If you send me the files and textures I can take a peek at them and fix any issues then you can check the difference to see what was off.
I think I figured out my problem, to an extent. If I simply open up a new "plain", and paint something on it, it comes out right. The reason I was having trouble, was some step involved in this tutorial that I accidentally bumped into and which made me want to try.
http://www.gimpusers.com/tutorials/blood-splatter-texture.html
I′m pretty confident I′ll work out how to create things like in the tutorial without messing up the texture for particles, now that I have one case of working and one case of none-working steps, but if you can spot the culprit just like that I′ll apprecite it a lot naturally.

In any case, thanks a lot for all the help, your posts were exactly what I needed already. :foodndrink:
EDIT: It seems found the trick between using the technique in that tutorial and displaying the results in particles.
After I′m done with the tutorial, I need to add an alpha filter and apply it, only then save as dds. My vocabulary on the subject fails here, but that seems to extract only the desired part of the texture instead of the whole square, so to speak.
EDIT2: Wait a second...no I don′t have to do that. I wonder why all I got was a read square - already in Gimp - when trying to do this the easy way. It seems I don′t have to do anything specific at all, suddenly, and everything works just fine. Weird.
EDIT3: ..but then again, in closer looking my particles are just fully saturated figures of the splatter I paint. I got rid of the background, yet the texture is missing all shades that would bring it its depth.

EDIT4: Ok realised that it′s not a good idea to try and make particle textures using a STAIN tutorial. No wonder the result is flat looking. I have pretty good results now, actually to a point I think I′ll end up using this texture.
Thanks for all the tips Saiden, thinking about everything you said here helped at lot in finding my own tricks in making it look right. :goodjob: