how fast do enemies drop?

Post » Tue May 17, 2011 3:57 pm

hey so i now know a lot more about this game. but one thing im not quite sure about is how fast enemies drop. i know there is a health bar which is cool, in my opinion. but, how long would it take to kill an enemy that has full health? i know factors like what weapons they are matter, but on average?

is it like cod ( i really hope not ) , bfbc2 ( again,i hope not ) , or killzone 2 ( preferred)

cuz in kz2, kills actually took skill and patience.
im asking this cuz in some of the vids, the guy noob tubed and got kills pretty easily.
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Lil Miss
 
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Post » Tue May 17, 2011 2:12 am

hey so i now know a lot more about this game. but one thing im not quite sure about is how fast enemies drop. i know there is a health bar which is cool, in my opinion. but, how long would it take to kill an enemy that has full health? i know factors like what weapons they are matter, but on average?

is it like cod ( i really hope not ) , bfbc2 ( again,i hope not ) , or killzone 2 ( preferred)

cuz in kz2, kills actually took skill and patience.
im asking this cuz in some of the vids, the guy noob tubed and got kills pretty easily.


That was a old vid with god mode.

It also depends on body types. You won't be dropping anyone in one shot with full health except headshots on unbuffed lights.

As for as X bullets not CODish
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Michael Korkia
 
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Post » Tue May 17, 2011 4:26 am

Think Bad Company 2 with the Uzi...That seems about right. It's not going to be easy, but it won't be ridiculous like Halo.
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helliehexx
 
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Post » Tue May 17, 2011 3:23 am

Think Bad Company 2 with the Uzi...That seems about right. It's not going to be easy, but it won't be ridiculous like Halo.


I don't think Halo is ridiculous compared to something like CoD.
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Natasha Biss
 
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Post » Tue May 17, 2011 4:46 am

NOT faster than a speeding bullet.
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Annick Charron
 
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Post » Tue May 17, 2011 6:00 am

Think Bad Company 2 with the Uzi...That seems about right. It's not going to be easy, but it won't be ridiculous like Halo.


Again damage goes like head > body > arms and legs. So shooting people in the head puts them down quicker.

In short things to figure when asking now many bullets.

Body type
Damage buff
Health buff
CP buff
Abilities
Weapon choice
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lexy
 
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Post » Tue May 17, 2011 12:47 pm

I don't think Halo is ridiculous compared to something like CoD.


I was pretty decent at black ops on normal matches but trying hardcoe it just made me want to throw the controller at the TV. I think in this you might fall fast but only having heavy fire on you, normally though your probably looking at some nice shootouts that might last a little bit which is cool.
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Marcin Tomkow
 
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Post » Tue May 17, 2011 5:53 am

From the dev's mouth (most likely N. Alphonso or R. Ham):

"about half a clip"

Which clip, what size, who exactly is being shot, et al, are unknown.

What's the standard magazine size these days? 20-30?
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Alkira rose Nankivell
 
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Post » Tue May 17, 2011 7:40 am

Well, you gotta melee someone twice, so it's a bigger challenge than Call of Duty. I'd say a medium shooting a medium, no buffs, with a typical assault rifle... Maybe 5-7 rounds? You gotta stay on 'em for a bit. It isn't like CoD where you ADS on them, squeeze the trigger for half a second, then go about your merry way. Nor is it as tedious as BC2 where you have to burst fire every automatic weapon. Of those two games and Halo, I'd have to say (by my speculation) it's closest to Halo 3, when you only had the shield and a good shot between life and death. I think that killing someone, on average, will take about the same amount of skill and time. At least, I think it's closer to that than to CoD or BC2.

I can't wait to play the game and figure it out first-hand.
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SWagg KId
 
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Post » Tue May 17, 2011 3:32 pm

That was a old vid with god mode.

It also depends on body types. You won't be dropping anyone in one shot with full health except headshots on unbuffed lights.

