Will there be any form of KDR tracking on the XBOX360/PS3?

Post » Tue May 17, 2011 7:28 am

Excellent post dub5ac!
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Brentleah Jeffs
 
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Post » Tue May 17, 2011 1:54 am

"h PUGs - The worse thing about Randoms "
Oh god not your type of people , the kids who sit on the same exact passworded server for 2 years straight only playing with the same 10 people the entire time

owning a server does not cost a lot of money or give you any entitlement over another player.
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Arnold Wet
 
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Post » Tue May 17, 2011 1:22 am

i respectively disagree. You could very easily have high xp in brink without doing anything that requires skill. You could essentially run around spamming X (square or w/e buffs on pc) on every person you see and rake in the xp and never once fire your weapon. Sure your helping your team but it doesnt make you good. Most of what SD is trying to do is make people that svck at playing feel accomplished by the increased xp from objectives and things that require no skill like buffing a teammate. How many times have you heard them say "we want to bring all those things that are great about the multiplayer experience to the people that normally wouldnt experience them because of intimidation (aka getting owned)". The problem is for most the long term goals arent gonna be worth it without a stat tracker. If there is no stat tracker then essentially brinks goals are Xp and whether or not you win or lose your match. Xp becomes useless once you hit the level cap and if winning is my only real goal out of a match then the fun factor could go down especially for those who play alone. They can spend a whole 20 mins playing a match just to lose because their teammates were horrible and get absolutely nothing out of it unless they werent the level cap and actually needed xp. Unless you want to be playing with/against the same 40 people every night you should want SD to make all non balance affiliated features to be market based so the game sells and stays interesting. Im starting to think some of you want to play this game alone. Half of these things dont apply to me as im going to play the f*** out of brink regardless and will no doubt have my own team of rl friends to accompany me, but unlike most in this forum i am examining things from more angles than my own. Maybe its time some of you did the same.

-Im a team player , and i dont camp yet i am pro stat tracking (and that includes kdr or atleast total kills). i want the brink community to be bountiful and full of different types of players to test my skills on. This means making some market based decisions instead of just saying well i want this game that i had absolutely no part in producing to be exactly the way i want it to be and not appeal to anyone else.

Supporting new FPS players and allowing everyone to have fun playing doesn't mean that the game will be any less fun for skilled players. Are you really that concerned with quantifying your skills that you need a "skill based" ranking system? I find it easy enough to tell if I did good or bad in a match without having to look at numbers.

Also, supporting the reasons they made their decisions is completely different from supporting every decision they make. I find it hard to disagree with a decision when they say why they did it, and I have yet to play the game in order to see the cons. For example, rim lighting, it doesn't strike me as a very elegant solution, but they had a reason for doing it. I cant say if it will seem intrusive or not until I actually play.

As far as stat tracking goes, I've never been interested in it. Its sometimes fun to look at them, but I've never once based my decisions on how it will effect my stats in any game. In fact, doing so decreases their value to a player, as you are no longer playing the game and using the numbers to see how good you are; you are just playing to see how high you can get the numbers.

Also, SD has stated that there WILL be some stat tracking, just not the typical values. I assume it will be objective based stats.
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DAVId Bryant
 
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Post » Tue May 17, 2011 11:36 am

In fact, doing so decreases their value to a player, as you are no longer playing the game and using the numbers to see how good you are; you are just playing to see how high you can get the numbers.

Well put. That's basically the heart of the problem with stats, K/D first and foremost among them.

I believe you guys that say that you like to track your stats, but don't camp or be selfish teammates. I do. But for every person who uses stats constructively there are several people who are obsessive about them and will pitch tents and refuse to take risks because of them.

I will concede that showing kills (and maybe deaths) at the end of a match might not be too bad. But global, persistent leaderboards are a huge no-no. As is a persistent K/D ratio on your stat page, if they even have stat pages in Brink...
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An Lor
 
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Post » Tue May 17, 2011 1:21 pm

I don't know your definition of "camping habits" so I can only touch on the habits that are commonly considered negative, but sitting in an obscure corner comes down to one of two motives, either you don't want to die because you want to keep a high KDR or you're afraid to try because you aren't good at the game. Removing the motive might well change the behavior.


By "habits" I meant that there are people that have a helpless addiction (maybe not that extreme) to camp and because of that those kind of players would care less if their KDR appears or not. Most gamers don't necesarily need to have their KDR shown on a scoredboard or on a personal page in the game menu imo. If his team and the enemy team see his name constantly than others then for sure some might be fooled into thinking he's a pro-gamer, which is what he wants everyone to think.

*ENDS REPLY*

I think "camping in online shooters" would make a good subject in philosophy. Will there be an end to camping? It's like a question without a definite answer. Let's face it, there will always be campers in every online shooter regardless of what game devs propose as a solution for this problem. From what I've heard, MAG is one of those games that doesn't favor camping (meaning it's nearly impossible to camp or get camped) but that doesn't mean campers will stop doing it. Same thing with Brink probably and for future titles.
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Farrah Lee
 
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Post » Tue May 17, 2011 12:20 pm

It's "respectfully" disagree actually, and I was just curious who you were disagreeing with specifically.


