Avoiding mounted combat... Why?

Post » Tue May 17, 2011 6:52 am

The same reason they aren't talking about all the other things people want to know. They'll release a steady stream of information until the game is released. If they did most of it right now, then the hype would fall before release.


Yeah I agree they really listened to us after oblivion I think the game will be perfect. I hope mounted combat is in and if it isn't with the new engine a modder may do it. I would rather it be already in game and have depth with different weapon skills for horseback. Like I may be more effective at being a horse archer than you you might like hit and run with a medium spear and a shield bash in the face? I just have allot of faith right now from everything that has been described. I just think I will follow the info and just keep posting alot and keeping my fingers crossed. :)
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Sxc-Mary
 
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Post » Tue May 17, 2011 3:05 pm

Mounted combat would be incredibly difficult to implement in a video game without it being completely horrible.


Mount and blade uses mounted coumbat and it is a good game. It is not a big game but it is still good.
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Dale Johnson
 
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Post » Tue May 17, 2011 1:08 am

They better have alot more in store than oblivion 1.5 with slightly better graphics.... They better fix what the messed up and make it morrowind 2.0 AT LEAST.


I think you're setting yourself for major disappointment then. I don't think any game could be better than Morrowind in a Morrowind fanatic's eyes. Morrowind was good, yes, but it had a lot of things that could be improved upon as well. Not saying it wasn't better than Oblivion, it just wasn't perfect.

I really don't care whether or not mounted combat is in. I probably wouldn't use it for most of my characters, I prefer fighting on my feet in first person games (the only exception here is Mount and Combat). I just don't think mounted combat would feel right in TES.
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Nana Samboy
 
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Post » Tue May 17, 2011 2:00 am

Mounted combat would be incredibly difficult to implement in a video game without it being completely horrible.


mount and blade warband would disagree with you.

as for in skyrim i just dont see it happening unless they kindap one of taleworlds programmers or artists....whoever would be in charge of that. also i could see it being OP in a single player game unless they added npcs that could fight on horseback as well and since this is an open world game and not a combat simulation game they would have to make it work in all sorts of weird situations that a player could exploit.
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Janeth Valenzuela Castelo
 
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Post » Tue May 17, 2011 12:59 pm

While I really loved having a horse in Oblivion it was annoying to have to dismount every time you wanted to fight. There are no pictures of mounts in GI, I know Todd has said they aren't going to say anything about it yet - but I wonder if the terrain is really that suitable for a horse anyway?
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Unstoppable Judge
 
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Post » Tue May 17, 2011 4:24 am

I feel as though it might be put in, MIGHT being key word, but if it does, it won't be like mount and blade. either bows or spells only, or ramming/special attacks from mounts. whenever the topic of mounts arise 2 creatures stand out from the rest, the Mammoth and the dragon. if those are indeed mountable, and we can fight from their backs, neither would provide a good platform for sword or spear combat. bows spells and ramming, dragons may breathe fire on request, but still a very big IF and not very likely if you ask me. but i do hope it is!
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Monika Fiolek
 
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Post » Tue May 17, 2011 4:54 am

WAIT A SEC


sing this to the song "hellraiser" by Ozzy


CLIF-RACEEEEEEEER!!!!!
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Tarka
 
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Post » Tue May 17, 2011 1:28 am

Yeah, in the GI article they said they aren't talking about it yet.

Honestly, seems to me like riding a horse one way and aiming another way could be a little clunky, so maybe they're just taking time to get it the way they want it (since they seem to be fixing up controls/3rd person a lot this time around). I think that if there are going to be horses in Skyrim, there is going to be mounted combat. It's a pretty reasonable request. It may not be easy in a game like Skyrim, but Skyrim will be lightyears ahead of Oblivion technologically. I'm sure that they can find a way to work it, and I really doubt that they will go another game with horses but no combat on them.

I don't really care either way. I probably wouldn't use it. Having a horse is just another thing to worry about :P
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Tamara Dost
 
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Post » Tue May 17, 2011 6:04 am

My latest play through in Oblivion I never bothered buying a horse. The one from the Waynon Priory I used in the main quest still follows me around, but I can run faster than the horse anyways, and they just get themselves killed.
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Adriana Lenzo
 
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Post » Tue May 17, 2011 5:42 am

While I really loved having a horse in Oblivion it was annoying to have to dismount every time you wanted to fight. There are no pictures of mounts in GI, I know Todd has said they aren't going to say anything about it yet - but I wonder if the terrain is really that suitable for a horse anyway?


