High resolution textures (PC)

Post » Tue May 17, 2011 12:09 am

I wonder if we could get water like this. not saying this is great but it is kind of cool looking. Maybe Skyrim's water will look better.

http://www.youtube.com/watch?v=EfrSaIY0YQA
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Haley Merkley
 
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Post » Tue May 17, 2011 8:15 am

I wonder if we could get water like this. not saying this is great but it is kind of cool looking. Maybe Skyrim's water will look better.

http://www.youtube.com/watch?v=EfrSaIY0YQA

That will require DX11... not sure if we'll get that. Can always hope. :vaultboy:
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Francesca
 
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Post » Tue May 17, 2011 6:48 am

“We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course.”

No dx11, no higher resolution textures.

/thread

but we have mod tools
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Noraima Vega
 
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Post » Tue May 17, 2011 1:33 am

i realy wanted dx11.
i dont have a card but it would be a reason to upgrade . it would make the game more futureproof


anyways- upon the idea of high res. i do not want very high res textures- but i want higher res textures- if that makes sense. and i want optimised textures. i noticed some of the textures in oblivion were blown up.
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Matt Fletcher
 
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Post » Tue May 17, 2011 6:34 am

High res textures would be nice, but modders will do better within a year anyway.
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luke trodden
 
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Post » Tue May 17, 2011 10:53 am

i realy wanted dx11.
i dont have a card but it would be a reason to upgrade . it would make the game more futureproof


anyways- upon the idea of high res. i do not want very high res textures- but i want higher res textures- if that makes sense. and i want optimised textures. i noticed some of the textures in oblivion were blown up.


My thing is as long as the engine supports DX11 the modders can implement it, and it would REALLY futureproof it if it did.
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Alexxxxxx
 
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Post » Tue May 17, 2011 11:55 am

voted i dont care.
i like eye candy just like anybody else, but if i had a list of priorities im more concerned about the story, playability, crashing, etc. id much rather have a great story and playable game with 512 tex rather than a boring unengaging game with 2048.


I really doubt they have the texture artists writing the core and gameplay code, or the coders creating all the textures. Putting more work into one should not affect the other.
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Sherry Speakman
 
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Post » Tue May 17, 2011 3:23 pm

Bethesda snatched up Havok's very first iteration and it was a train wreck. If I were a developer I'd be treating brand new middle ware like brand new prescription drugs, let 'em get out there on the market and see if they kill anybody before taking them myself.

Tessellation is too new for Bethesda to be reworking a three year old engine build to accommodate it. It's just too big of a gamble and too much for us to ask to have a 2010 tech in a 2011 game with a 4 year dev cycle.

Besides it's first iteration is impressive but i have yet to see any control over the acceleration beyond all or nothing and the effect should not be applied to certain surfaces that are supposed to be smooth.
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JESSE
 
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Post » Tue May 17, 2011 2:02 am

metro 2033 looks awesome in dx11

nicer textures and it would almost look real
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Solène We
 
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Post » Tue May 17, 2011 10:54 am

Bethesda snatched up Havok's very first iteration and it was a train wreck. If I were a developer I'd be treating brand new middle ware like brand new prescription drugs, let 'em get out there on the market and see if they kill anybody before taking them myself.

Tessellation is too new for Bethesda to be reworking a three year old engine build to accommodate it. It's just too big of a gamble and too much for us to ask to have a 2010 tech in a 2011 game with a 4 year dev cycle.

Besides it's first iteration is impressive but i have yet to see any control over the acceleration beyond all or nothing and the effect should not be applied to certain surfaces that are supposed to be smooth.


There going to be using tessellation just not dx11 and it will probably be really really light b/c of hardware limits of the consoles. And not it's not to much to ask the witcher 2 is doing it that game will have full dx11 support on a much smaller budget so will many games.
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Schel[Anne]FTL
 
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Post » Tue May 17, 2011 6:05 am

In RTS games a formation marches at the speed of the slowest unit.
PC and consoles are not a formation. They use the same weapon (Skyrim) but in different battlefields.
There is no reason to limit the PC experience. Give the best soldier the best weapon!
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stacy hamilton
 
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Post » Tue May 17, 2011 9:56 am

In RTS games a formation marches at the speed of the slowest unit.
PC and consoles are not a formation. They use the same weapon (Skyrim) but in different battlefields.
There is no reason to limit the PC experience. Give the best soldier the best weapon!


a few rts send the fast units out alone to be killed while the fast ones catch up :confused:


but otherwise, i completely agree
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Calum Campbell
 
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Post » Tue May 17, 2011 3:13 am

Quote from the latest GI update The Art of Skyrim:

"There's new systems for allowing decals and scars, face painting, just a lot higher resolution assets for generating all the characters in the game."

(~1:40 @ http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx )

Does this mean we get hi-res textures for PC?
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x a million...
 
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Post » Tue May 17, 2011 8:19 am

Quote from the latest GI update The Art of Skyrim:

"There's new systems for allowing decals and scars, face painting, just a lot higher resolution assets for generating all the characters in the game."

(~1:40 @ http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx )

Does this mean we get hi-res textures for PC?

No, it means that characters have much higher resolutions than in previous TES, on all platforms.
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Blackdrak
 
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Post » Tue May 17, 2011 5:58 am

The textures used in Oblivion were such low resolution that we had to replace them with hi-res texture mods in order to have a decent appearance at 1920x1080 or greater. Not only the textures incorporated in buildings and landscapes, but the skin and clothing textures as well.

The textures used in FO3 were not much better than Oblivion and the textures in New Vegas were almost identical to FO3.

If the assets are "a lot higher resolution for generating all the characters in the game," this suggests that the textures of weapons, clothing, skin, etc., are at least higher resolution than they were in Oblivion and will probably look a lot better at 1920x1080 than vanilla Oblivion. And if the character related textures are higher resolution, isn't it likely that the landscape textures are higher resolution as well?

Considering the fact that the rocks in the screenshots we've seen so far don't look like papier mache flintstones rocks a la Oblivion or Fallout, this statement by Matt Carofano in the video released today would appear to be a positive sign.

http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg

http://media1.gameinformer.com/imagefeed/screenshots/TheElderScrollsVSkyrim/TheElderScrollsVSkyrimMedia/Markarth01.jpg

http://media1.gameinformer.com/imagefeed/featured/bethesda/elderscrolls/elderscrollsv/Combat_TrollFireSword.jpg


Or am I completely misunderstanding this?
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Inol Wakhid
 
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Post » Tue May 17, 2011 1:53 am

If they can do it without it detracting from dev time in any way, then I am all for it. I think the game should offer players as much as they reasonably can on all the platforms it releases on.
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Alberto Aguilera
 
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