I was disagreeing with the final part of your post about xp replacing kdr in brink. i was simply saying that they dont compare as one you could gain without any skill the other not so much. Though that was only part of my post. Sorry for the typo lol.
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Thomas LEON
 
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Post » Tue May 17, 2011 5:57 am

Figure it was time to share this

http://www.splashdamage.com/forums/showpost.php?p=256501&postcount=26

And when they talk about "tracking" stats, I'm pretty sure this has more to do with PC. The data is tracked so server admins can display stats on custom servers if they want to.
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TOYA toys
 
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Post » Mon May 16, 2011 11:55 pm

Supporting new FPS players and allowing everyone to have fun playing doesn't mean that the game will be any less fun for skilled players. Are you really that concerned with quantifying your skills that you need a "skill based" ranking system? I find it easy enough to tell if I did good or bad in a match without having to look at numbers.

Also, supporting the reasons they made their decisions is completely different from supporting every decision they make. I find it hard to disagree with a decision when they say why they did it, and I have yet to play the game in order to see the cons. For example, rim lighting, it doesn't strike me as a very elegant solution, but they had a reason for doing it. I cant say if it will seem intrusive or not until I actually play.

As far as stat tracking goes, I've never been interested in it. Its sometimes fun to look at them, but I've never once based my decisions on how it will effect my stats in any game. In fact, doing so decreases their value to a player, as you are no longer playing the game and using the numbers to see how good you are; you are just playing to see how high you can get the numbers.

Also, SD has stated that there WILL be some stat tracking, just not the typical values. I assume it will be objective based stats.


No im not concerned as i stated in my post "ill be playing the f*** out of brink regardless" as i enjoying winning over any gratification i get from stat tracking. I like stat tracking though so i can see how i have done and improved. I dont make decisions in game based on my stats i do what is necessary to win. Sure not everyone is like me that enjoys stat tracking but thats no reason to remove it from the game. It appeals to a large part of the market and should be added on that merit alone it will not effect the game in my honest opinion. Its a part of competitive gameplay i have come to enjoy with black ops (though i hate it) you get great things like hit location heat maps and accuracy with each gun you have used. This helps you see what you are doing in the matches, whats working, what isnt, and how to improve on it. If you dont like it dont look at it...
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trisha punch
 
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Post » Tue May 17, 2011 8:18 am

And the person who said "I never really see anybody going around getting kills for the sake of getting kills." in reference to BC2, have you played BC2? did you forget about the hills full of snipers? they did nothing but sit and snipe the entire time, never once spotting an enemy or throwing those recon devices. Even now i can join a game and find half my team sitting at spawn doing nothing , not advancing on a rush map, and only 2-3 of us are actually trying for the objectives.


Yeah, but like I said, most sniper svck and 90% of the time by the end of the game those guys in the hills have the lowest score. If they were really worried about getting a ton of kills they'd switch classes and get closer to the real fight.

Most people play as snipers because they want to play the part of a SUPER SNEAKY ASSASSIN.
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Jessie Butterfield
 
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Post » Tue May 17, 2011 3:30 am

Yeah, but like I said, most sniper svck and 90% of the time by the end of the game those guys in the hills have the lowest score. If they were really worried about getting a ton of kills they'd switch classes and get closer to the real fight.

A lot of times, players p[lay sniper not rack up kills, but to avoid racking up deaths.
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FirDaus LOVe farhana
 
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Post » Mon May 16, 2011 11:35 pm

I don't know your definition of "camping habits" so I can only touch on the habits that are commonly considered negative, but sitting in an obscure corner comes down to one of two motives, either you don't want to die because you want to keep a high KDR or you're afraid to try because you aren't good at the game. Removing the motive might well change the behavior.



But just going for kills and caring about stats don't go hand in hand, and just going for kills isn't always the negative that some people want to believe. It's chosing to leave your teammates and ignore objectives that they're trying to stop by removing KDR as a major stat.

If you want to kill you can easily do it near your team, which they try to ensure by bribing you with more XP.

They're treating it as a compilation of possible "solutions" to those issues. If it does stop those behaviors we know that there's a way to stop those behaviors (although we don't know which parts did it, and it could be as simple as chasing those players away).


This explains what im trying to get across to people. Personally i believe most of those campers are people that just dont want to die and that kdr has nothing to do with it others disagree. But removing it from the game might do more than just remove that type of behavior (which it wont do completely anyway) but the players that enjoy the feature might not get the game at all. But like you said i believe people just want to do good and they accomplish this by giving alot of non skill based objectives to complete so people dont feel useless as i said in a previous post. If that behavior is to be stopped it will be through the gameplay not through something as insignificant to gameplay as stat tracking.
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Mélida Brunet
 
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Post » Tue May 17, 2011 2:17 am

Figure it was time to share this

http://www.splashdamage.com/forums/showpost.php?p=256501&postcount=26

And when they talk about "tracking" stats, I'm pretty sure this has more to do with PC. The data is tracked so server admins can display stats on custom servers if they want to.


