Are there enemy respawns in skyrim?

Post » Tue May 17, 2011 1:08 am

I REALLY hope there are. I thought oblivions respawn system was great, and if there arnt enemy respawns in most of the dungeons i will be deeply disappointed :down: many rpgs are starting to get wid of respawns e.g risen, two worlds 2 but i just hope bethesda have kept enemy respawning in exterior areas and in non-plot dungeons in.
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Blessed DIVA
 
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Post » Tue May 17, 2011 6:04 am

[edit] Read your post wrong, sorry. I'm pretty sure they will be in.
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Liv Staff
 
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Post » Tue May 17, 2011 11:14 am

i sure hope so , the same for random items ,i dont want to play whit empty dungeons after i visit them and beat the side quest and main quest.

in oblivion, i revisit dungeons previously visited all the time.

but i think the re spawn time should be every seven days in game world time so people dont abuse good dungeons.
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xemmybx
 
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Post » Tue May 17, 2011 11:56 am

Yes but I hope for a longer respawn time.
Like a few weeks, rather than three days...
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Life long Observer
 
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Post » Tue May 17, 2011 11:49 am

Limited respawns only. I want to be able to kill all the guards in a town and it to remain practically empty for a long while (until they bring new guards).

I like to clear out bandit camps and not have them re-appearing after only a day or two.

Dungeons and caves shouldn't be re-populated exactly like they were from the beginning. That feels artificial to me. I want only partial respawning and with a slighlty different setup of monsters in dungeons.

I liked how Risen did it. It didn't have any true respawn as far as I noticed, but it had some degree of re-population of areas you had cleared out, with some higher level enemies who appeared in some cleared areas, but in fewer numbers.
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Laura Mclean
 
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Post » Tue May 17, 2011 6:12 am


I liked how Risen did it. It didn't have any true respawn as far as I noticed, but it had some degree of re-population of areas you had cleared out, with some higher level enemies who appeared in some cleared areas, but in fewer numbers.


Yeah, this sort of thing. I'd like to feel that i make an impact on the world and that it can be seen rather than i'm playing whack a mole. I'd like to avoid that empty feeling of futility that dashes the acheivement as you realise it's all pointless grind.
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Pixie
 
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Post » Tue May 17, 2011 3:23 pm

I loved the respawning, because I could go back to rockmilk cave and see everyone kill each other and I would just take the loot
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barbara belmonte
 
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Post » Tue May 17, 2011 1:22 am

i sure hope so , the same for random items ,i dont want to play whit empty dungeons after i visit them and beat the side quest and main quest.

in oblivion, i revisit dungeons previously visited all the time.

but i think the re spawn time should be every seven days in game world time so people dont abuse good dungeons.


Totally agree with you on this one
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Roisan Sweeney
 
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Post » Tue May 17, 2011 1:07 am

Anyone who has read the article in the GI magizine about skyrim, does the article mention anything about enemy respawns??
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Steeeph
 
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Post » Tue May 17, 2011 9:58 am

If I interpreted the GI articles right, Once you go into a dungeon (or any other cell?) it is permanetly set to you current level and by extension your max possible gear/loot, and respawns are either very low or non-existant in most dungeons. But they did mention respawning (and bigassgoddamnsigh level scaling (with a chance for lower level enemies, because thats what we all really miss out on with leveling scaling /sarcasm)) in wilderness cells so I'm not really sure they have a system they like down yet tbh.
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Ricky Meehan
 
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Post » Tue May 17, 2011 2:51 pm

I have faith that they will not ruin our endgame fun. We will really just need to wait for more information on this topic.
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Juliet
 
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Post » Tue May 17, 2011 11:08 am

I don't like respawning. In Oblivion (with a mod that disables respawning enemies), there were enough caves/ruins/forts anyway, so that when you run out of quests you probably still have dungeons left.
I love to clear out a cave, but I hate when some new bandit scum have occupied it 3 days later.
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Svenja Hedrich
 
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Post » Tue May 17, 2011 2:25 am

If I interpreted the GI articles right, Once you go into a dungeon (or any other cell?) it is permanetly set to you current level and by extension your max possible gear/loot, and respawns are either very low or non-existant in most dungeons. But they did mention respawning (and bigassgoddamnsigh level scaling (with a chance for lower level enemies, because thats what we all really miss out on with leveling scaling /sarcasm)) in wilderness cells so I'm not really sure they have a system they like down yet tbh.


