Demoralize up to Level 12 for 20 seconds

Post » Tue May 17, 2011 12:25 am

Ugh. I got my first set of Daedric stuff. I'm level 21, and it was on some bad guys I killed. It's SO heavy though, so I'm trying to level up might heavy armour in order to use it. My light armour is higher, but neither is a major. My main thing is warrior-ing so I'm fine with switching to heavy (so I can get the perk that makes it weigh less).

Anyway I was going to enchant the Daedric Armour or Sword with feather, but apparently you can't enchant a sword with self-feather. Whatever, it would have been a waste anyway and that's not why I'm posting.

I wanted to enchant the sword with Absorb HP 25 on hit. That's what my old glass sword does and so I wanted the Daedric one to replace it (it's only 10 pounds heavier and does lots more damage).

I saved, enchanted it with a sigil stone which was Demoralize up to level 12 for 20 seconds on hit. And then I quicksaved again, because I was going to try it out and reload. I didn't even think that I had enchanted it and might not want it.

Is that totally useless because I'm level 21? Will I EVER see a level 12 or under enemy ever again? Or are all enemies EXACTLY level 21 now?

Thanks. I guess it's still worth using for the 28 damage or whatever that it does.
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Hella Beast
 
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Post » Tue May 17, 2011 11:14 am

Welcome to the biggest design flaw of vanilla Oblivion. Your sword is completely useless, except for its base damage.

It's not like Daedric swords are rare at your level, though. Find a marauder dungeon and hack away.
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Nichola Haynes
 
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Post » Tue May 17, 2011 8:13 am

yeah that isn't going to be useful at all. Im sure you could find a nice sword after 1 or 2 dungeon crawls though. Or you could go artifact hunting.
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My blood
 
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Post » Tue May 17, 2011 11:41 am

Most of the foes you encounter will be well above level 12 now so it is almost useless. . .

Although you can scare of foes below level 12: wolves, horses, deer, rats, even . . . trolls. Lol.

If you have access to an enchanting altar, you could craft a demoralize weapon with max magnitude demoralize that will work on about anything if you wanted.
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Andrew Perry
 
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Post » Tue May 17, 2011 12:16 am

Dang! I wish I hadn't have saved. I wonder if I should use the Glass Claymore with 22 damage and absorb health 22 points or the Daedric Claymore that does plain old 28 damage.

Is 25 points = 25 damage or no? Because I don't think it's like 10 points of feather = 10 pounds.

Thanks for the info.

Also as for artifact hunting I have no idea where any are and I wouldn't look it up. If I find one I'll sure take it though...
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Veronica Flores
 
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Post » Tue May 17, 2011 10:58 am

In my opinion, demoralize is pretty useless anyhow -- don't worry though, just go sell that new enchanted sword and you'll make some cash anyway. A waste of a Sigil Stone, yes, but better than nothing.

Assuming you are a Warrior, I take it you can't access the Arcane University? By which I mean, have you gone through the mages guild quests? You don't really need good magic skills to do those quests; half of them involve combat anyway, so you should be OK -- the only problem is that one or two quests require you to have 25+ in Alteration...so buy a cheap Alteration spell (like Shield) from a Discount spell store and just spam-cast it to level up real quick.

Even if you do get to the Arcane uni though, you'll still need high levels in the Schools of Magic to be able to make spells...so this really isn't a viable option; I only list it because I don't know your stats.

As for getting some nice magic-enhanced swords, the plains of Oblivion are a nice place to get cool swords -- the Dremora seem to use them alot, and at level 21 you should be finding magic swords every few minutes. Keep taking down the Oblivion Gates and getting those stones, as sooner or later you'll get a good one.

The http://uesp.net/ is a fantastic place to get information on spells, weapons, artificats, enemies -- you name it, it's there, for all the games in the series. From the wiki, it would appear that http://uesp.net/wiki/Oblivion:Feather actually increases your http://uesp.net/wiki/Oblivion:Encumbrance, so I don't think its a point-per-pound basis. In any case, if you can get into the Arcane Uni, this is one of the easiest spells to make and requires a very low level of Alteration to get the highest possible. Also, it stacks, so you can cast three different versions of the same spell and get stacking abilities (read the page for Feather on the Wiki).

Also, if you're running too slow, work on getting http://uesp.net/wiki/Oblivion:Heavy_Armor up to level 75 (expert), which makes it Encumber you 50% less -- the armour weighs less and you move faster! Check out http://uesp.net/wiki/Oblivion:Heavy_Armor#Skill_Increases. If you need to increase other combat skills, check out http://uesp.net/wiki/Oblivion:Increasing_Skills#General_Combat_Strategies

Well, that's a whole lot of links and info for you to check out, so I hope it helps you! :D
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Izzy Coleman
 
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Post » Tue May 17, 2011 5:44 am

Most of the foes you encounter will be well above level 12 now so it is almost useless. . .

