Will Brink force me to use Steam?

Post » Tue May 17, 2011 11:02 am

....because that's pretty much a deal breaker for me right there if it does.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Tue May 17, 2011 3:37 am

Do you have a PS3? Steam is (I believe) used in the game.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Tue May 17, 2011 7:23 am

XBOX? PS3? What is wrong with steam? (yes it will make you use steam)
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue May 17, 2011 9:17 am

Nah. I generally only play FPS on PC because:
a) mouselook craps all over sticklook.
B) RL friends play on PC.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Tue May 17, 2011 4:38 am

....because that's pretty much a deal breaker for me right there if it does.


I wasn't too happy about it either, but yes. It will.
Also, welcome to the forums. Heres a :turtle:.
That is, if you want it anyway. Check the link in my sig for Q&A.




- :flame:
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Tue May 17, 2011 1:46 pm

What's wrong with Steam? I know there are a lot on people that are Pro-Steam. I'm not one of them. Why?

  • Can't resell games after you finish with them because they're locked to your account. Usually, part of the way I fund new games is to sell or trade in old games.
  • Modders typically can't make maps or mods for Steam games. Instead it's limited to what the developers make and charge you a bomb for. I can understand the developers wanting to do this, but I miss the days when I could explore new maps and mods all the time. *sigh* The Deathball mod for UT3 was awesome.
  • Steam allows for regionalised pricing for what is essentially the same thing worldwide. Why? I object to paying half again as much as the Americans just because they can, especially when the Aussie dollar is stronger than the American dollar.
  • There's other reasons, but I couldn't be bothered adding to this list any more. There's plenty of websites that will tell you why Steam is a Steaming pile of ****.

User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Tue May 17, 2011 3:19 pm

I wasn't too happy about it either, but yes. It will.
Also, welcome to the forums. Heres a :turtle:.
That is, if you want it anyway. Check the link in my sig for Q&A.




- :flame:


Ah well, enjoy the game guys. I doubt you'll see me in it.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Tue May 17, 2011 12:55 pm

What's wrong with Steam? I know there are a lot on people that are Pro-Steam. I'm not one of them. Why?

  • Can't resell games after you finish with them because they're locked to your account. Usually, part of the way I fund new games is to sell or trade in old games.
  • Modders typically can't make maps or mods for Steam games. Instead it's limited to what the developers make and charge you a bomb for. I can understand the developers wanting to do this, but I miss the days when I could explore new maps and mods all the time. *sigh* The Deathball mod for UT3 was awesome.
  • Steam allows for regionalised pricing for what is essentially the same thing worldwide. Why? I object to paying half again as much as the Americans just because they can, especially when the Aussie dollar is stronger than the American dollar.
  • There's other reasons, but I couldn't be bothered adding to this list any more. There's plenty of websites that will tell you why Steam is a Steaming pile of ****.



Uhhhhh no.

If UT3 was any indication for the PS3 for what console Steam is going to be like, then maps would add maps, but I heard no console Steam What-so-ever for this game.

Steam allows everything and supports mods. You have access to all your files, even hidden one (Through 3rd party programs). Are you getting confused with GFW-Live? GFW-Live is a great idea but executed terribly, like if they actually had people working on it, this idea of connectivity between Xbox and PC would be fantastic. Despite that, even GFW-Live allows for mods and maps if the game was designed that way.

Edit: I understand that you are saying that now they developers the option to do things similar to DLC instead of giving maps for free, but its all about who makes the game. Steam allows it but it doesn't enforce it like Microsoft does. It's all about the developer. If they charge for maps, they are probably too greedy to allow custom maps, too. But "God No!" Steam does not prevent access to player made maps.

Steam has no control over prices. [censored] MW2 is still expensive and is 65 dollars. It all relies on the publisher and not where its sold. All foreign prices are insanely expensive everywhere and not just on Steam. The only case of Valve doing anything wrong is that some of their prices in the TF2 store is rounded out, so pound-euro-dollar things are somewhat off.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Tue May 17, 2011 1:54 am

Uhhhhh no.

If UT3 was any indication for the PS3 for what console Steam is going to be like, then maps would add maps, but I heard no console Steam What-so-ever for this game.

