Qarl's Texture Pack III, Full, 1.3... Q?

Post » Tue May 17, 2011 7:41 am

Well, I've recently just re-installed Oblivion and, naturally, I want to make the game look as beautiful as I can. Ages ago I'd downloaded Qarl's TP.. but it was just an extraction one... now the one I have is using the OMM, which is fine. So, I install Oblivion, then I install Shivering Isles, then I download the patch... THEN I install the Lanscape mod, to make distant textures better and then I install Qarls'... however, with the OMM, it comes up as a red square saying it will conflict and may not install properly or whatever... but I went ahead with it anyway.

Now I can't decide whether it's been applied or worked... it does look like it, but maybe slightly different from what I remember..What do you guys think??

http://i157.photobucket.com/albums/t66/shantei_2007/ScreenShot0.jpg


Sorry about the size, not quite sure how to make it larger ^^

Actually, if someone could tell me how to upload a full size screenshot, then I'd be able to properly show you what I mean...
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Dawn Farrell
 
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Post » Tue May 17, 2011 1:39 am

I definitely don't see grass with that kind of detail in my game and I run at max settings with no QTP.
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Jeneene Hunte
 
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Post » Tue May 17, 2011 10:02 am

Well, for some reason some textures look a little weird... and some landscapes have some patterns on them.. and it doesn't run as smoothly as last time either... I run at 1920x1200, max, with AF x 16 and AA x 4 too.. but in the OMM it was red and said it may conflict... I feel as though something may not have gone right :S
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Abi Emily
 
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Post » Tue May 17, 2011 5:14 am

I have had issues with it as well, and since I OMOD all mods I added I could give you some assistance.

I started with Qarl 3 and then added the BTQ/QT (2048 * 2048 version). I am using a reduced grass package tho, but overall it gives the best performance <=> looks. Overwrote all the LOD files it asked for (but I created 2 OMOD, 1 for Qarl and 1 named "Landscape" that included both normal/color maps).

My game looks like http://i43.tinypic.com/25euzax.jpg

Not sure what kind of GPU you are using, but 2x AA (SSAA here) /8x AF is enough for OB. 2x SSAA makes everything really smooth, and 8x gives me enough AF juice to see all roads details (with a FOV 100 everything is detailed). 16x is not necessary since it will add detail to roads and what not which are out of sight.
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Rude Gurl
 
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Post » Tue May 17, 2011 1:19 am

The LOD to the left of my landscape might look non-detailed, but it depends on what kind of weather is being used. At times everything looks really awesome, while at other times shadows are being cast which causes some weird landscape details.

It is irrelevant though, because 9/10 times the game is just beyond beautiful.
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Dan Stevens
 
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Post » Tue May 17, 2011 4:01 am

Well, for some reason some textures look a little weird... and some landscapes have some patterns on them.. and it doesn't run as smoothly as last time either... I run at 1920x1200, max, with AF x 16 and AA x 4 too.. but in the OMM it was red and said it may conflict... I feel as though something may not have gone right :S

Red text (in OBMM) just means it's going to overwrite existing files, as far as I know. And with QTP (among other things) you can't get away with not doing that. ;) In fact, that's the whole idea - replace those architecture textures and so on.

I suppose they could've gone with alternate folders and an esp, but I gots too many of them already, usually! :D

edit: Oh, and I recommend TomLong's site: http://sites.google.com/site/oblivionpoinfo/ The QTP installation advice there is spot on (it has a category of its own, on the left side.) Really, do have a look, and at least think about following the advice there. It'll be worth it.
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Brιonα Renae
 
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Post » Tue May 17, 2011 10:43 am

Thanks guys!... Right...

http://i43.tinypic.com/20b1k6f.jpg

Can you see to the left it looks slightly blurred?

Just going to upload a few more in a sec...

But the detail is great.... for only about 2 feet in front of you .. and then the detail goes blurred!

[IMG]http://i41.tinypic.com/2jd0uvq.jpg[/IMG] Weird patters..