As for as X bullets not CODish


Hah, its funny because I think it was you who corrected me on this a few days ago.

The video mentioned was the same one I was talking about, and its been confirmed several times by different mods & devs.
The tube isn't that powerful.

Some of the other videos that can be seen, the player is most likely shooting an already injured enemy, also.




- :flame:
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Juliet
 
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Post » Tue May 17, 2011 1:53 am

I agree that KZ2 is ideal... KZ2 and UT99 are my favorite shooters ever.

The thing is though, that the body health in KZ2 actually isn't that high. It is the bullet spread that is the reason for the longer kill times. It takes 4 bullets from an assault rifle to kill. You have to extreme burst fire to get those bullets in as quick as possible. Most KZ2 players, such as my self, tap the trigger button, hitting about 4 out of 6 on a stationary target, and maybe 4/10 on a strafing target. It maybe takes 2 seconds on a stationary target, and 3-4 seconds on a strafing target, except when you get a headshot.

KZ3 has the same bullets per kill, but because the recoil was minimized, and because they made it smooth to aim down sights (where recoil is practically non-existent), the kills cut down from instant to 1 second depending on the gun...and thus feels like CoD, where you run around the corner and die...run out the door and die... etc. (Basically, rewarding defensive corner campers and punishing those of us who learned how to be aggressive and dance around stationary players in KZ2).

I've watched all the Brink footage I could, looking at the gunplay closely. I especially focused on the recent PAX footage people put on youtube, since it shows uncut gameplay at its more normal. Recoil is very different depending on the guns of course...I've noticed some that have practically no recoil, and some that have recoil almost similar to KZ2, which will probably be ideal for us KZ2 players who love to burst fire from the hip. Looking at the guns that have very little recoil, it actually seems like the player health is a lot higher than KZ2. But due to the low recoil, the kills still happen faster.
As for the higher recoil guns, while they do seem closer to something like KZ2 when hipfiring, you are probably meant to ADS with them.

Anyway, I believe that the gunplay will be very good for high-level players, and whatever the most effective gunplay style turns out to be, whether it is constant ADS, or strafing hip-firing...I'm sure I will learn to love it. I believe that it will e great for high-level play, because like KZ2, Brink has been play-tested for years...and when developers spend that much time on a playable build of the game, they end up designing it with the 500 hour + player in mind.
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electro_fantics
 
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Post » Tue May 17, 2011 2:06 pm

hopefully long enough for a light to get in a wall jump as an avoidance maneuver
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RAww DInsaww
 
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Post » Tue May 17, 2011 7:57 am

hopefully long enough for a light to get in a wall jump as an avoidance maneuver


Amen to that.
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BEl J
 
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Post » Tue May 17, 2011 2:07 pm

hopefully long enough for a light to get in a wall jump as an avoidance maneuver


Unless whoever is behind the gun is a good shot.
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Kevin Jay
 
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Post » Tue May 17, 2011 5:02 am

Indeed. I still hope that I'll be able to dance around all the poor little heavies with their giant MG's, though.
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Jennifer Rose
 
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Post » Tue May 17, 2011 11:24 am

COD's number of bullets wasn't the problem, rather its latency, if you watch some of the pax vids, people drop fairly easily but it was either due to them aiming at a different target and getting shot from the side for 3 seconds, with COD people with excellent connection can drop you in the same amount of time with body shots (no stopping power) like Brink but if you had a bad connection, it could take forever to kill someone and if you got lucky at that too. I am not too worried about this games shots to drop ratio, I am just worried about the choosing of host with P2P, as COD failed me miserably as I live in HI. If they do get Dedicated servers, i will probably not drop this game till BF3 battles for game time.
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*Chloe*
 
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Post » Tue May 17, 2011 5:37 am

Probably similar to MAG, where it takes 5 to 7 bullets to down someone.
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Alexandra Louise Taylor
 
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