Do you want something similar to fallout's V.A.T.S.

Post » Tue May 17, 2011 8:51 am

I do not mean exactly the same I love the new combat systum the way it is described. I just thought it would be a cool add on.
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Thomas LEON
 
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Post » Tue May 17, 2011 1:11 am

Understood :)
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YO MAma
 
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Post » Tue May 17, 2011 3:14 pm

Never. It pissed me off actually.
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Nikki Lawrence
 
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Post » Tue May 17, 2011 6:44 am

No, this game doesn't need to be fallout: with swords.

Fallout had swords. Just sayin'..

I also oppose this idea.
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ruCkii
 
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Post » Tue May 17, 2011 6:24 am

I want to see new ideas and new design decisions being made!


Me too. Thing is the new combat system isn't really that new.
Changes from oblivion:

-two hand approach
-slower backpeddling
-active blocking (you have to time it with their attack)
-finishers
-sprint (could turn ito glorified back peddling)

I would prefer these as well:
-ability to choose your attack (thrust, horizontal, vetical)
-disarms
-kicks
-grabs/grapples
-ducks and dodges
-enviromental tricks (back them against a wall, over a log to trip them, so they face the sun and get blinded)
-enviromental weapons (kicking dirt/buckets)

But most of all I want location specific combat. Health bars are STAGNANT as anything ever was.
-headshot no helm = kill
-arm chop no armor= they can't use it
-leg chop no armor= they're crawling

Ideally the armor should should have to be destroyed before any health damage can occur... within reason of course....
A powerful hammer blow to the head would crush an average helm. But a chop against plate mail wouldn't "wittle down" imaginary HP.

Most importantly:
when you combat somebody they should be actually paying attention to what you are doing with your weapon.
They should be watching it. Defending as much as attacking (probably more so). If they could perfect combat AI the one hit kills would work perfectly.
You could go for the head but they would see you and try to block it.

It needs to be REAL.
That's new.
That's exciting.
Any "new" feartures they add to a health-bar system are just gimicks on a tired and archaic manifesto.
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Rudy Paint fingers
 
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Post » Tue May 17, 2011 3:17 am

I just though this would be a cool addition to the game.


Oh, hell no!
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James Potter
 
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Post » Tue May 17, 2011 11:29 am

if the enemy is on low health, why in gods name dont i just hit him again, instead of going through all this :swear:
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Sabrina Schwarz
 
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Post » Tue May 17, 2011 3:22 am

NO! N :shakehead: N :nono: N :nope: N :no: N :eek:

This is just my personal taste, but I prefer smooth combat sequences. The fewer breaks in the action, the better.
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Hilm Music
 
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Post » Tue May 17, 2011 9:40 am

They could implement it well if they wanted to. And again.. like fast traveling, it's OPTIONAL. So how does it piss anyone off? If I didn't like it, I'd just avoid hitting L2 when I saw an enemy or someone I wanted to hit. Simple really.
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Amy Smith
 
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Post » Tue May 17, 2011 2:48 am

We're already getting the power to manipulate time via a dragon shout, so why incorporate another system that basically does the same thing, but just initiates god mode while you're in it?

Way to make said dragon shout useless...
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Destinyscharm
 
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Post » Tue May 17, 2011 1:28 pm

We're already getting the power to manipulate time via a dragon shout, so why incorporate another system that basically does the same thing, but just initiates god mode while you're in it?


Think about it man. Doesn't seem like you even thought about it.
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Far'ed K.G.h.m
 
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Post » Tue May 17, 2011 2:04 pm

Although I'm generally against VATS in TES, it depends on how complex the combat system becomes. Action based makes it more smooth, but also a lot less RPG like (turn based dice), since it now evolves on your player skills rather than your character skills. And if player skill requirements become too high, the game has grown too complex to keep some of its audience.

The reason I use VATS in FO3 is because the gaming is too fast. Creatures moving in at you at lightning speed combined with low frame rates makes "smooth combat" impossible. In some ways I think VATS belong more in TES (with its roots in fantasy roleplaying which was traditionally turnbased dice) rather than in FO3 (with its roots in a common 1st person shooter with roleplaying elements). Also there are combat moves that would work well in 3rd person and VATS that would just end up being disorienting in a 1st person look. VATS would then give you a preview on where you will end up after the move is performed.

But, I'll vote no and hope the game is easy enough for old people to keep up with. I want a simple combat system based on character stats, not some street fighter game with 26 different move combinations to keep track of.
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Jesus Sanchez
 
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Post » Tue May 17, 2011 2:01 am

Think about it man. Doesn't seem like you even thought about it.

Umm, I have. And why would you implement a default mechanic that's better than the mythical dragon shout that does the same thing?

That, plus the finishing moves in different angles basically equals all the components of V.A.T.S. Only thing we're missing is a HUGE DR buff to make your player invincible, which no one wants anyway.
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Wayne Cole
 
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Post » Mon May 16, 2011 11:42 pm

No.

Not to pick on you but there are a lot of threads that seem to be making suggestions to make this series like every other. Do you want elderscrolls games to be like fallout or mass effect? Do you want TES to play like crysis, portal and mount and blade all combined? Let's keep the elderscrolls the elderscrolls. Try to come up with some new ideas instead of rehashing old (v.a.t.s idea from fallout 1) ideas.

The worst thing that is happening in gaming today on every platform (although the PC is a little more cutting edge in regards to game design risks) is the stagnation caused by copying proven design formulas. It may be cliche but I reference Call of Duty. It hasn't changed much since CoD 4.

I want to see new ideas and new design decisions being made!


Got to agree. However, if someone makes a working Portal Gun mod I will definitely download and make a save file just for that.
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Peter P Canning
 
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Post » Tue May 17, 2011 4:30 am

Absolutely not. Stop it right now. Just no.

couldnt have said it better myself
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Elizabeth Falvey
 
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Post » Tue May 17, 2011 5:30 am

I would like something similar. It would be a perk(as I can't think of a skill that it would fit into. Restoration?) based on the character's knowledge of anatomy. It would allow you to target certain areas of the body. There wouldn't be a slowdown effect and you would still take damage. Nor a change in camera or a percentile showing how likely you are to hit the target. Assuming Skyrim has perks that can be upgraded like Fallout, for every upgrade you would be able to select more vital areas of the body. In the beginning, you would only be able to target areas such as the right arm, left leg, head, ect... While in the later stages, you would be able to target areas like the liver, aorta, carotid artery, ect... It would mostly benefit stealth players but, with the dragonshout that slows time. I imagine it could be useful for warrior types. Although, it would basically turn into VATS. A warrior would likely have to stagger or paralyze an opponent otherwise to use the ability effectively.
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c.o.s.m.o
 
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Post » Tue May 17, 2011 12:05 am

Even tho it wouldn't make sence ecause u need a pip boy it would be great to hit a dragon in the head from a mile away using vats. Or deinigrate an enemy using a spell at a range.
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Amanda Leis
 
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