Most of the things I have downloaded mods for in previous games have been honest design decisions that I just didn't agree with. Often they were design decisions which really ruined the game for me, but design decisions nonetheless, and I can usually see why some people might enjoy them.
Within a few months of Oblivion's release, modders had fixed pretty much every issue I had with the game. :clap:
I can't imagine playing Oblivion without mods, it's just not my kind of game. I love the world and the quests, I just don't like some of the game mechanics, and don't find the game challenging enough. But I can appreciate that it's the kind of game that Bethesda decided to make. Financial concerns probably play a role here, but I also believe that they, as gamers, enjoyed the very mechanics in Oblivion that annoyed me, and I can respect that. That's why mods are great - everybody is happy.
What worries me is the stuff that obviously should be changed for PCs but ends up exactly the same as on consoles. These do not count as 'design decisions', they are prioritizations that tell me that they don't care so much about PC players. The unsuitable UI inOblivion / Fallout 3 is a big one. It's clearly not designed for a high-resolution PC screen.
No DX11 option may well be another horrible prioritization - they are simply not taking advantage of the PC's power (I'd prefer smooth framerates to amazing graphics, but from what I've read, DX11 is good for both, at least compared to ancient DX9).
I'm sure console players are grown up enough to understand that it's natural at this point in time for some things to look different and possibly better on PC, seeing as the consoles are so old. That Bethesda apparently are focusing on making all versions look the same is just strange.