[RELZ] Private Stash v1.1

Post » Tue May 17, 2011 12:56 am

This mod adds a large "Private Stash" container (inspired by Diablo II) to the following cells (by the Silt Strider ports of all these towns / cities):

Ald-ruhn -3,6
Balmora -3,-3
Gnisis -11,11
Khuul -9,16
Maar Gan -3,12
Molag Mar 12,-8
Seyda Neen -2,-9
Suran 6,-6
Vivec 3,-9

What's special about these chests is they all share the same storage space; for instance, if you put some gold in the chest in Seyda Neen, that gold will be available in all the other chests as well. You can store 1000 weight in total in this way.

This system is not intended to make logical sense (consider it a "magic chest" if you must), but I thought it was fair (or at least, a nice touch), to give the player his own storage chest. I realise some people may consider it unbalanced, but it's not as if containers in Morrowind are hard to come by.

The scripting necessary to get this to work is surprisingly complicated! As a result, before the stashes will work you have to "activate" the key each time you load your saved game. This key is located atop the Private Stash in Vivec, and to activate it you simply need to "equip" it in the inventory - this will take you to a special cell where you can activate the key, at which point you will be automatically returned to your previous position.

No cells are modified other than the ones listed above.


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9079

This should be much more playable than the previous version! Let me know what you think :)

- Danjb
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Gill Mackin
 
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Post » Tue May 17, 2011 6:40 am

I got this error. Is it still pending on PES. :shrug:

http://download.direct2drive.com/ftp2/planetelderscrolls/fms/files/mods/9079/Private_Stash_v11.zip?clientid=1636083753

I wonder if your mod is compatible with Fliggerty's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7243 mod? :unsure:
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Joanne Crump
 
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Post » Tue May 17, 2011 4:33 am

Are you still getting an error? I was able to download it fine just now.

I've not used that mod myself, but according to the changelog:
--Auto-find feature will check first portion of an id to find the word "key."


The key used in this mod has the id "private_stash_key", so I suspect Fliggerty's mod won't pick it up (in which case yes, I guess it's compatible).
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SHAWNNA-KAY
 
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Joined: Mon Dec 18, 2006 1:22 pm

Post » Tue May 17, 2011 10:44 am

Are you still getting an error? I was able to download it fine just now.

Yes, it's working now. Thanks for checking that out. :thanks:

You know your mod is similar to an Oblivion mod called http://www.tesnexus.com/downloads/file.php?id=23854 and it has the same feature like this one. To use the mod you must activate it first before you can gain some enhancement from it in-game, but your mod has a different effect and in this case the chest is placed near the silt strider, which it wasn't in Oblivion except when you first activated it and in Morrowind you have placed the *modded* key in Vivec. Anyway great idea and thanks for sharing this. :celebration:
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Joie Perez
 
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Post » Mon May 16, 2011 11:42 pm

No problem - and thanks!

I've always liked this idea ever since I first thought of it (and in fact I have a whole stack of other ideas I'm currently working my way through), I've just never got round to implementing it. I go through phases of playing Morrowind for ages and then not playing for ages, and thankfully I'm currently in a MW phase :)
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Emma louise Wendelk
 
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