» Tue May 17, 2011 5:59 am
Hello,
Apologies again for not answering before. Timezones are to blame now.
I am going to test the load order for a couple more sessions, see if there are any conflics between mods. If everything goes well I might even add a couple more plugins, to crowd the world a little more with random people, perhaps improve the cities to be more beautiful. But it's too soon to tell.
In any case, I'll try to keep the load list as simple as possible. I'll PM the load order to you if all goes well, although very little has changed since the first list I posted here.
I didn't say it specifically before, but thank you for TESIV:POSItive. I've seen you guys helping other people around here. There are many well documented websites (yours, for one) with heaps of information regarding mods and modding in general. Many specifically aimed to new users. On top of that, there are some extraordinary tools which are essential for mod management. I don't know what to say. Perhaps a simple 'thank you' would have been better.
Take care,
D.
Edit: UPDATE
I have found a minor incompatibility (perhaps load order or Bashed Patch related) between All Natural - Real Lights and Extinguish the Lights plugins. In certain dungeons, some lights might appear to have an invalid mesh path, resulting in an error marker being displayed.
FormID reveals the light belongs to (or is placed by) AN - Real Lights, while the script attached to it comes from Extinguish the Lights. I'm not really sure what's going on, but I think it should be fairly easy to fix, more or less elegantly.
I'll come back when I know more.