Artworks from latest GI hub update in big resolution.

Post » Tue May 17, 2011 10:34 am

I don't understand the several negative comments about these artworks. No wonder game developers are loathe to post these.

No one is going to spend huge amounts of time generating concept art. Get over it.

Besides, I think they are very nice.
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maddison
 
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Post » Tue May 17, 2011 1:59 pm

What the hell is that thing?

[img]http://img11.imageshack.us/img11/7097/strangepw.jpg[/img]
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Bethany Short
 
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Post » Mon May 16, 2011 11:31 pm

Awesome...thanks for posting!!
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rebecca moody
 
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Post » Tue May 17, 2011 6:15 am

What the hell is that thing?

[img]http://img11.imageshack.us/img11/7097/strangepw.jpg[/img]

Already had some discussion about this thing. Personally think that it is a harpy or smth close to it.
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Shannon Marie Jones
 
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Post » Tue May 17, 2011 2:54 pm

This artwork is amazing, thanks for posting this.

No. 2 is my desktop now.
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James Baldwin
 
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Post » Tue May 17, 2011 2:32 pm

Does anyone else think the guy in the screenshot looks like he'd be cold?
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Laura-Jayne Lee
 
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Post » Tue May 17, 2011 2:32 am

Does anyone else think the guy in the screenshot looks like he'd be cold?


Not necessarily. He can be a Nord
Resistant to cold you know ;)

Otherwise, hella' cold!
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Ricky Meehan
 
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Post » Tue May 17, 2011 1:19 am

Actually the artworks look better than the screen I think O_o

It may be that we haven't seen actual ingame screenshots of the concept arts though...
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Blessed DIVA
 
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Post » Tue May 17, 2011 8:17 am

Anyone else notice all the faces in the word wall?
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Gill Mackin
 
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Post » Tue May 17, 2011 12:28 pm

Anyone else notice all the faces in the word wall?



Now that you mentioned it I am seeing faces all over the dang thing.
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jessica breen
 
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Post » Tue May 17, 2011 11:17 am

Anyone else notice all the faces in the word wall?



I thought it was some new kind of ruin belonging to some ancient civilization.
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Sylvia Luciani
 
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Post » Tue May 17, 2011 10:28 am

Is it possible that in Skyrim interiors won't be in separate cells but instead physically connected with the outside world like for example in Gothic?

On these artwork seems like we can see trees in the outside forests?

Could maybe someone of the devs confirm or deny that? I'm very interested as it is a cool touch!



(hope to shoot at dragons with bow and arrows through window of my mountain cabin :))
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Alyce Argabright
 
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Post » Tue May 17, 2011 7:23 am

Is it possible that in Skyrim interiors won't be in separate cells but instead physically connected with the outside world like for example in Gothic?

@MasterSamson88 Pretty much the same as always. Insides are insides. Outsides are outsides.
- http://twitter.com/DCDeacon/status/25613941761646593
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Andrew Perry
 
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Post » Tue May 17, 2011 7:48 am

Ah... Well, ok then.
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Hayley Bristow
 
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Post » Tue May 17, 2011 9:06 am

One thing about the screen is I think they placed the 2 arcs in that area wrong, as they are both the exact same arches, don't to the textures and the cracks, they are lined up one after the other, and are in the same orientation, so this flaw stands out more than it should.


Also, snow is obviously a texture or a dynamic shader at best. As it is the exact same on both arches. The best we can hope for is that there is a slider for snow and that the amount of "snow shader" increases on the textures. But it definitely squelches any dynamic snow theories.


Love the artwork and the screen though.
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Austin Suggs
 
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Post » Tue May 17, 2011 12:20 am

In this larger screenshot of the mountains towards the left you can now see two separate mountain ranges in the distance. Whether they're assessable isn't known. Hopefully they're not beyond an invisible wall.
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Yung Prince
 
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Post » Tue May 17, 2011 12:14 pm

wordwall's got to be High Hrothgar... the faces must have something to do with the Greybeards.

err, n/m... that's a forest.
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Spaceman
 
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Post » Tue May 17, 2011 12:32 am

In that first one anyone see a man going dragon form? Eh? :)
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Gaelle Courant
 
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Post » Tue May 17, 2011 12:38 pm

http://www.bbc.co.uk/cbbc/raven/assets/img/gallery/05_large.jpg

http://www.bbc.co.uk/cbbc/raven/index.shtml

A-ha!
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Chase McAbee
 
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Post » Tue May 17, 2011 4:16 am

Also, snow is obviously a texture or a dynamic shader at best. As it is the exact same on both arches. The best we can hope for is that there is a slider for snow and that the amount of "snow shader" increases on the textures. But it definitely squelches any dynamic snow theories.

"...they built a new precipitation system that allows artists to define how much snow will hit particular objects. The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes. "

Same model = Snow in same places.
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Timara White
 
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Post » Tue May 17, 2011 6:08 am

If you look closely the snow is slightly different in places, especially the base, the models are identical though, also I reckon the black figure in the wordwall painting is a dragon in human(ish) form, it has what appear to be talons :)
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Rachael Williams
 
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Post » Tue May 17, 2011 7:20 am

One thing about the screen is I think they placed the 2 arcs in that area wrong, as they are both the exact same arches, don't to the textures and the cracks, they are lined up one after the other, and are in the same orientation, so this flaw stands out more than it should.Also, snow is obviously a texture or a dynamic shader at best. As it is the exact same on both arches. The best we can hope for is that there is a slider for snow and that the amount of "snow shader" increases on the textures. But it definitely squelches any dynamic snow theories. Love the artwork and the screen though.

There were never any real dynamic snow theories to begin with. Just people not knowing enough about graphics technologies spreading rampant speculation. The "slider" is exactly what I predict as well, and I had http://www.gamesas.com/index.php?/topic/1158033-amazing-snow-and-enviroments/page__view__findpost__p__16971345 the method which they're using (placing snow based on the object's normal maps).

"...they built a new precipitation system that allows artists to define how much snow will hit particular objects. The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes. "Same model = Snow in same places.

True, but they could introduce a bit of randomness into it, but it's probably too expensive to do in a pixel shader. The quality is less than I had hoped. Crysis does a good dynamic snow shader. You can see vertical lines going through the snow, these should be blurred out somehow. It most likely has to do with the normal map resolution. Normal maps at DTX5 compression are extremely blocky. Only the new DX10/11 compression types are not blocky. And since the snow shader finds out where to place the snow via the surface normals, it's reliant on the quality of the normal map I suppose.


If you look closely the snow is slightly different in places, especially the base, the models are identical though, also I reckon the black figure in the wordwall painting is a dragon in human(ish) form, it has what appear to be talons :)

Nope. Count the number of sections in the back arch and the number of sections in the front one. The front one is buried much deeper.
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Jon O
 
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Post » Tue May 17, 2011 5:14 am

ive asked this like 3 other times but is there a wallpaper version of the dead mammoth concept art? link would be much appreciated .
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Natasha Callaghan
 
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Post » Tue May 17, 2011 5:35 am

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-SiteFiles-imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg_2D00_1680x0.jpg

This is game image or a painting concept?
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Emily Graham
 
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Post » Tue May 17, 2011 5:46 am

ingame screenshot
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Klaire
 
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