Steam allows everything and supports mods. You have access to all your files, even hidden one (Through 3rd party programs). Are you getting confused with GFW-Live? GFW-Live is a great idea but executed terribly, like if they actually had people working on it, this idea of connectivity between Xbox and PC would be fantastic. Despite that, even GFW-Live allows for mods and maps if the game was designed that way.

Edit: I understand that you are saying that now they developers the option to do things similar to DLC instead of giving maps for free, but its all about who makes the game. Steam allows it but it doesn't enforce it like Microsoft does. It's all about the developer. If they charge for maps, they are probably too greedy to allow custom maps, too. But "God No!" Steam does not prevent access to player made maps.

Steam has no control over prices. [censored] MW2 is still expensive and is 65 dollars. It all relies on the publisher and not where its sold. All foreign prices are insanely expensive everywhere and not just on Steam. The only case of Valve doing anything wrong is that some of their prices in the TF2 store is rounded out, so pound-euro-dollar things are somewhat off.


Yeah I didn't quite understand that either. My reasons for not liking Steam very much are only account and support related. I still use it.




- :flame:
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Tue May 17, 2011 2:34 am

Yeah I didn't quite understand that either. My reasons for not liking Steam very much are only account and support related. I still use it.




- :flame:


Oh my. I know what you mean, from this one poor player who can't play TF2 without being disconnected in 5 minutes, no matter what computer he uses. A year later and still no fix. At least it's very small and uncommon.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Tue May 17, 2011 10:14 am

Uhhhhh no.

If UT3 was any indication for the PS3 for what console Steam is going to be like, then maps would add maps, but I heard no console Steam What-so-ever for this game.

Steam allows everything and supports mods. You have access to all your files, even hidden one (Through 3rd party programs). Are you getting confused with GFW-Live? GFW-Live is a great idea but executed terribly, like if they actually had people working on it, this idea of connectivity between Xbox and PC would be fantastic. Despite that, even GFW-Live allows for mods and maps if the game was designed that way.

Edit: I understand that you are saying that now they developers the option to do things similar to DLC instead of giving maps for free, but its all about who makes the game. Steam allows it but it doesn't enforce it like Microsoft does. It's all about the developer. If they charge for maps, they are probably too greedy to allow custom maps, too. But "God No!" Steam does not prevent access to player made maps.

Steam has no control over prices. [censored] MW2 is still expensive and is 65 dollars. It all relies on the publisher and not where its sold. All foreign prices are insanely expensive everywhere and not just on Steam. The only case of Valve doing anything wrong is that some of their prices in the TF2 store is rounded out, so pound-euro-dollar things are somewhat off.


I actually meant Deathball for UT2.

As for Steam allowing for mods and custom maps, yes I know it can, but more to the point, it allows the developers to lock modders and mappers out, so that the developers can extend their own profits with map packs, etc, but limit the creativity of the community.

I know Steam doesn't control the prices, but I still object to any digital platform telling me that I have to pay more than any other country for exactly the same thing (sometimes for less with our crappy ratings system). Call it irrational if you will.

So are you saying Bethesda is going to allow modders and mappers? I doubt it. Not if they can make another $20 mill profit from releasing a map pack in a few months time.... and there you have it. It all boils down to money in the end, doesn't it? (and that's exactly why Steam won't let me sell or gift my old games, too. They'd rather be making more money by someone buying it from them.)
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Tue May 17, 2011 11:52 am

So are you saying Bethesda is going to allow modders and mappers. I doubt it. Not if they can make another $20 mill profit from releasing a map pack in a few months time.... and there you have it.

There is a problem for making BRINK maps. Since BRINK utilizes parkour, every object that can be reached by the player must be programmed to let the player interact with it. Each and every single one. Because of the great stress required to make every object cooperate with SMART, SD has decided not to release an SDK editor.

Unless this isn't what you're talking about.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Tue May 17, 2011 2:48 am

It's definitely not Steam that's locking people out, it's the developer. For example, Modern Warfare 2 doesn't allow anyone to mod or make maps for both the Steam-bought version and the standard version. Steam isn't a shield that prevents player-created maps.

The only thing you could get mad at Steam for doing is making it easier to charge people on the PC, akin to console DLC. Many companies have stayed PC faithful, and a lot of the time, they only charge for the fallout/borderland/vietnam- style expansions or for micropacks, which are mostly cosmetic and allow them to develop more free stuff. I could even argue that Valve only added add-on support to keep up with other developers/publishers as valve has never charged for anything, except for cosmetics and "weapon shortcuts" which they paid the original creators for.

