I want to see new ideas and new design decisions being made!
Me too. Thing is the new combat system isn't really that new.
Changes from oblivion:
-two hand approach
-slower backpeddling
-active blocking (you have to time it with their attack)
-finishers
-sprint (could turn ito glorified back peddling)
I would prefer these as well:
-ability to choose your attack (thrust, horizontal, vetical)
-disarms
-kicks
-grabs/grapples
-ducks and dodges
-enviromental tricks (back them against a wall, over a log to trip them, so they face the sun and get blinded)
-enviromental weapons (kicking dirt/buckets)
But most of all I want location specific combat. Health bars are STAGNANT as anything ever was.
-headshot no helm = kill
-arm chop no armor= they can't use it
-leg chop no armor= they're crawling
Ideally the armor should should have to be destroyed before any health damage can occur... within reason of course....
A powerful hammer blow to the head would crush an average helm. But a chop against plate mail wouldn't "wittle down" imaginary HP.
Most importantly:
when you combat somebody they should be actually paying attention to what you are doing with your weapon.
They should be watching it. Defending as much as attacking (probably more so). If they could perfect combat AI the one hit kills would work perfectly.
You could go for the head but they would see you and try to block it.
It needs to be REAL.
That's new.
That's exciting.
Any "new" feartures they add to a health-bar system are just gimicks on a tired and archaic manifesto.