Fallout UK

Post » Tue May 17, 2011 12:08 am

Im good with Essix or swindon :}


Excuse me but Essix is a really nice place to live and all that, it's Suffolk where you need to watch your back. :wink:

On topic though, there were a lot of Sci-fi "world of tomorrow" stuff going on in the UK too, such as http://en.wikipedia.org/wiki/Dan_Dare. Not to mention all the Gerry Anderson stuff like Supercar and Firebird. Plus we were building some pretty cool aircraft such as http://en.wikipedia.org/wiki/De_Havilland_Venom, as well as some very forward-thinking http://www.youtube.com/watch?v=wtjVf724G7w.
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Danielle Brown
 
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Post » Tue May 17, 2011 4:13 am

I live about twenty minutes drive from an American nuclear bunker in Scotland. They're all over the world. It could be a way to keep the continuity of the series while travelling to a very different location. Not necessarily the UK, but it need to be a nation that would likely have been allied to the USA, or at least under their dominion. Germany?
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joannARRGH
 
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Post » Tue May 17, 2011 11:40 am

Any ideas?....

Welcome GrogPole!

Whilst I think fallout UK has a lot going for it, I think there'd be a problem with London's gameplay being too much like Fallout 3's (small areas seperated by long tube walks).

If you're interested in a post nuclear UK and are in to Pen and Paper roleplaying, you might be interested in Twilight 2000, which sets up a Britain where post nuke central government is based out of Portsmouth, and has control only over the area south of the Thames. Its been out of print for some time I believe, so your 2ndhand shop may be the right place to look for it. There's also some european continent settings if thats your thing.

Threads, a post nuclear docu-drama made by the BBC is also worth a view and is available on Google Video

If you're ever in Edinburgh, make sure you check out Mary Kings Close just off the Royal Mile- its an entire street that's quite literally been built over - A good place to hide as the bombs fall?
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JERMAINE VIDAURRI
 
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Post » Tue May 17, 2011 1:06 am

Welcome GrogPole!

Whilst I think fallout UK has a lot going for it, I think there'd be a problem with London's gameplay being too much like Fallout 3's (small areas seperated by long tube walks).

If you're interested in a post nuclear UK and are in to Pen and Paper roleplaying, you might be interested in Twilight 2000, which sets up a Britain where post nuke central government is based out of Portsmouth, and has control only over the area south of the Thames. Its been out of print for some time I believe, so your 2ndhand shop may be the right place to look for it. There's also some european continent settings if thats your thing.

Threads, a post nuclear docu-drama made by the BBC is also worth a view and is available on Google Video

If you're ever in Edinburgh, make sure you check out Mary Kings Close just off the Royal Mile- its an entire street that's quite literally been built over - A good place to hide as the bombs fall?

Mary Kings Close is underneath buildings, but it's also built on top of the volcanic lump that makes up the old town. Which means it is still pretty high up so there's a good chance it gets wiped out in any blast.

I wonder if buildings very close to the old town, but on the opposite side of the blast would be somewhat sheltered. I'm especially thinking of the Grassmarket, Cowgate or Waverley Station. In that case, Mary Kings Close would have a small chance.
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Kyra
 
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Post » Tue May 17, 2011 9:30 am

I think you would have to have old Music Hall tunes on the radio, oh, and http://www.youtube.com/watch?v=azhTRVCzieg for irony. And if we're lucky, http://www.youtube.com/watch?v=l7NnR_RghWI... :blush:
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Anna S
 
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Post » Tue May 17, 2011 3:33 pm

I think this would be perfect. This would be a breath of fresh air for the Fallout series.

Also, how many iconic locations does the UK have, not to mention the awesome countryside and villeges.


I'd be all for Fallout UK. Pretty much over everything else.
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Rachel Eloise Getoutofmyface
 
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Post » Tue May 17, 2011 6:11 am

I don't think Fallout really would work IMO in the UK. Why I for one would love to see pictures of Vault Boy looking like Henry VIII and a special ghoulified PM, I think it only fits in with American culture. That said, I'd love to see a post-apocalyptic game set in London, even better if it was a first person RPG like Fallout
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stephanie eastwood
 
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Post » Tue May 17, 2011 10:04 am

I don't think Fallout really would work IMO in the UK. Why I for one would love to see pictures of Vault Boy looking like Henry VIII and a special ghoulified PM, I think it only fits in with American culture. That said, I'd love to see a post-apocalyptic game set in London, even better if it was a first person RPG like Fallout

Hellgate
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Steve Smith
 
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Post » Tue May 17, 2011 2:11 pm

Hellgate


Don't think its free roaming though is it? Is that the game that was similar to Diablo?