[IMG]http://i44.tinypic.com/o9i8uo.jpg[/IMG]

[IMG]http://i41.tinypic.com/kbytsp.jpg[/IMG]

Does this not all look slightly weird to you? For me it seems to blur a little bit... I can't be fussed with messing around... I just wanna extract the QTP to my Data folder :(

[IMG]http://i42.tinypic.com/2whi77r.jpg[/IMG]

[IMG]http://i43.tinypic.com/ftzmls.jpg[/IMG] OH and on this one, can you see to the left the game has that window thing? Every now and again that bow there flickers for about 3 seconds and then goes. Really bugging me, what can I do about that?
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Rusty Billiot
 
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Post » Tue May 17, 2011 10:28 am

The LOD to the left of my landscape might look non-detailed, but it depends on what kind of weather is being used. At times everything looks really awesome, while at other times shadows are being cast which causes some weird landscape details.

It is irrelevant though, because 9/10 times the game is just beyond beautiful.


Btw, character looking good there.. ^^
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Shianne Donato
 
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Post » Tue May 17, 2011 12:42 am

you should also look into getting the detailed terrain mod, which adds a shader and alpha channels to the terrain, allowing them to be blended in a less muddy fashion. Makes quite a difference, especially around rocky terrain and roads.

it can be found here: http://www.tesnexus.com/downloads/file.php?id=15245
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Cat
 
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Post » Tue May 17, 2011 3:47 am

If you install Detailed Terrain (DT), I recommend installing it before installing QTP3.
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Kieren Thomson
 
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Post » Tue May 17, 2011 12:27 am

why? Detailed Terrain uses QTP3 textures that have been supplied with an additional alpha channel to store blending information. Wouldn't installing QTP3 after DT cause the DT files to be overwritten, causing the entire process to be useless?
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Kelly Tomlinson
 
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Post » Tue May 17, 2011 1:06 pm

QTP3 does not overwrite all of the DT textures, not to mention the shader edits, but I will check on that anyway...


Edit: ...I might be confusing DT's installation with Bomret's normal maps...

Edit: You are right about DT. I must have been mixing up the installation order with Bomret's normal maps. I will add this to that QTP3 install page. Actually, I will probably just turn it into an aesthetic overhaul install page. Thank you for catching that.
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Sammykins
 
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Post » Tue May 17, 2011 5:48 am

If you use Detailed Terrain for shivering isles, they are based on the Bomret textures for shivering isles, and you should install those textures first as well, installing DT over it all when it's done.
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Marcus Jordan
 
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Post » Tue May 17, 2011 12:56 am

OH and on this one, can you see to the left the game has that window thing? Every now and again that bow there flickers for about 3 seconds and then goes. Really bugging me, what can I do about that?


For that turn off the windows sidebar before launching the game --- the sidebar app will cause that when it refreshes in the background every once in awhile !!
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Brad Johnson
 
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Post » Tue May 17, 2011 12:35 pm

What is the Windows sidebar? (I use Windows XP.)
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Cheryl Rice
 
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Post » Tue May 17, 2011 1:08 pm

Sidebar's this bar on the side of the desktop that has widgets in it. It's in Vista and 7. As for the blurriness as the terrain is farther away from the camera, my guess is that it's just the mipmapping. The shots you've posted look completely normal. As textures are rendered farther and farther from the camera, the game swaps them out for reduced versions called mipmaps. (1024^2 becomes 512^2 a little farther away, and farther than that it gets reduced to 256^2, etc.). This is what Oblivion uses when you select "medium" and "low" texture packs. It just uses the next mipmap down as the base texture. Usually, mipmaps are generated at texture creation, but sometimes they're not, and that's what causes weird graphical glitches for some folks who use medium or low quality textures*.

[EDIT] *This only happens with custom textures for which mipmaps haven't been generated. Vanilla Oblivion does NOT have this problem.
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emma sweeney
 
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Post » Mon May 16, 2011 11:58 pm

...so I killed that QTP3 page...http://sites.google.com/site/oblivionpoinfo/installmods/aestheticoverhaulinstallorder
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Alan Whiston
 
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