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Group: Members Joined: 02-January 11 Location:Stuck inside the Numidium. Underking, help me out brah. Posted Yesterday, 09:06 PM

Lousic, on 09 January 2011 - 06:33 PM, said:

Has it been confirmed that enemies wont respawn in dungeons in skyrim



No, there has been no mention of respawn rates or any other thing concerning the level-scaling system except that it would be more like fallout than Oblivion. The level-scaling system explained is the run-down of Fallout's level-scaling. What I am about to say is complete speculation but, I believe there will be respawns but the respawns will be set to the level you were when you first encountered them, meaning if you cleared out that dungeon at lvl 15 and go back at lvl 50 to try to farm for gear, they will still be wearing lvl 15 gear. I'm not sure how I like that myself but I have faith in Beth to have perfected the level-scaling system after having 3 games with the system on a more major scale.)

It seems that sean144800 is mistaken about the enemies not respawning in dungeons. As you can see above there has been NO mention about no respawns in skyrim

So all you respawn lovers can take one big sigh of relief :hehe:
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Jacob Phillips
 
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Post » Tue May 17, 2011 12:42 am

There is respawns. In an interview they said that once you enter a dungeon it stays at the level you entered it. Then they went on to say 'Which will give you access to go back for level grinding and loot gathering.' :celebration:
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Project
 
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Post » Tue May 17, 2011 9:38 am

i want respawning because it always gives me something to do.i liked oblivions a lot, but wish it took a little longer than 3 days. i dont want to have killed everything in the game with only 100 hours on it...that would be boring
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Crystal Birch
 
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Post » Tue May 17, 2011 7:52 am

I sure hope so. Respawning enemies is way cooler. Rockmilk cave in oblivion anyone?
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Sylvia Luciani
 
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Post » Tue May 17, 2011 3:42 pm

Oh, joy! We get to keep going back and collecting loot that's locked at 15 levels below our current level.......won't that be exciting?

At the one extreme, Morrowind's caves and certain other locations NEVER respawned, aside from a few vermin. That left you with either a long trek and search for someplace you hadn't been to before, or a few locations such as those around the outsides of Daedric Shrines, which did respawn new creatures, but no other loot. Some players loved that, others hated it. It did allow you to "claim" a cave as a makeshift home, just as the bandits were doing.

At the other extreme, Oblivion's automatic 3 day respawn of nearly everything, coupled with the excessive levelling and scaling, meant that there was no point in going anywhere new; just keep walking back into the same 3 or 4 caves every third day and "milk" the loot, which kept getting better and better as your level improved. It was a quick way to generate combat encounters and cash, but wasn't "interesting", in my opinion. It also prevented you from leaving anything unattended for more than 3 days, unless you bought a house. It was "stupid" from almost any perspective: pure grinding for the sake of grinding. Of course, there are players who want that, as well as those who find it annoying and absurd.

I'd like to see random "limited" respawning, which becomes more likely over time. That way, you don't know for certain that it's reoccupied, or if part of it is, or how much trouble the new residents will be, if there are any. By the later stages of the game, enough of the original locations should have respawned (with a mix of levels) so you could still have enough to keep you occupied fighting instead of searching the far corners of the map for someplace you had missed. Aside from a realtive handful of players who just want to fight the same fight over and over every three days (sleep or wait for 2 days, then fight on the third) until their character is at level 999 (and then complain about the level cap), it should keep everyone at least reasonably satisfied.
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