Free roaming, Fallout style game set in London would be epic. Especially if they made the centre like the Pitt due to the abundance of radiation from the Thames
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James Smart
 
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Post » Tue May 17, 2011 1:51 pm

I don't think Fallout really would work IMO in the UK. Why I for one would love to see pictures of Vault Boy looking like Henry VIII and a special ghoulified PM, I think it only fits in with American culture. That said, I'd love to see a post-apocalyptic game set in London, even better if it was a first person RPG like Fallout


I think saying Fallout only fits with American Culture is stupid. It could fit with anything. No reason it couldn't.
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Danel
 
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Post » Tue May 17, 2011 12:41 pm

To be honest, the whole 'Americana ' thing wasn't added until Fallout 3.
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Mistress trades Melissa
 
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Post » Tue May 17, 2011 6:02 am

I think saying Fallout only fits with American Culture is stupid. It could fit with anything. No reason it couldn't.

Its not stupid though. The Vault Boys, the image style, the grand B-Movie creatures and devices, the architecture is all very American - an America of a certain era (the 1950's).

Any non-american fallout is going to have to be so different as to really give it no value from being in the fallout brand; in fact it would be better of with its own brand.

Its like saying Hyundai could build a luxury car in the same class as Rolls Royce - I'm sure they could, but as wouldn't be what you expect from Hyundai it gets no value from slapping the hyundai badge on it - the hyundai badge would devalue the vehicle (and would do better by making a seperate brand like Toyota did with Lexus).
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Erika Ellsworth
 
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Post » Tue May 17, 2011 2:11 pm

Well Dan Dare had some of that stuff, it's not as though America had a monopoly on 50's Sci-Fi, hell even the http://en.wikipedia.org/wiki/Explorers_on_the_Moon.
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Lauren Graves
 
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Post » Tue May 17, 2011 3:47 pm

For the person who said it doesn't really matter when the game takes place, I suggest that it does. Roleplay games are about immersion. They present you with an alternative world, in which you have an alternative persona. The degree to which the artificial world "makes sense" will strongly affect your ability to roleplay within it. Every time you trip over a logical or stylistic inconsistency, you are wrenched out of character and forced to think "Well, I guess they messed that up." Determining, and determinedly sticking to, a time line for the game can help lead to immersion via better world building.

For a completely random example, the food. There is perfectly edible food available almost anywhere. I mean who doesn't enjoy the refreshing crunch and mouth-watering taste of Sugar Bombs? But if this is 200 years later, why is all this food in perfect edible condition? It's never explained in the game. You can try to explain it away (it's vacuum-packed food that was then irradiated to kill off microculture that was packed with the food) but having to step out of the game and apply real life to it so that it makes sense is damaging to immersion. You're on your own as far as explaining why nobody else has found and devoured this eternal cornucopia, or why the boxes themselves haven't rotted away from the sealed interior packaging. Why there is Grilled Mantis everywhere in the game world, despite mantids only showing up in some rare areas? And the fact that you never see anybody living in the area where you find this fresh food so why is it there, and the fact that it's not spoiled despite being unfrigerated, and the fact that you never see anybody cooking mantis legs, and the fact that you never see anybody hunting mantids. Where are these people getting all this mantis meat, why doesn't it rot, why do they prepare it in secret, and is this even mantis at all?!?

When you get to thinking about, F:NV is practically a psychological horror game in some ways. :P

Obviously not all of that has to do with time alone, but it's an example of how a world designer needs to carefully consider many aspects of what they are doing lest they create a visually appealing setting that really makes no sense at all. Time is a huge but subtle part of everything.
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MISS KEEP UR
 
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Post » Tue May 17, 2011 2:30 pm


For a completely random example, the food. There is perfectly edible food available almost anywhere. I mean who doesn't enjoy the refreshing crunch and mouth-watering taste of Sugar Bombs? But if this is 200 years later, why is all this food in perfect edible condition? It's never explained in the game. You can try to explain it away (it's vacuum-packed food that was then irradiated to kill off microculture that was packed with the food) but having to step out of the game and apply real life to it so that it makes sense is damaging to immersion. You're on your own as far as explaining why nobody else has found and devoured this eternal cornucopia, or why the boxes themselves haven't rotted away from the sealed interior packaging. Why there is Grilled Mantis everywhere in the game world, despite mantids only showing up in some rare areas? And the fact that you never see anybody living in the area where you find this fresh food so why is it there, and the fact that it's not spoiled despite being unfrigerated, and the fact that you never see anybody cooking mantis legs, and the fact that you never see anybody hunting mantids. Where are these people getting all this mantis meat, why doesn't it rot, why do they prepare it in secret, and is this even mantis at all?!?

Preservatives. Loads and loads of artificial preservatives.

(You see thats the real source of the mutations, not this "FEV" nonsense. Its a conspiracy I tell you.)
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Veronica Martinez
 
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