Awesome. Been waiting to get this confirmed because I couldn't find the answer.
Good deal.




- :flame:
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FoReVeR_Me_N
 
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Post » Tue May 17, 2011 8:59 am

I was disagreeing with the final part of your post about xp replacing kdr in brink. i was simply saying that they dont compare as one you could gain without any skill the other not so much. Though that was only part of my post. Sorry for the typo lol.


I thought so which is why I asked, because you followed up with something along the lines of the point I was trying to make.

I don't believe KDR tells anything about skill or teamwork, just like I don't believe XP will tell anything about skill or teamwork. They're stats based on situations and without knowing the situations you don't know what that stats really mean.

But in the case of Brink, XP tracking is going to take the place of KDR tracking.

At the end of a round people are going to look at their XP and say "Look how good I am" and then look at someone elses low XP and mock them for it just like people do now with KDR.
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gary lee
 
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Post » Tue May 17, 2011 8:44 am

Figure it was time to share this

http://www.splashdamage.com/forums/showpost.php?p=256501&postcount=26

And when they talk about "tracking" stats, I'm pretty sure this has more to do with PC. The data is tracked so server admins can display stats on custom servers if they want to.


Just in case someone didn't still get the point.
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james reed
 
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Post » Tue May 17, 2011 3:38 pm

I'll kill [censored].
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Pixie
 
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Post » Tue May 17, 2011 2:03 am

Actually my friend made two accounts on his PS3 one to play and not mess up his K/D (He plays CoD) and another to just mess around and do whatever. Everytime we talk about games I say to him that he isn't a true gamer and only cares about looks,winning, and stats. My definition of a real gamer is a person that plays mostly for fun a little for competition, doesn't care about graphics and looks at gameplay more, and doesn't really worry about his stats which mean nothing.
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Matt Terry
 
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Post » Tue May 17, 2011 3:23 pm

My definition of a real gamer is a person that plays mostly for fun a little for competition, doesn't care about graphics and looks at gameplay more, and doesn't really worry about his stats which mean nothing.

The challenge of merely winning a regular game is enough competition for me, thanks.

Video games is a hobby of mine: a very passionate one, but just a hobby. I try to improve myself, yes (just hit a universal K/D of 1.00 on Reach, shut up I know I'm a nub lol) but the far more important thing for me is having fun with my friends. Which is why Brink is so exciting to me; it forces the interaction between players (even if it's automated by your character's voice). Games tend to be more fun when you have a group of nice guys or friends to play with; that's why I'm pleased to already have a decent number of you already on my friends list on the Xbox and have played with some of you a few times by now. :celebration:
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Kelli Wolfe
 
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Post » Tue May 17, 2011 11:22 am

Wouldn't most "kills" really just be knocking the guy down until either you decide to actually kill them or the medic comes?
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Yung Prince
 
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Post » Tue May 17, 2011 4:04 am

The challenge of merely winning a regular game is enough competition for me, thanks.

Video games is a hobby of mine: a very passionate one, but just a hobby. I try to improve myself, yes (just hit a universal K/D of 1.00 on Reach, shut up I know I'm a nub lol) but the far more important thing for me is having fun with my friends. Which is why Brink is so exciting to me; it forces the interaction between players (even if it's automated by your character's voice). Games tend to be more fun when you have a group of nice guys or friends to play with; that's why I'm pleased to already have a decent number of you already on my friends list on the Xbox and have played with some of you a few times by now. :celebration:


See, this is a true gamer in my books.
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Eileen Müller
 
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Post » Tue May 17, 2011 3:52 pm

I feel a simple comprimise would be to ONLY show kills. That way the players with less ability can still look and say "oh snap, I just got my 100th kill. How cool is that?" Without then thinking "but I have died 150 times". I keep hearing from the developers "this is still a shooter first and foremost" and "its still about shooting people in the face" so I dont see why including kills and/or accuracy would be a problem!

I also hope they track things like; how many revives i've done, how much ammo i've given out, how many kills my turrets have racked up and how many turrets i've personally hacked.
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joannARRGH
 
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Post » Tue May 17, 2011 10:51 am

One could only thank the stars that there won't be any visible kill-based statistics in this game. It needs to be understood that in objective-based games, completing the objectives are first and foremost while killing should be secondary. That's the most effective recipe for success here. Even the much maligned Call of Duty awards at least ten times the amount of points per objective than for kills, which should tell the player something. Get to and secure the objective, and if anyone gets in your way in the process, mow 'em down and keep going.

Kill/death stats carry the unfortunate consequence of the occasional player doing nothing but hunting for kills to buff some ego score. Doesn't necessarily mean he's a great player even if he's very successful at killing opponents, but with a lot less effort, the objective-focused player tends to be more likely to end up at the top of the scoreboard at the end of the game. And for good reason; the greatest players are the most well-rounded players.

- F
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saxon
 
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