PC interface and controllers

Post » Tue May 17, 2011 1:30 am

Even if it isn't supported you can usually use xpadder or joy2key to make each button on the controller simulate the key for what you want it to do. I play tons of old console games with my xbox controller.


It isn't quite the same on some modern games. You can get around 70% functionality but if the interface is designed around the mouse and keyboard it still feels off. For example, moving through menus in oblivion with a 360 controller required you to move the right joystick as if it were a mouse, instead of moving solely along the menu (like on the 360 version). Fallout 3 worked perfectly so I hope that trend continues...
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Mimi BC
 
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Post » Tue May 17, 2011 10:00 am

Since I have awful feeling that it's gonna feel like a console-port, playing with controller would be a good idea.
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Lizbeth Ruiz
 
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Post » Tue May 17, 2011 3:12 pm

I'd like the PC interface to be optimized for mouse and keyboard.
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sunny lovett
 
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Post » Tue May 17, 2011 6:10 am

Don't really care, since I find mouse and keyboard a far superior control system... But of course I wouldn't mind the option for people who prefer controllers.

Oh and yea, I don't want a UI only specified for controllers again.
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Susan
 
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Post » Tue May 17, 2011 1:39 pm

I don't mind playing RPG games with a 360 controller. Two Worlds II implements this very well, although depending on the complexity of the game, when you have the option to cast spells or attack combos in successive order, I much prefer a keyboard and mouse. It all depends on the game mechanics.

~DE
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Emily Graham
 
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Post » Tue May 17, 2011 10:01 am

Why bother? Mouse and keyboard works great with the game.
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Spooky Angel
 
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Post » Tue May 17, 2011 9:21 am

I don't want it so i put no. This may seem selfish or ignorant but there's a reason behind this. If we have an interface on the PC that can wor k with a controller then we will have been given the brown and gooey end of the stick again and have one that doesn't suit a mouse and keyboard. I'd like to be able to bind half the keys on my keyboard to game functions and if we're limited to a controllers number of buttons this wont happen. Ie. i don't want this at the expense of a decent PC UI and controls.
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Rachell Katherine
 
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Post » Tue May 17, 2011 12:43 am

No. No. and No.

If you want to play with a controller, get a console. Bethesda needs to spend time making the PC interface work well on standard PC controls. Standard PC controls are the keyboard and the mouse.

A first year computer science student could have designed a better interface than Oblivion and unfortunately, it looks like Bethesda is heading down the same path again with Skyrim. I do not want to have to flip through a "ring" with superfluous 3D effects just to view my skills. Is having all the skills laid out in one place in a nice summary really so much to ask for?

This site should be mandatory reading material for all Bethesda programmers and designers :
http://homepage.mac.com/bradster/iarchitect/shame.htm
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Bonnie Clyde
 
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Post » Tue May 17, 2011 2:50 pm

If I had € $ € $ €, then I would get areally good computer and play Skyrim on that, with one of those ps3 controlers to PC that are not really ps3 controlers, they only look like ps3 controlers. I hate mouse and keyboard, it's awful. :brokencomputer:
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Eileen Müller
 
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Post » Tue May 17, 2011 7:26 am

If it is compatible with the 360 controller then they haven't bothered to make a PC specific UI.
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maria Dwyer
 
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Post » Tue May 17, 2011 9:15 am

If it is compatible with the 360 controller then they haven't bothered to make a PC specific UI.

Would it not be possible to make a UI for both? I'm no programmer, so I don't know the logistics of it, but wouldn't it be possible for bethesda to make a separate UI for keyboard/mouse and gamepad players to toggle between based on their control preferences? I always consider options a good thing, and the biggest concern I hear from people against making controllers compatible is that it would mean a bad keyboard UI, so what if they could pull of both?
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Zach Hunter
 
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Post » Tue May 17, 2011 9:20 am

Would it not be possible to make a UI for both? I'm no programmer, so I don't know the logistics of it, but wouldn't it be possible for bethesda to make a separate UI for keyboard/mouse and gamepad players to toggle between based on their control preferences? I always consider options a good thing, and the biggest concern I hear from people against making controllers compatible is that it would mean a bad keyboard UI, so what if they could pull of both?


It would be possible but the suits wouldn't like it. Why invest time in creating two different interfaces when you can create one? The bean counters don't care about how unusable the interface is, all they care about is reducing cost.
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lolly13
 
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Post » Tue May 17, 2011 5:06 am

What, no love for Logitech? Their controls have rumble/vibration, too!
It is a shame on devs that forget that MS controllers aren't the only thing on the planet. Nevermind that they cost twice as much as Logitech controllers.
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phil walsh
 
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Post » Tue May 17, 2011 2:15 am

playing a first person game with a pad.
LOL.
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Justin
 
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