modded npcs and savegames

Post » Tue May 17, 2011 2:07 pm

hi there,

i made a mod that changes some armor on a bundle of npcs.
in existing savegames these changes don't show up. they do however show up in a new game.
i suspect that this is because of npc changes that are recorded in the savegame file.

my question: is there a(n automatic) way to remove the "unneeded" npc changes from the savegame without deleting "intended" changes as well?
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Dragonz Dancer
 
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Post » Tue May 17, 2011 9:56 am

You simply need to Update your save with Wrye Mash for the changes to affect the NPCs.

my question: is there a(n automatic) way to remove the "unneeded" npc changes from the savegame without deleting "intended" changes as well?

But what exactly does this mean?
What are the "uneeded" changes? What do you mean, you made accidents in the CS?
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Dark Mogul
 
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Post » Tue May 17, 2011 8:12 am

You simply need to Update your save with Wrye Mash for the changes to affect the NPCs.

nope, tried that already (although with version 2.4, if that matters)

But what exactly does this mean?
What are the "uneeded" changes? What do you mean, you made accidents in the CS?

unneeded changes means the "backup" of the vanilla game npc in my savegame file.
i guess these "backups" are preventing the npcs from having the armor (checked their inventory, there is none)

i could remove changes in a savegame with enchanted editor, but to affect the equipment it looks as if i have to rip out the entire entry of that npc.
that could destroy "intended" changes, e.g. pickpocketed stuff, quest-related changes, etc.

the more i think about it, the less i can imagine that there's a simple solution to this in general. well, other than starting a new game with the mod.

edit: i should clarify that the npcs are vanilla game npcs. not new npcs from the mod.
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Allison Sizemore
 
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Post » Tue May 17, 2011 6:17 am

Did you "Sync to Load List" and "Update"?

Normally, that is all that would be needed, especially for something as simple as NPC inventory.
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Jade MacSpade
 
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Post » Tue May 17, 2011 9:58 am

tried that, too.
doesn't work =(

maybe i shouldn't touch npcs at all in the cs... (except for my own new ones)
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Anne marie
 
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Post » Mon May 16, 2011 11:56 pm

If Wrye Mash's "repair all" function does not resolve the issue then you could use Enchanted Editor to remove the NPCs in question. As always be sure to back up your save before editing with EE.
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Rachael Williams
 
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Post » Tue May 17, 2011 3:15 pm

I'm not hopeful about these suggestions, but you should try/check:

- leave the cell for 3+ days, then go back

- merged objects or similar file that you forgot to update?

- any other files that change those NPCs later in the load list?
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Austin England
 
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Post » Tue May 17, 2011 3:20 am

you could use Enchanted Editor to remove the NPCs in question.

thought of that, but well...
there are ~30 of them ;)

- leave the cell for 3+ days, then go back

- merged objects or similar file that you forgot to update?

- any other files that change those NPCs later in the load list?

waiting three days could work, maybe. will try that out when i have the chance.

negative for the other two suggestions, though


thanks all for feedback
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Georgia Fullalove
 
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