original mod authors dont want this up on PES.

Download http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9058 Screenies inside!
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Sheeva
 
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Post » Tue May 17, 2011 3:15 pm

Using this opportunity to bump this thread:
The first Addon is out!
This lovely house: http://planetelderscrolls.gamespy.com/fms/Image.php?id=75959 is now in the modified Balmora! However, I removed the balcony and the chimney on the outside, because they looked ugly with my texturereplacers!
use only one .esp. Download link is up there. :)
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Eric Hayes
 
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Post » Tue May 17, 2011 9:15 am

Looks nice!

One question: Do any of these mods move/add buildings? My thoughts primarily center on Windows and glow effects I get from another mod.
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Andrea P
 
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Post » Tue May 17, 2011 9:51 am

The problem, of course, is that once I use this mod, all the other cities will look so bland and empty. :) One of these days I'll learn how to get good at placing items in the CS.
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Benji
 
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Post » Tue May 17, 2011 2:28 pm

Looks nice!

One question: Do any of these mods move/add buildings? My thoughts primarily center on Windows and glow effects I get from another mod.


Yes, it does =(
But I think I'll release a patch soon.
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Kelsey Hall
 
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Post » Tue May 17, 2011 12:09 pm

Yes, it does =(
But I think I'll release a patch soon.


Good! I use Windows Glow personally, but Illuminated Windows is used alot as well.
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Kayla Keizer
 
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Post » Tue May 17, 2011 12:17 am

What's the difference between the two esps? I tried the first (slightly larger) one and there are a few missing textures near the river. BTW: performance is OK for me and generally it looks good.
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Alycia Leann grace
 
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Post » Tue May 17, 2011 1:17 am

I like your compilation (although it would definitely kill my FPS), thanks for including Vitiated Balmora! I wrote you a response on PES too, but I forgot to ask, what Hlaalu textures are you using? I don't think I've seen that replacer before.
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Skivs
 
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Post » Tue May 17, 2011 12:32 pm

I have looked into the .esp with TESame and it find somes cells that are not Balmora's cells (Like Vos, Suran, etc..). :unsure2:
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Zosia Cetnar
 
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Post » Tue May 17, 2011 6:26 am

Hmmmpf...would like to take a look at this, but PES is now just diverting to an IGN Prime landing pad and I can't find a way to download any PES mod, even when logged in...

I've never been a fan of PES, but this really annoys me - any chance you could upload to TES Nexus?

Thanks
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Amber Ably
 
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Post » Tue May 17, 2011 1:43 pm

What's the difference between the two esps? I tried the first (slightly larger) one and there are a few missing textures near the river. BTW: performance is OK for me and generally it looks good.

Oh rly? there are textures missing, could you post a screen? The difference between the tow .esps is explained here and on the modpage. "First Addon is out! An altered Version of Duragrabol's house expanded is now imported into Balmora. (only use 1 .esp!). im sorry i forgot to update a readme. will do with the next addon/patch ;)


I have looked into the .esp with TESame and it find somes cells that are not Balmora's cells (Like Vos, Suran, etc..).

Ive noticed that too, ill cut them out witch enchanted soon; but im not sure which ones to delete, cause this mod adds some travel links.


Btw. I use the texture replacer Aztek Hlaalu!
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Kira! :)))
 
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Post » Tue May 17, 2011 6:47 am

Looked nice (except that my trees were clipping hehe) but there are some files missing:

Model Load Error: Meshes\bw\_Hlaalu_Planter_SML.NIF cannot load file in Meshes\bw\_Hlaalu_Planter_SML.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\bw\_Hlaalu_Planter_MED.NIF cannot load file in Meshes\bw\_Hlaalu_Planter_MED.NIF.
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Emily Jeffs
 
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Post » Mon May 16, 2011 11:40 pm

Model Load Error: Meshes\bw\_Hlaalu_Planter_SML.NIF cannot load file in Meshes\bw\_Hlaalu_Planter_SML.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\bw\_Hlaalu_Planter_MED.NIF cannot load file in Meshes\bw\_Hlaalu_Planter_MED.NIF.


Theyre up now.
Ive decided to only use the version with duragrabol from now on
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quinnnn
 
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Post » Tue May 17, 2011 2:48 pm

Thank you for your work on this compilation :foodndrink: .

Maybe in the future you can make a patch for the Tree's mods of Vurt? please :rolleyes:
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Dan Stevens
 
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Post » Mon May 16, 2011 11:33 pm

Theyre up now.
Ive decided to only use the version with duragrabol from now on

The description says it's updated but the files are still the meshes and textures from 3/15 and the two esps from 3/16.
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Joe Alvarado
 
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Post » Tue May 17, 2011 9:40 am

The description says it's updated but the files are still the meshes and textures from 3/15 and the two esps from 3/16.


Strange. Ive tried five times and never were the meshes uploaded Oo.
Screw that i put em up in an extra file...
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Dewayne Quattlebaum
 
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Post » Tue May 17, 2011 9:12 am

You'll not get a reply from LucienFairfax, because LucienFairfax is me and I don't use that account any more :P I have no problems with you using my mod though :)
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tegan fiamengo
 
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Post » Tue May 17, 2011 3:53 am

You'll not get a reply from LucienFairfax, because LucienFairfax is me and I don't use that account any more :P I have no problems with you using my mod though :)


Thanks! =)

Maybe in the future you can make a patch for the Tree's mods of Vurt? please.

Can you show me where they clip please and which file do you mean?

Edit: 1.15 + Compatibility Patch for dh_furn_stores is out!

Deleted a clone of Hedvidd and added more windows to the buildings in the merchant and manor district in 1.15. Check it out!
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Cayal
 
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Post » Tue May 17, 2011 7:47 am

I just checked this out with the latest mesh/tex update and it's very nice. I like the look and the fact that I have to think about where I'm going (things got moved around just enough)

One thing though, there is a big rock in front of Millie's shop that blocks her door; not sure if that's from you or left over from something else. Anyway, good job!
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Cody Banks
 
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Post » Tue May 17, 2011 9:57 am

One thing though, there is a big rock in front of Millie's shop that blocks her door; not sure if that's from you or left over from something else. Anyway, good job!


fixed in 1,15 (yes, I released this way too early for the amount of stuff i overlooked... Oo), you should download it if you like this mod. ;)
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Aman Bhattal
 
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Post » Tue May 17, 2011 7:48 am

I have released a compatibility patch for Valitys Balmora Mod. I hope it works and you enjoy it. If not, tell me.
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Nicole M
 
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