One thing about the screen is I think they placed the 2 arcs in that area wrong, as they are both the exact same arches, don't to the textures and the cracks, they are lined up one after the other, and are in the same orientation, so this flaw stands out more than it should.Also, snow is obviously a texture or a dynamic shader at best. As it is the exact same on both arches. The best we can hope for is that there is a slider for snow and that the amount of "snow shader" increases on the textures. But it definitely squelches any dynamic snow theories. Love the artwork and the screen though.
There were never any real dynamic snow theories to begin with. Just people not knowing enough about graphics technologies spreading rampant speculation. The "slider" is exactly what I predict as well, and I had http://www.gamesas.com/index.php?/topic/1158033-amazing-snow-and-enviroments/page__view__findpost__p__16971345 the method which they're using (placing snow based on the object's normal maps).
"...they built a new precipitation system that allows artists to define how much snow will hit particular objects. The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes. "Same model = Snow in same places.
True, but they could introduce a bit of randomness into it, but it's probably too expensive to do in a pixel shader. The quality is less than I had hoped. Crysis does a good dynamic snow shader. You can see vertical lines going through the snow, these should be blurred out somehow. It most likely has to do with the normal map resolution. Normal maps at DTX5 compression are extremely blocky. Only the new DX10/11 compression types are not blocky. And since the snow shader finds out where to place the snow via the surface normals, it's reliant on the quality of the normal map I suppose.
If you look closely the snow is slightly different in places, especially the base, the models are identical though, also I reckon the black figure in the wordwall painting is a dragon in human(ish) form, it has what appear to be talons
Nope. Count the number of sections in the back arch and the number of sections in the front one. The front one is buried much deeper.