Giant bighorn sheep anyone? Or mamoths for archers and spells only? Dargons too maby? I was thinking that we might have wooly righnos imagin charging with a lance on that!!
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Danielle Brown
 
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Post » Tue May 17, 2011 12:19 pm

id be happy if the ability to use a bow was added even if they dont let you use a sword while mounted
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mimi_lys
 
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Post » Tue May 17, 2011 12:55 pm

Why does evryone think that close combat weps won't be alowed?! :(
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Darlene Delk
 
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Post » Tue May 17, 2011 2:48 am

If by some chance they managed to get mounted combat to work in the game, the biggest problem I then see is the imbalance it could create in battle. A system would have to be implemented so that exploitable repetitive attacks from the mount can't be carried out by the player.

Examples of exploitable attacks:

1) With bow or ranged spell you sit back on your mount and attack from a distance against a pair of swordsman and every time they start to gain ground on you, you hurry away on your horse to a safe distance and then dig in and begin the process all over again. ----So every NPC(both humanoid and beast with the exception of lesser creatures like rats, mudcrabs etc.) would have to possess either the speed to catch your horse swiftly and the health required to survive your attacks while he gets there, or would have to be outifitted with some type of ranged weapon(bow, spell, thowing weapon, etc.) themselves to make the fight reasonably fair and balanced.

2) From the mount and with sword in hand you sweep in and charge at an enemy, delivering a chopping strike as you pass him by, then turn around and repeat the process again and again until he's dead. You, on your horse, are advantaged in speed, momentum and leverage, the enemy on the ground wouldn't stand a chance.

To conquer the imbalance issue of both examples the devs could create a critical hit system, in which your character, while mounted, is easily susceptible to such an attack and that any NPC in the game who enters into combat with you, while you're mounted has a very high probability of successfully connecting with a critical strike that would result in dismounting you from your horse, and in turn forcing the battle to the ground. This critical strike could come in many forms(arrows, blade, blunt, spell) but the effect and animation would be similar to that of your character being staggered by an attack when he's on the ground in close quarter combat.

Example of critical attacks:

1) You're mounted with bow in hand and are circling an archer in the woods while firing bolts at him. He is shooting back. He shoots once and misses, then shoots again and hits you in the shoulder, but you stay mounted. You line up a shot and hit him square in the chest. He gets staggered by the blow and backs up a step, then shakes it off, nocks an arrow and fires back. Again he hits you but this time its a critical strike. You get staggered by the blow and tumble from your horse. The startled horse runs off a little ways so that you can't immediately remount and now the battle has been forced to the ground.

2) You're mounted with sword in hand atop a snowy plateau. A big burly Nord is charging towards you from several yards away, with a big battleaxe gripped in both hands. You start the horse moving and charge towards him. You swing as you pass him by, drawing blood, but he also swings, striking the horse in the chest for damage. You speed past him then turn your horse and prepare for another charge. Enraged, by the sight of his own blood the Nord turns and comes at you more determined than before. You charge forward and clash with the Nord again, but this time his strike against your horse is a critical attack. The horse rears up on its hind legs, dislodging you from the saddle and sends you falling to the ground, leaving you vulnerable to attack, while he runs off a short distance so that you can't immediately remount. Again the fight has been effectively brought to the ground.

Not sure if this makes sense to anyone, :shrug: , but if they did bring mounted combat into the game, I think this would probably be the best way to balance it.
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OnlyDumazzapplyhere
 
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Post » Tue May 17, 2011 2:18 am

WAIT A SEC


sing this to the song "hellraiser" by Ozzy


CLIF-RACEEEEEEEER!!!!!

I'm totally gonna parody that song now. http://www.gamesas.com/index.php?showtopic=1161373&view=findpost&p=17052989
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DarkGypsy
 
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Post » Tue May 17, 2011 6:43 am

If they can't get it in I hope they just scrap mounts altogether.


Agreed. I never used mounts in Oblivion because every time an enemy would approach, I would have to watch the leisurely-paced dismount animation play while the enemy attacked my horse.. and then I'd still need to draw my weapon before combat could begin. These are combat heavy games, taking place in worlds filled with hostiles. If there's no mounted combat, scrap the mounts and devote those resources elsewhere.
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Tiffany Castillo
 
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