[WIP] The village of Arth Moor

Post » Tue May 17, 2011 6:21 am

So, I don't know if any of you remember, but a while ago I was working on a mod called "Ancient Tales of the Dwemer". To be honest, it was overly ambitious of me, and I'd been looking for an excuse to scale it back a little. Luckily, that excuse came to me, in the form of my laptop melting. Good times.

So, naturally I had to start over. No big deal, as I kept the lessons I'd learned, as well as all the basic ideas are in my head.

Now, the idea behind Arth Moor is that it's a small fortified village (ie. in its own worldspace, hopefully eliminating compatibility issues),situated somewhere in High Rock (specifically Wayrest). The player will be a tax collector for the Imperial Census and Excise office, and is whisked away to Arth Moor soon after accepting the job. Whether you collect the taxes honestly, pocket them yourself, or simply ignore your job is completely up to you. Some people might not care for tax collectors (shock horror!) so be prepared.

The main focus of this mod is vampires, specifically a vampire turf war between two rival clans: the Montalions and the Imbel clan. Vampire characters will be invited to aid either side in the turf war, but all players will be approached by the Knights of the Black Adder, the local knightly order (and city guard) to put a stop to the menace once and for all. As long as you're discreet about it. We can't have the citizenry getting all upset, now can we?

Other missions involve Bag-of-Offal, an Argonian and possible necromancer and his feud with Taarume, an Altmer from the Mages' Guild. You'll also have a chance to meet Dalamus Tharn (no relation), a stinking drunk and disgraced Buoyant Armiger. Ja'rah is a Khajiit who runs the local skooma smugglers, and Severus Jugularis (an Imperial) is his right-hand man. Shines-his-Spear is an Argonian playwright, and he's looking for a leading lady.

There's also new creatures, including spellcasting skeletons (which was surprisingly easy to do), and of course, a house for the player.

I'll have screenshots up soon, but It's far from presentable as of yet. :)
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Dawn Porter
 
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Post » Tue May 17, 2011 12:25 pm

This sound really interesting, will be neat to see how you implement your listed ideas. :foodndrink:
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Gavin Roberts
 
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Post » Tue May 17, 2011 10:00 am

Also, there is one thing I need from anyone capable.

I svck at landscaping, so if someone could whip me up an island worldspace with a sort of castle on a hill (like Kvatch) thing going on, that'd be awesome. :)
All I need is space for the docks and some decent spaces to build a farm or two.
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James Smart
 
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Post » Tue May 17, 2011 4:49 am

Arth Moor...I wonder where you got that name! :wink_smile:
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Yama Pi
 
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Post » Tue May 17, 2011 10:55 am

Arth Moor...I wonder where you got that name! :wink_smile:


You know, I haven't got the faintest idea. :)
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Mr. Allen
 
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Post » Tue May 17, 2011 12:44 am

:whistling:
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Laura Elizabeth
 
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Post » Tue May 17, 2011 4:57 am

question: Where did the name come from? ha ha ha ha ha *looks at Arthmoor*
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Jennifer May
 
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Post » Tue May 17, 2011 12:39 pm

question: Where did the name come from? ha ha ha ha ha *looks at Arthmoor*


It's an interesting story, actually. And by "interesting" I mean "dull". :P
Waaay back in December, gothemasticator suggested I call the town Arthmoor. Then Arthmoor suggested I split the name into "Arth Moor".
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X(S.a.R.a.H)X
 
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Post » Tue May 17, 2011 4:34 am

Here are some Island landmass choices for you. :D

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=142389&id=2446
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=142389&id=2567
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=142389&id=2424
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3808

and lurv the name! :lmao: Just perfect!
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Julie Ann
 
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Post » Tue May 17, 2011 3:06 am

It's an interesting story, actually. And by "interesting" I mean "dull". :P
Waaay back in December, gothemasticator suggested I call the town Arthmoor. Then Arthmoor suggested I split the name into "Arth Moor".



wow....such an epic tale. This tale shall be passed down through generations to tell of what a brilliant person you are. Astounding. :whistling:
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Laura Hicks
 
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Post » Tue May 17, 2011 5:37 am

Here are some Island landmass choices for you. :D

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=142389&id=2446
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=142389&id=2567
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=142389&id=2424
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3808

and lurv the name! :lmao: Just perfect!


Thanks for those links. I was looking at them earlier, but I feared they'd be too big for what I need. I've downloaded the small island one, and i'll check it out in-depth asap. :D
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Bigze Stacks
 
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Post » Tue May 17, 2011 1:13 am

Thanks for those links. I was looking at them earlier, but I feared they'd be too big for what I need. I've downloaded the small island one, and i'll check it out in-depth asap. :D


I hope you find something you like. :D There was a small, forested island resource but that one seems to have been pulled down sadly. It would have been perfect. I'll keep poking about though. LOL
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teeny
 
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Post » Tue May 17, 2011 3:57 am

I hope you find something you like. :D There was a small, forested island resource but that one seems to have been pulled down sadly. It would have been perfect. I'll keep poking about though. LOL


those are actually some very helpful links for everyone (sorry to drift off topic for a sec), I am considering using one of those for a future mod of my own. Thank you very much for those :)
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Jonathan Egan
 
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Post » Tue May 17, 2011 2:52 am

those are actually some very helpful links for everyone (sorry to drift off topic for a sec), I am considering using one of those for a future mod of my own. Thank you very much for those :)


Occupational hazard of running the TESA version of the resource list. :lmao: I have links swimming about in my head most days. LOL
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Carlos Rojas
 
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Post » Tue May 17, 2011 12:02 pm

Also, there is one thing I need from anyone capable.

I svck at landscaping, so if someone could whip me up an island worldspace with a sort of castle on a hill (like Kvatch) thing going on, that'd be awesome. :)
All I need is space for the docks and some decent spaces to build a farm or two.


Not sure what size island you're after and this is rather the opposite of what you need, but here is an http://www.tesnexus.com/downloads/file.php?id=22116 mod with some docks and a number of houses, it just lacks a castle on a hill.
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Dan Scott
 
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Post » Tue May 17, 2011 3:51 am

Not sure what size island you're after and this is rather the opposite of what you need, but here is an http://www.tesnexus.com/downloads/file.php?id=22116 mod with some docks and a number of houses, it just lacks a castle on a hill.


Thanks, I'll check it out. :)

EDIT: Holy crap, that is perfect. I'll need to modify it to put my castle in, but that is one nice looking island.
I guess Arth Moor is gonna be a slightly bigger city after all. :D
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Ebou Suso
 
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Post » Tue May 17, 2011 9:03 am

So will I look just like my statue? :P
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x a million...
 
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Post » Tue May 17, 2011 12:01 am

So will I look just like my statue? :P

Well, such things can always be solved in time.

*flourishes scalpel*

Places in other Worldspaces are always nice, but they don't appear that often. Looking forward to it!
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Chris Cross Cabaret Man
 
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Post » Tue May 17, 2011 7:30 am

So will I look just like my statue? :P


I'll give it a shot. :D
So... your avatar okay, or do you have another character you'd prefer?
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matt white
 
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Post » Tue May 17, 2011 3:52 am

Heh, I was kidding actually, but if you want to try, my avatar is fine.
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HARDHEAD
 
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Post » Tue May 17, 2011 3:13 am

This "sounds" interesting. Finally we got to know "a village" hidden secret...
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He got the
 
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