[Rel] Vector

Post » Tue May 17, 2011 5:55 am

Depends on how Cliff implements it. Vector 0.2 has most, if not all, of Deadly Diseases' planned features. If he plans to write his own disease engine, like I have, I'm afraid there isn't much I can do about that.PS : Technically, Vector 0.2 is "finished" - I'm only waiting for OBSE 18's final release.


Heh, actually I'll most likely not work more on Deadly Disease. The only things I had done for it were the disease effects, and adding Daggerfall's diseases. But I didn't work on the system itself.
I can't wait to grasp my hands on Vector 0.2! :D

Thanks shadeMe! Keep up the infected work! ;)
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Charlie Ramsden
 
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Post » Tue May 17, 2011 12:35 pm

Any news or progress on this mod?

Also, any thoughts on compatibility (not conflict wise, but balance wise) with http://www.tesnexus.com/downloads/file.php?id=27610?
That mod makes making your own Cure Disease potions significantly more difficult. You need to be at least Apprentice in Alchemy and the ingridents needed are quite rare.
Maybe the beta testers can add that mod to their list and see how it plays?
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OJY
 
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Post » Tue May 17, 2011 3:27 am

WTB Vector 2.0!!!
:P
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louise fortin
 
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Post » Tue May 17, 2011 12:56 am

Any news or progress on this mod?

Also, any thoughts on compatibility (not conflict wise, but balance wise) with http://www.tesnexus.com/downloads/file.php?id=27610?
That mod makes making your own Cure Disease potions significantly more difficult. You need to be at least Apprentice in Alchemy and the ingridents needed are quite rare.
Maybe the beta testers can add that mod to their list and see how it plays?
Vector should be fully compatible with the above mentioned mod, as it does its trickery in the cleverest possible way.

WTB Vector 2.0!!!
:P
I have but a single bug and an animation to fix/add. Then I'll get it out, in a week's time or so.
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Agnieszka Bak
 
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Post » Tue May 17, 2011 2:25 am

Post limit.
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Sarah Edmunds
 
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