starting a new character with a view to finishing the main quest and avoiding that difficulty spike i always run into around level 15 when everything else seems stronger than me, and i kind of lose the rythym of my game. i tried efficient leveling briefly but i found it too intrusive checking on my skills all the time, so what i'm aiming for is getting +4 or +5 in two attributes in particular per level - agility and intelligence, without having to worry too much about it -
here's what i have so far:
Khajiit, male, stealth, the lady, agi/str, so... 40s across the board except agilty 55 and strength 45
majors - acrobatics, illusion, mercantile, marksman, hand to hand, conjuration (?), security (?).
the skills i will use the most however will be alchemy and sneak,
so for agility - i figure by using sneak as much as i want, and leveling with marksman i can get a high bonus - my question is if i take security will that mess up my plans? sometimes the mini-game is easy for me, sometimes though i'm not in-the-zone with it, so i appreciate the perks when i get them, but i suppose i'd start at 15 so it wouldn't be too long anyway. i could take alteration instead.
for intelligence - i'd like to use conjuration for the sake of bound weapons and armour, and the odd creature thrown in, especially for end game, but there's a slight worry that overuse will push my leveling too fast - before marksman has a chance to build up a lead. might this be a problem? - considering my other majors will be relatively easy to control.
otherwise i'd like to build a combination of speed, which doesn't seem a problem, and strength, but i won't be going out of my way to use a variety of weapons (unless the bound weapons can do the job without me thinking too hard about it) or punch things to death for the sake of it, so i'll be happy with lower bonuses here.
any advice would be appreciated.