So, naturally I had to start over. No big deal, as I kept the lessons I'd learned, as well as all the basic ideas are in my head.
Now, the idea behind Arth Moor is that it's a small fortified village (ie. in its own worldspace, hopefully eliminating compatibility issues),situated somewhere in High Rock (specifically Wayrest). The player will be a tax collector for the Imperial Census and Excise office, and is whisked away to Arth Moor soon after accepting the job. Whether you collect the taxes honestly, pocket them yourself, or simply ignore your job is completely up to you. Some people might not care for tax collectors (shock horror!) so be prepared.
The main focus of this mod is vampires, specifically a vampire turf war between two rival clans: the Montalions and the Imbel clan. Vampire characters will be invited to aid either side in the turf war, but all players will be approached by the Knights of the Black Adder, the local knightly order (and city guard) to put a stop to the menace once and for all. As long as you're discreet about it. We can't have the citizenry getting all upset, now can we?
Other missions involve Bag-of-Offal, an Argonian and possible necromancer and his feud with Taarume, an Altmer from the Mages' Guild. You'll also have a chance to meet Dalamus Tharn (no relation), a stinking drunk and disgraced Buoyant Armiger. Ja'rah is a Khajiit who runs the local skooma smugglers, and Severus Jugularis (an Imperial) is his right-hand man. Shines-his-Spear is an Argonian playwright, and he's looking for a leading lady.
There's also new creatures, including spellcasting skeletons (which was surprisingly easy to do), and of course, a house for the player.
I'll have screenshots up soon, but It's far from presentable as of yet.
