I'm sure Todd agrees with me.
And I'm sure he doesn't, your point?
This is why they probably put in woodcutting and other immersive NPC "door nails". Bethesda needs to put these things in because they realize how far ahead of the curve and forward thinking Lionhead Studios are. They are being left behind by Fable.
Farting in someone's face isn't immersive... it's childish. Having people go around with their daily activities, working talking to eachother adds depth to the world and brings it alive.
Bethesda needs to put these things in because they realize how far ahead of the curve and forward thinking Lionhead Studios are. They are being left behind by Fable.
Lionhead went from an 84 metacritic score (Fable) to an 89 (Fable 2) and then down to 80 (Fable 3)
Beth went from 89 with Morrowind to an 94 with Oblivion and 93 with Fallout 3.
Bioware went from 91 with Mass Effect to 96 with Mass Effect 2. Dragon Age got an 91 which is pretty high for a New Franchise.
The Witcher Enhanced edition is at 86 and has more consequence depth in it's small toes than all 3 fable games combined. The Witcher 2: Assassin' of Kings is supposed to make it even better.
I'm going to stop know since you're a pretty obvious troll given your answers in this thread and the one regarding the usage of DX11 on the PC (you are against it and this is your reason "sorry, but the PS3 and 360 don't support DX11").