How to fix your encumberance (down OR up)

Post » Tue May 17, 2011 10:15 am

Ok so, I'm not sure if anyone's actually figured this out or not, but i found out i was 123lbs under-encumbered today and i didn't think that was quite fair. so i went comparing 2 save files, one with me holding a bunch of items and one with me having none. I edited the differences on the test file and saved till i noticed a difference in my encumbrance. as a result i've found the exact location of the encumbrance data for the player. its is a 32bit long data type. to set it to 0 encumbrance simply change the boxes i have outlined in the picture below to be 128 000 000 000.

http://img706.imageshack.us/img706/8541/enberancefix.png

the first 4 bytes of the last 8 bytes are the encumberance data. the last 4 of those 8 bytes are your maximum encumbrance.

Obviously I'm using the Morrowind Enchanted editor and if you're about to ask where that spot is in the save file, look on the left first to see what data tree branches are opened.

Finally, this only took me 15 minutes at most. I know this isn't ANYONE'S problem to fix, but why hasn't a fix for this been made yet? It's been plaguing my friend for years till i fixed it today for him. :-/
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Tue May 17, 2011 12:32 pm

:goodjob: Interesting, it is always good to know new methods for solving problems.
A couple of related links on the subject for anybody interested.
A http://www.tomshardware.co.uk/forum/19089-25-fixing-messed-encumberance of the problem/console fixes
A http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7520 helping to fix positive encumbrance.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Tue May 17, 2011 1:45 am

It's been plaguing my friend for years till i fixed it today for him. :-/


And you did it for me too :D
I had a savegame with this problem for ages... Today it's a free savegame again ;)
Thanks for the tip and explanation, very appreciated.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Tue May 17, 2011 10:44 am

I just think it's funny that 15 minutes of effort on my part caused by me thinking i'm cheating the game (even tho i'm using a mastersword mod i made that allows you to fire sword beams at full or really low health) is the reason this fix was found. it always seems to be like this cause this isn't the first time this kinda stuff has happened lol. the reason i am treating this as a better fix is because it allows you to reset the encumbrance to exactly 0. whether you had negative encumbrance or 0.01 lbs extra. This allows you to actually SET you exact encumbrance. if you guys experiment a bit you can find out how to set the encumbrance value to exactly whatever you want.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Tue May 17, 2011 1:57 pm

Also, I was thinking that the guys who made enchanted editor should incorporate my find into it so you can edit your encumbrance. who's with me on that?
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Tue May 17, 2011 10:53 am

Also, I was thinking that the guys who made enchanted editor should incorporate my find into it so you can edit your encumbrance. who's with me on that?

Very doubtful that any further work will be done on EE.
It's been a finished product for over 5 years and I don't think the makers are even around here anymore.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Tue May 17, 2011 9:22 am

It's not hard to improve the format structures in EE, it's designed to read the format from ESTemplate.ini.

Encumbrance appears to be a float, so you can change:

[REFR.ACDT]
UnknownData = http://forums.bethsoft.com/index.php?/topic/1178418-how-to-fix-your-encumberance-down-or-up/Byte,80
...

to

[REFR.ACDT]
UnknownData = http://forums.bethsoft.com/index.php?/topic/1178418-how-to-fix-your-encumberance-down-or-up/Byte,72
Encumbrance = Single,4
UnknownData2 = Single,4
...

The real problem is distributing and combining all the refinements. Wrye had an improved version up on his page, but it's a dead link now.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Tue May 17, 2011 8:50 am

Yea, a float makes more sense now that i think about it. I am just used to 64 bit floats so i immediately associated the data as a long. Anyway, sounds like if Wyre's informed about this he might be able to make an unofficial update maybe?

ALSO, turns out the next set of 4 bytes is the maximum encumbrance. my strength is 100 so my maximum encumbrance is 500 and that's what that data is.

so change

[REFR.ACDT]
UnknownData = http://forums.bethsoft.com/index.php?/topic/1178418-how-to-fix-your-encumberance-down-or-up/Byte,80

to this

[REFR.ACDT]
UnknownData = http://forums.bethsoft.com/index.php?/topic/1178418-how-to-fix-your-encumberance-down-or-up/Byte,72
Current Encumbrance = Single,4
Max Encumbrance = Single,4

makes it look like this.

http://img8.imageshack.us/img8/9418/enbrance.png
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Tue May 17, 2011 12:28 am

Wrye is no longer an active modder. (as far as I remember)
Hence the dead links.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Tue May 17, 2011 12:24 am

oh, well nvm then. atleast anyone interested can manually add this feature now that we know where it is.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Mon May 16, 2011 11:47 pm

Nice work, I think it would be useful to upload somewhere (I suggest TESNexus as current Mash version is available there but anywhere will do, file is tiny) the updated Morrowind\Mopy\Extras\ESTemplate.ini before this disappear due to forum pruning.
No http://wryemusings.com/Wrye+Mash.html#ReuseandCredits as I http://wryemusings.com/Wrye+Mash.html#Extras it, just credit contributors.
[EDIT]fixed links
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm


Return to III - Morrowind