This can only mean Valve, with their top hat and monocle wearing developers are really just trying to trick gamers to think they are cool before they bite us in the ass.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Tue May 17, 2011 3:20 am

I understand that its you opinion that your voiceing, though, is it really that big a deal? What does steam do wrong? the only thing that you said for your reasons for not liking steam have been things that is out of steam control. They dont control pricing or modding. The only problem that you had with it that was because of steam was that you cant sell people your game, is that really something worth not buying a game that looks like it will be the best fps in a long time?

But again, its your money, you choice.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue May 17, 2011 8:47 am

First off, I need to correct this:

I've used mods on Steam games all over the place. From Oblivion, to Dragon Age, to CS:S... It's not Steam that is limiting modding.

Also, I agree that it's not great having no re-sale value, but I like to hoard my games anyway... only resell console games.

The benefits of Steam are the DRM - just have internet at the point you want the game installed, then go into offline mode and you don't need the disk to play! Not to mention, if you have it installed already, you can still launch the game without launching steam, using a few work-arounds... But overall, I don't have quips with it for the DRM alone. One of my PCs doesn't even have a disk drive, so decrypting the disk and making an .iso is just a step less to make.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Tue May 17, 2011 6:08 am

I honestly dont see any problem at all ( Other that was mentioned above.... No re-sale )

Other than this, I will be most defo getting my Brink through Steam....

Love steam - Had it for years , Never had a single fault with it....
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Tue May 17, 2011 7:21 am

Steam is probably one of the last few reasons that developers will develop on PC.

Benefits

- built in user account control

- no need for additional DRM to be included by the developer

- ability to download the same game on multiple PC's that you own, as long as you are only playing on one at a time.

- easy backup of your games if you're upgrading or changing HDD's

- excellent friends system for inviting mates into games and chat

- automatic patching of games

Downsides

- regional pricing structure that penalises buyers outside the US and UK
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Mon May 16, 2011 11:25 pm

I dont get it that you say that steam prices svck ofcourse that is true but you don't need to buy your games on steam like i have steam but i only buy sometimes some off the offers if it is really good. Usually i buy my games elswhere than steam becouse 1dollar=1euro in steam. :angry: dont know how much the aussie dollar is.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Tue May 17, 2011 11:00 am

I actually meant Deathball for UT2.

As for Steam allowing for mods and custom maps, yes I know it can, but more to the point, it allows the developers to lock modders and mappers out, so that the developers can extend their own profits with map packs, etc, but limit the creativity of the community.

Steam has no power over moddability, that's purely the decision of the developer. If a developer doesn't want a game to be modded, it won't be modded with or without steam.

I know Steam doesn't control the prices, but I still object to any digital platform telling me that I have to pay more than any other country for exactly the same thing (sometimes for less with our crappy ratings system). Call it irrational if you will.

Is the price of Brink less in a brick and mortar store? If it is, it's not the fault of Steam. It's the fault of http://allinteractive.com.au/

So are you saying Bethesda is going to allow modders and mappers? I doubt it. Not if they can make another $20 mill profit from releasing a map pack in a few months time.... and there you have it. It all boils down to money in the end, doesn't it? (and that's exactly why Steam won't let me sell or gift my old games, too. They'd rather be making more money by someone buying it from them.)

Again, that's all the developer, NOT Steam.



Also,


There is a problem for making BRINK maps. Since BRINK utilizes parkour, every object that can be reached by the player must be programmed to let the player interact with it. Each and every single one. Because of the great stress required to make every object cooperate with SMART, SD has decided not to release an SDK editor.


The whole point of SMART was do do away with these pre-programmed entities in a map. Smart Movement Across Random Terrain wouldn't make any sense if it was all pre-programmed "jump here, vault here, climb here", would it?

On SDK:

A: Both Splash Damage and Bethesda have a history of providing an SDK and support to go along with it; it’s hard for us to forget our roots. We can’t give specifics on an SDK at this stage as we’re fully focused on getting Brink finished, but it’s something we’ll be talking about more once the game’s production is close to done.

http://www.brink411.com/about-brink/the-ark/resistance/37-brinkish-qas.html
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am


Return to Othor Games