[RELZ] Wrye Bash -- Thread No. 40

Post » Mon May 16, 2011 11:24 pm

Why in the world...Is your load order still in the other thread? I want to see which Ren plugin you are trying to use. You cannot merge mods with purple text. They have the NoMerge tag, which means they should not be merged. Just leave them deactivated. They should have dots in their check boxes denoting that their contents have been imported into the bashed patch. The NoMerge tag stops them from appearing in the merge patches section of the bashed patch anyway.
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Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Tue May 17, 2011 10:02 am

Yeah, both of the purple mods have the dots in their checkboxes. I guess that means they're OK, then. Does that mean I'm good to go except for the Rens mod (which I'm about ready to skip at this point)? Here's the mod list since you asked:

Spoiler
Active Mod Files:
00 Oblivion.esm
01 Jog_X_Mod.esm
02 All Natural Base.esm [Version 0.9.9]
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.72]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 FCOM_Convergence.esm [Version 0.9.9MB3]
09 Armamentarium.esm [Version 1.35]
0A Artifacts.esm [Version 1.1]
0B TNR ALL RACES FINAL.esp
0C TNR - ShiveringIsles.esp
0D Unofficial Oblivion Patch.esp [Version 3.2.5]
0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0F Oblivion Citadel Door Fix.esp
10 DLCShiveringIsles.esp
11 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Francesco's Optional Chance of More Enemies.esp
15 Francesco's Optional Leveled Quests-SI only.esp
16 Francesco's Optional Leveled Guards.esp
++ FranDarkSeducerWeapFix.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
17 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
18 All Natural.esp [Version 0.9.9]
19 All Natural - SI.esp [Version 0.9.9]
1A Enhanced Water v2.0 ND.esp
1B Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
1C WindowLightingSystem.esp
1D Akatosh Mount By Saiden Storm.esp
1E bnmDLTIC-1-6.esp [Version 1.6]
1F personality_idles3b.esp
20 SoT_Holiday.esp
21 Spell Delete.esp
22 Enhanced Economy.esp [Version 3.4.3]
23 sr_super_hotkeys.esp
24 DLCHorseArmor.esp
25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
26 DLCOrrery.esp
27 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
28 DLCVileLair.esp
29 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
2A DLCMehrunesRazor.esp
2B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
2C DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ ArtifactsFemaleArmor.esp
2D Hemingweys NPC Capes.esp [Version 1.02]
2E Armamentium female.esp
2F DLCThievesDen.esp
30 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
31 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
32 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
33 Cobl Glue.esp [Version 1.72]
34 Cobl Si.esp [Version 1.63]
35 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
36 Oblivion WarCry EV.esp
37 FCOM_WarCry.esp [Version 0.9.9MB3]
38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
39 OOO-Map_Markers_Stock.esp [Version 1.33]
3A OOO-No_Guild_Ownership.esp [Version 1.33]
++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
3B OMOBS Optional Combat Settings.esp [Version 1.0]
3C ArmamentariumArtifacts.esp [Version 1.35]
3D FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
3E Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoSpiders.esp [Version 0.9.9]
++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
++ FCOM_NoReaversInGates.esp [Version 0.9.9]
++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
3F Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
40 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
41 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
42 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
43 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
44 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
** FCOM_HungersUnitySI.esp [Version 0.9.9]
45 FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ Fransfemale.esp
** EVE_StockEquipmentReplacer4FCOM.esp
46 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
47 thievery.esp
48 thievery - EE patch.esp [Version 1.0]
49 VaultsofCyrodiil.esp
4A DLCBattlehornCastle.esp
4B DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
4C DLCFrostcrag.esp
4D FrostcragRebornCobl.esp
4E Knights.esp
4F Knights - Unofficial Patch.esp [Version 1.0.9]
** EVE_KnightsoftheNine.esp
50 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
51 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
52 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
53 Bag of Holding.esp [Version 1.5.0]
54 EVE_ShiveringIslesEasterEggs.esp
55 P1DkeyChain.esp [Version 5.00]
56 ATakesAll.esp
57 Mark & Recall.esp
58 MidasSpells.esp
59 StealthOverhaul.esp
++ OOO-Level_Slow.esp [Version 1.33]
++ 77_Umpa_sixy_walk.esp
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
5A bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
5B bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
5C bgMagicEVPaperChase.esp [Version 1.68EV]
5D bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
5E Willful Resistance.esp [Version 4.0]
++ EVE_KhajiitFix.esp
++ [GFX]_Initial_Glow-all.esp
5F bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
60 bgMagicLightningbolt.esp
61 Hemingweys Capes.esp [Version 2.00]
62 Cobl Silent Equip Misc.esp [Version 01]
63 RedGlassGear.esp
64 blink.esp
65 Bashed Patch, 0.esp
66 Streamline 3.1.esp

User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Tue May 17, 2011 1:46 am

Why are you trying to Bash merge Ren's mod? Leave it active.
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Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Tue May 17, 2011 1:38 pm

It's italicized and someone earlier said italicized mods shouldn't be checked.
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Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue May 17, 2011 9:43 am

I think there is a bug now because someone posted Streamline being italicized in the BOSS thread. Ren's mod should not be deactivated. If you do not want to be confused by the italicized text, right-click in the bash tags frame (lower-right corner) and uncheck the "Deacivate" tag. Check the plugin, rebuild the bashed patch, and you should try to play. Keep us posted, as well as yourself, so that we can sort out these new plugin distinction and BOSS issues.
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Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Tue May 17, 2011 12:24 pm

The Bashed Patch is rebuilding now. When it's done I'll try out the FCOM 300_Test.esp. If all is good after that I'll post my mod list in my BAIN thread from yesterday since you asked for a list when I'm all done.
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Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Tue May 17, 2011 2:26 am

I want to make a load order page for you with the nearly classic FCOM load order after you have played it for a while. You will not have the necessary stats I need to fill out a page if you have not put more than a few hours into it. I have fun. Do not dwell on that. If your setup tests well with the 300_test plugin and running through Vilverin with godmode (tgm) enabled, then go play. After playing for...maybe ten, nearly problem free hours with that setup and you still want to add more mods, you can post their to ask for advice or something, if you want. However, if this setup does work out, I would like to archive that load order before you add more mods to it.

Edit: I think this thread is dying soon...
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Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Tue May 17, 2011 2:12 am

http://www.gamesas.com/index.php?/topic/1089021-relz-wrye-bash-thread-no-41/
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Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

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