I modified a spell from Supreme Magicka, but I can't figure out how to make it work only on actors instead of anything.
;*****************************************************************************************************************
; Edited SM Blink Spell
;*****************************************************************************************************************
scn XtRushScript
float Num
float AngX
float AngZ
float W
float X
float Y
float Z
float pX
float pY
float pZ
Begin ScriptEffectStart
If GetIsReference Player == 0
Return
Endif
Set AngX to Player.GetAngle X * -1
Set AngZ to Player.GetAngle Z * -1 + 90
Set pX to Player.GetPos X
Set pY to Player.GetPos Y
Set pZ to Player.GetPos Z + 120
Set Num to 0
Set Num to Num + 1
Set W to 50 * Num * Cos AngX
Set X to pX + W * Cos AngZ
Set Y to pY + W * Sin AngZ
Set Z to pZ + (50 * Num * Sin AngX)
SMLOSActivatorRef.SetPos X X
SMLOSActivatorRef.SetPos Y Y
SMLOSActivatorRef.SetPos Z Z
while (Player.GetLOS SMLOSActivatorRef != 0 && Num <= 26.5)
Set Num to Num + 1
Set W to 50 * Num * Cos AngX
Set X to pX + W * Cos AngZ
Set Y to pY + W * Sin AngZ
Set Z to pZ + (50 * Num * Sin AngX)
SMLOSActivatorRef.SetPos X X
SMLOSActivatorRef.SetPos Y Y
SMLOSActivatorRef.SetPos Z Z
loop
;If Player.GetLOS SMLOSActivatorRef == 0 || Num > 26.5
If Num <= 3
PlaySound MagicEnchantHitSoundIllusion
Message "Need more room to rush."
Return
Elseif Num > 26.5
Set Num to 26.5
Endif
Set Num to Num - 1.5
Set W to 50 * Num * Cos AngX
Set X to pX + W * Cos AngZ
Set Y to pY + W * Sin AngZ
Set Z to pZ + (50 * Num * Sin AngX)
Set Z to Z - 50
PlaySound SPLDetectLifeCast
Player.PME SHLD 1
Player.SetPos X X
Player.SetPos Y Y
Player.SetPos Z Z
Return
;Endif
End
; Edited SM Blink Spell
;*****************************************************************************************************************
scn XtRushScript
float Num
float AngX
float AngZ
float W
float X
float Y
float Z
float pX
float pY
float pZ
Begin ScriptEffectStart
If GetIsReference Player == 0
Return
Endif
Set AngX to Player.GetAngle X * -1
Set AngZ to Player.GetAngle Z * -1 + 90
Set pX to Player.GetPos X
Set pY to Player.GetPos Y
Set pZ to Player.GetPos Z + 120
Set Num to 0
Set Num to Num + 1
Set W to 50 * Num * Cos AngX
Set X to pX + W * Cos AngZ
Set Y to pY + W * Sin AngZ
Set Z to pZ + (50 * Num * Sin AngX)
SMLOSActivatorRef.SetPos X X
SMLOSActivatorRef.SetPos Y Y
SMLOSActivatorRef.SetPos Z Z
while (Player.GetLOS SMLOSActivatorRef != 0 && Num <= 26.5)
Set Num to Num + 1
Set W to 50 * Num * Cos AngX
Set X to pX + W * Cos AngZ
Set Y to pY + W * Sin AngZ
Set Z to pZ + (50 * Num * Sin AngX)
SMLOSActivatorRef.SetPos X X
SMLOSActivatorRef.SetPos Y Y
SMLOSActivatorRef.SetPos Z Z
loop
;If Player.GetLOS SMLOSActivatorRef == 0 || Num > 26.5
If Num <= 3
PlaySound MagicEnchantHitSoundIllusion
Message "Need more room to rush."
Return
Elseif Num > 26.5
Set Num to 26.5
Endif
Set Num to Num - 1.5
Set W to 50 * Num * Cos AngX
Set X to pX + W * Cos AngZ
Set Y to pY + W * Sin AngZ
Set Z to pZ + (50 * Num * Sin AngX)
Set Z to Z - 50
PlaySound SPLDetectLifeCast
Player.PME SHLD 1
Player.SetPos X X
Player.SetPos Y Y
Player.SetPos Z Z
Return
;Endif
End