Although you can scare of foes below level 12: wolves, horses, deer, rats, even . . . trolls. Lol.

If you have access to an enchanting altar, you could craft a demoralize weapon with max magnitude demoralize that will work on about anything if you wanted.



25 pts is the magnitude of the spell. If it is absorb health or some sort of damage spell it will be 25 damage. If the spell is an attribute fortifier or reducer it is the number of stat points affected. Shield and resists are equal to the points. That kind of thing.
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Stephanie Valentine
 
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Post » Tue May 17, 2011 4:54 am

Dang! I wish I hadn't have saved. I wonder if I should use the Glass Claymore with 22 damage and absorb health 22 points or the Daedric Claymore that does plain old 28 damage.

Is 25 points = 25 damage or no? Because I don't think it's like 10 points of feather = 10 pounds.

Thanks for the info.

Also as for artifact hunting I have no idea where any are and I wouldn't look it up. If I find one I'll sure take it though...


25 points of Absorb Health = 25 damage for the enemy you hit and 25 healing for you.

The only diffrence between damage from a weapon and damage from an enchantment is in how it reacts to your opponent's defenses. Weapon damage will be reduced by enemy armor and enchantment damage will be resisted by their Resist Magic (if they have any).

Your Glass Claymore is better than your Daedric Claymore but you could make the demoralize work if you first cast a 100% Weakness to Magic spell on your target. If my assumptions are correct, that should double the demoralizing effect so that it influences enemies up to level 24.
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james reed
 
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Post » Tue May 17, 2011 3:47 am

Wow, those are some great responses.

BAugustus, I should have told you what kind of character mine is. I have access to the Arcane University AND the Fighters Guild. I classify myself as a Spellsword type character, though not literally that class. It's a custom class. My Alteration is sadly low despite it being a major. I think it's like 40. How much do you need to enchant with max feather?
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I’m my own
 
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Post » Tue May 17, 2011 6:01 am

Wow, those are some great responses.

BAugustus, I should have told you what kind of character mine is. I have access to the Arcane University AND the Fighters Guild. I classify myself as a Spellsword type character, though not literally that class. It's a custom class. My Alteration is sadly low despite it being a major. I think it's like 40. How much do you need to enchant with max feather?


You don't need magic skill to enchant. You just need to be able to cast 1 spell that has that effect. It doesn't matter how strong the spell you can cast is. The strength of the enchantment instead depends on the strength of the soul you use. However, Sigil Stone enchantments are usually stronger than even Grand soul enchantments.
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Angel Torres
 
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Post » Tue May 17, 2011 6:54 am

Welcome to the biggest design flaw of vanilla Oblivion. Your sword is completely useless, except for its base damage.

It's not like Daedric swords are rare at your level, though. Find a marauder dungeon and hack away.


I think rats and mudcrabs might still be low enough level for it to work at this point, as I don't think they level, not that having a sword that can scare rats away is really all that impressive, especially since one hit will probably kill them anyway. In any case, I'd recommend finding another sword and getting a different enchantment for it. Of course, I never bothered with demoralize anyway, since I find chasing down running enemies annoying.

The only diffrence between damage from a weapon and damage from an enchantment is in how it reacts to your opponent's defenses. Weapon damage will be reduced by enemy armor and enchantment damage will be resisted by their Resist Magic (if they have any).


That's true, though damage from enchantments has one disadvantage as enchanted weapons have a limited charge which does not replenish automatically, so if you use one, you'll need to use soul gems, varla stones or pay someone to recharge it when the charge runs out, mundane weapons, of course, don't have this disadvantages. but when you have a powerful enchantment on your weapon, it can add up to a lot of damage, often more so than a mundane weapon of the same type, so the glass claymore will still do more damage than the Daedric one, as long as you keep it charged. Though with the Daedric one you could potentially put a stronger enchantment on it, if your able.

As far as artifact hunting, look out for Daedric shrines, since you don't want spoilers I won't tell you where they are, but usually they're located in remote areas of the wilderness. Some NPCs can tell you where to find some of them, but since you don't want spoilers, I won't tell you who, just that if you see a topic about them to discuss with anyone, you could try discussing it.
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Romy Welsch
 
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Post » Tue May 17, 2011 10:06 am

I have another question... I tried to enchant something, I can't remember what, but it wasn't even THAT impressive and I was told that either the soul or the gem wasn't strong enough. I think it was either a Greater or a Grand gem with a Greater soul. You'd think there wouldn't be much that couldn't take care of.

Is a Black Soul gem actually stronger than a Grand or is it just unique because it's people?
I'll have to go hunt down some Grand Souls.
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Joe Alvarado
 
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