[REL] Windwalker Staff

Post » Mon May 16, 2011 11:45 pm

A small thing I made to suit my needs. Nothing spectacular really, but I upload it anyway for those who dare not open the CS. :)

I wanted something convenient to travel quickly and explore the world. I kind of liked the scrolls of Windwalker/Windform, but what pisses me off with levitation is that it can become a pain in the a** in cramped interiors, so when you have reached your destination too early, you sometimes have to wait for the levitate effect to wear off before you can do anything useful... <_<
The most obvious workaround is to enchant a weapon with a constant effect levitate, as it allows you to "toggle" levitation on/off by switching weapons. Unfortunately, within the game, you can't enchant a weapon with more than a few points of levitate, and what you get in the end is something... pretty slow. <_<
Hence this mod. :smile:

Since I am not a fan of items that make the game too easy, I attached a script to make the staff a bit tricky to use (and put the staff in the Telvanni Vaults).

Whattheh's Windwalker Staff
version 1.0
2011-03-29

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What the mod does:

This mod adds an enchanted staff to the game. It is inspired by the Windwalker scroll: when equipped, it will grant the player invisibility + 1000pts levitate (constant effect).

I don't like über-items that unbalance my game too much, so I attached a script that adds some little drawbacks.

Firstly, and contrary to the original scroll, if you lose your invisibility for whatever reason (i.e. swinging the staff, casting a spell, opening a container, etc.), you will lose the levitate effect as well.

Secondly, the staff will allow you to levitate at the expense of your magicka. As long as it is equipped, you will lose magicka points (and when you have no magicka left, the levitate effect will be removed).
Note that this is scripted, so the famous trick for cancelling negative effects - 100% resist magicka on self for 1sec - will not work here. :)

I made it so the rate at which the magicka is consumed is depending on the Player's stats, namely his/her Willpower and Alteration skill: the higher your Alteration and Willpower, the less it will cost you.

For those who like to know how it works: the Alteration skill sets the "unit" of consumption (how many magicka points you lose at a time), while the Willpower attribute sets the number of such units per second
As an indication:
- At 100 Willpower / 100 Alteration, you lose approx. 3pts/sec;
- At 100 / 70, you lose 4pts/sec
- At 70 / 70, you lose 6pts/sec
- At 70 / 50, you lose 9pts/sec
- At 50 / 50, you lose 12pts/sec
...
- At 20 / 20, you lose 83pts/sec (ouch!)

The staff is located in the Telvanni Vaults, as a replacement of Felen's staff, which is an exact copy of Maryon's staff (found elsewhere in the game) and is not involved in any quest.

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Installation:

1. Put "Windwalker Staff.ESP" in your Morrowind/Data Files folder
2. check the corresponding box in the Morrowind launcher
3. Play

Uninstallation:
1. Uncheck the box
2. You're done

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Conflicts/Known Issues:

This mod will conflict with any mod that uses/alters Felen's staff in the Telvanni Vaults. Apart from that it is pretty safe to use. (I cleaned it with Testool, btw.)
The mod has Morrowind, Tribunal & Bloodmoon as masters (GOTY edition) but should be safe to use with Morrowind alone. Just update its masters with Wrye Mash.

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Permissions:

You can do whatever you like with my mods, but I will appreciate if you just drop me a line and let me know... :)


***************************************************************************
Credits:
-Bethesda, of course
--GhanBuriGhan, Yacoby & melian for their invaluable "Morrowind Scripting for Dummies" :)
-The Morrowind Community


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9092
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Rhysa Hughes
 
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Post » Tue May 17, 2011 8:09 am

What model does it use? Im curious. =)
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Laurenn Doylee
 
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Post » Tue May 17, 2011 1:24 am

The wooden staff. I liked the way it looked, and you would never use one otherwise (way to weak) so I thought it would be nice to "rehabilitate" it =)
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Jaki Birch
 
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Post » Tue May 17, 2011 12:21 pm

Mighta been cool to make it a broom :)
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Tammie Flint
 
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Post » Tue May 17, 2011 3:26 pm

Mighta been cool to make it a broom :)


Exactly what crossed my mind :P

Anyway, cool release, thanks :) I was "oh, contant levitation, meh" but when I saw how it works I realised this is pretty cool. It's constant, but it takes the magicka off, thus removing the ability to levitate your ass off while launching magics at enemies as long as you want, like some people like to do. (which is in my opinion cheating of sorts)
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Vera Maslar
 
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Post » Tue May 17, 2011 10:09 am

Mighta been cool to make it a broom :)

Oh yes, I also thought about adding a Quidditch faction to the game :)
More seriously, I have no idea whatsoever on how to make a mesh/texture. (Btw, if anyone knows a good tutorial...)

I was "oh, contant levitation, meh" but when I saw how it works I realised this is pretty cool. It's constant, but it takes the magicka off, thus removing the ability to levitate your ass off while launching magics at enemies as long as you want, like some people like to do. (which is in my opinion cheating of sorts)

Glad you like the idea. :)
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TWITTER.COM
 
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Post » Tue May 17, 2011 4:20 am

Oh yes, I also thought about adding a Quidditch faction to the game :)
More seriously, I have no idea whatsoever on how to make a mesh/texture. (Btw, if anyone knows a good tutorial...)


You don't need to! There's already a broom miscellaneous object. Wouldn't it just be as simple as assigning that mesh to your staff weapon?

EDIT: There's also http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7474, that has already made said broom into an equippable item.
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darnell waddington
 
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